Since Yamauchi said that they're aiming for Prologue to be GT5 in terms of quality but with fewer cars and tracks, here goes.
1. Damage - Sure, Yamauchi can lie and say that manufacturers aren't keen on seeing their cars busted up in a game, but look at Forza, look at GTR, PGR, etc. I know none of those games compare in terms of graphics, but they all have damage, even if its overly simplified. Crashing your car into a wall at 150MPH should not allow you to continue the race with perfect handling. Visual damage would take a while to implement correctly, and I'm sure PD is working on it, but mechanical damage could be implemented perfectly without perfect visual damage. Like I said, you should not be able to drive perfectly after you crashed into 3 guardrails and 2 AI opponents.
2. Lamborghini, Porsche - This is a question that I can find no logical answer for. Why does Gran Turismo, the most renowned, popular, realistic drivinggame simulator in the world not have the Lamborghini and Porsche licenses? There maybe some royalty, fees, business interests, etc. that I'm not aware of and could not comprehend, but come on now, seriously. You're a billion dollar franchise, I'm sure SCEI, PD, someone could pull some strings and get Lamborghini and Porsche in the game. Don't you want to take Diablo SV around the 'Ring? I sure as hell do.
3. Less Perfection - I'm sure this a hard concept for Yamauchi, but I don't mean perfection in graphics and modeling. I mean perfection in race conditions. All races occur in broad daylight in what seems to be perfect temperature conditions with no dust, fog, etc. whatsoever. When the car goes off track or misses the rumble strips it kicks up dirt. That dirt seems to magically disappear before it touches our/opponents' cars. Cars get dirty during a race. Bugs get on the windshield, little rocks chip the paint on the bumper, dust collects on the rim/tire, etc. As long as I have known GT, the cars have always been spot-free, shiny and perfect. That's not a "realistic" driving simulator. Also, different weather conditions would be awesome. Not only rain, shine, cloud, fog conditions, but temperature and seasonal conditions. GT5
seems to have a system perfectly set up for this. **NOTE** What I'm about to propose will undoubtedly take forever to implement and is ridiculously demanding of PD and its developers, but here goes anyway:
Most of us know the infamous clock of Prologue, the clock we struggled to set right, the clock by which we time the online GTP races, etc. That little clock also seems to display the current weather conditions and temperature of various race tracks across the world. Now, humor me for a second. What if, when you wanted to jump in an online race in your private lobby (more on that in a sec.), the track you were racing on matched the conditions of the real life track. What I mean is if it's 56F and cloudy at Suzuka, its 56F and cloudy in the online track. If it's raining on Daytona, its raining in the game. The time of day is synced with the current time of the host of the room so you don't do a night race on Fuji when its 1PM in California.
4. Better online service - This is also a feature that would require a lot of work to implement. What I would love to see done is racing clubs. This is something like a racing clan with their own unique name. A racing club would have their own private "garage" area - which might work really well hand in hand with home - where they can discuss racing tips, tune each other's cars, test drive each other's cars, etc. This garage would also keep track of our racing wins, losses, avg. finishing position, average speed on a certain track, basically all the detailed stats of your racing. Another feature of online would be the Car Market. This market would be similar to the Used Car Lots of GT4 but instead of buying predetermined cars, you would buy the cars of other people across the world. The game could give you an estimate for your car - like a KBB value - and you can adjust your price according to that. One last feature of the online should be prize tournaments. For example, if PD just created a Tuned GT-R with Yamauchi's signature on the hood, the car should be won in an online tournament hosted by PD. This one-off car would be impossible to sell and should be linked to your PSN ID so you don't copy another person's save file and obtain the car.
Other online fixes, such as crashing, bumping, ghosting, etc. will most likely be fixed so I will not discuss them here.
5. Ability to tune our cars - Basically something ala Forza 2. Ability to add body kits, change rims (I know this has been a feature of GT4), change the color of ours cars, do different paint jobs, add decals. On the topic of decals, this could be completely tied in to the tournament function explained earlier.
For example, if you added a Sparco decal and the online tournament is "sponsored" by Sparco, you could get a new set of racing seats for the car or a little bonus cash prize. If the tournament is "sponsored" by Toyo, you could win a new set of racing tires or something to that extent. Basically a prize for winning a race in which you're sponsored by a particular brand that is also sponsoring the race. I don't know if you understand what I'm getting at.
Feel free to discuss and add your own opinions - or dreams even. The reason I didn't add this to the GT5 wishlist is because some of the things I said in here are feasible and some are just beyond reality. They're just my dreams and what I personally think would make THE racing game to end ALL racing games.
Pardon my grammar and spelling, I'm not an english major
1. Damage - Sure, Yamauchi can lie and say that manufacturers aren't keen on seeing their cars busted up in a game, but look at Forza, look at GTR, PGR, etc. I know none of those games compare in terms of graphics, but they all have damage, even if its overly simplified. Crashing your car into a wall at 150MPH should not allow you to continue the race with perfect handling. Visual damage would take a while to implement correctly, and I'm sure PD is working on it, but mechanical damage could be implemented perfectly without perfect visual damage. Like I said, you should not be able to drive perfectly after you crashed into 3 guardrails and 2 AI opponents.
2. Lamborghini, Porsche - This is a question that I can find no logical answer for. Why does Gran Turismo, the most renowned, popular, realistic driving
3. Less Perfection - I'm sure this a hard concept for Yamauchi, but I don't mean perfection in graphics and modeling. I mean perfection in race conditions. All races occur in broad daylight in what seems to be perfect temperature conditions with no dust, fog, etc. whatsoever. When the car goes off track or misses the rumble strips it kicks up dirt. That dirt seems to magically disappear before it touches our/opponents' cars. Cars get dirty during a race. Bugs get on the windshield, little rocks chip the paint on the bumper, dust collects on the rim/tire, etc. As long as I have known GT, the cars have always been spot-free, shiny and perfect. That's not a "realistic" driving simulator. Also, different weather conditions would be awesome. Not only rain, shine, cloud, fog conditions, but temperature and seasonal conditions. GT5
Most of us know the infamous clock of Prologue, the clock we struggled to set right, the clock by which we time the online GTP races, etc. That little clock also seems to display the current weather conditions and temperature of various race tracks across the world. Now, humor me for a second. What if, when you wanted to jump in an online race in your private lobby (more on that in a sec.), the track you were racing on matched the conditions of the real life track. What I mean is if it's 56F and cloudy at Suzuka, its 56F and cloudy in the online track. If it's raining on Daytona, its raining in the game. The time of day is synced with the current time of the host of the room so you don't do a night race on Fuji when its 1PM in California.
4. Better online service - This is also a feature that would require a lot of work to implement. What I would love to see done is racing clubs. This is something like a racing clan with their own unique name. A racing club would have their own private "garage" area - which might work really well hand in hand with home - where they can discuss racing tips, tune each other's cars, test drive each other's cars, etc. This garage would also keep track of our racing wins, losses, avg. finishing position, average speed on a certain track, basically all the detailed stats of your racing. Another feature of online would be the Car Market. This market would be similar to the Used Car Lots of GT4 but instead of buying predetermined cars, you would buy the cars of other people across the world. The game could give you an estimate for your car - like a KBB value - and you can adjust your price according to that. One last feature of the online should be prize tournaments. For example, if PD just created a Tuned GT-R with Yamauchi's signature on the hood, the car should be won in an online tournament hosted by PD. This one-off car would be impossible to sell and should be linked to your PSN ID so you don't copy another person's save file and obtain the car.
Other online fixes, such as crashing, bumping, ghosting, etc. will most likely be fixed so I will not discuss them here.
5. Ability to tune our cars - Basically something ala Forza 2. Ability to add body kits, change rims (I know this has been a feature of GT4), change the color of ours cars, do different paint jobs, add decals. On the topic of decals, this could be completely tied in to the tournament function explained earlier.
For example, if you added a Sparco decal and the online tournament is "sponsored" by Sparco, you could get a new set of racing seats for the car or a little bonus cash prize. If the tournament is "sponsored" by Toyo, you could win a new set of racing tires or something to that extent. Basically a prize for winning a race in which you're sponsored by a particular brand that is also sponsoring the race. I don't know if you understand what I'm getting at.
Feel free to discuss and add your own opinions - or dreams even. The reason I didn't add this to the GT5 wishlist is because some of the things I said in here are feasible and some are just beyond reality. They're just my dreams and what I personally think would make THE racing game to end ALL racing games.
Pardon my grammar and spelling, I'm not an english major