- 26,911
- Houston, Texas, USA
- JMarine25
GTPlanet, the assumption for a thread like this is that there will be teamwork and actual team work. The inspiration for this discussion came from a game that's not in stores as of this date- "NASCAR 2006 Chase for the Cup." People, when you think about teamwork, the normal assumption is in having your team car on track, if you were to have a team. From what I've seen in the NASCAR 2006 footage, it seems like you control one driver on track, then you kind of change to one of your teammates to try to get that person up into the standings. Only thing you can hope doesn't happen is any team owner's nightmare- teammates taking each other out, like Dale Earnhardt Jr. and Michael Waltrip at this year's Coca-Cola 600 (yes, all 22 cautions of it). Kind of think of it as TOCA Race Driver 2 meets Tekken Tag Tournament. Or perhaps TOCA meets SOCOM, as the EA Sports crew said they wanted to bring "squad-based gameplay" to racing games.
You know how John-boy likes to do things. Why don't we step up this teamwork thing? Let's say that we make things as Gran Turismo meets GTA: San Andreas. No, I'm not talking about running away from police or cappin' on Ballas and Vagos, but in terms of the RPG-style of building. Perhaps as you win races, your team and B-Spec teammate will get better with each race. I think as a harking to Forza, you can kind of race a certain way, and your B-Spec racer will learn from you. As you teach your B-Spec racer, it adopts your driving style point-by-point. And with experience, it can drive like you, but with certain problems. With even more experience, it will drive almost exactly like you, but even CORRECT your driving problems, if any. As far as your team goes, the more in pitting, the faster and more skilled they will be. And if you have a teammate out on track and that driver places higher than you or something, more money will be rewarded. Since that money goes to the team, it becomes more like "our money." More money to spend on tuning or buying cars.
I have another idea for the B-Spec racer, but I'll save it until later. GTPlanet, imagine the next GT having an emphasis on teamwork. How will it work? What would you want? Reply now.
You know how John-boy likes to do things. Why don't we step up this teamwork thing? Let's say that we make things as Gran Turismo meets GTA: San Andreas. No, I'm not talking about running away from police or cappin' on Ballas and Vagos, but in terms of the RPG-style of building. Perhaps as you win races, your team and B-Spec teammate will get better with each race. I think as a harking to Forza, you can kind of race a certain way, and your B-Spec racer will learn from you. As you teach your B-Spec racer, it adopts your driving style point-by-point. And with experience, it can drive like you, but with certain problems. With even more experience, it will drive almost exactly like you, but even CORRECT your driving problems, if any. As far as your team goes, the more in pitting, the faster and more skilled they will be. And if you have a teammate out on track and that driver places higher than you or something, more money will be rewarded. Since that money goes to the team, it becomes more like "our money." More money to spend on tuning or buying cars.
I have another idea for the B-Spec racer, but I'll save it until later. GTPlanet, imagine the next GT having an emphasis on teamwork. How will it work? What would you want? Reply now.