What if we could sell cars for 'real world' prices too?

  • Thread starter Thread starter newsdeskdan
  • 31 comments
  • 2,670 views
Messages
76
Messages
sharpzz
The Legend cars in the dealership seem to be linked to valuations provided by the real-world company Hagerty's. They value a pristine McLaren F1 at $18.5m - it appears in the game for that price. Currently there is no incentive to spend $200 of real money on MTX to get it. But what if GT7 had a mechanism to sell your cars that was also linked to real world prices?
If PD did the honourable thing and let us sell cars, linked to prices achieved by, say, Christie's, buying that F1 for $200 would become an investment. If someone sold one irl for $36m, your $200 MTX investment could be worth twice as much! Surely a selling mechanism linked to real world prices would solve GT7's whole economy and make the game realistic in exactly the way that Kaz says he wants. What do you think?
 
Last edited:
Terrible idea. Nothing in the game should be designed to appeal players to buy MTX.

Even if we took the idea seriously, what if a car loses value in real life? The player loses money (be it in-game or real life)? Would there even be a point in making the economy (of a racing game) revolving around buying and selling a car without using it? What about just give us 3-times the payout and more events, get rid of the limited availability of certain cars (invite only and legend cars), and be done with it?

Even selling cars alone won't solve the problem, as we don't get enough cars for free to the point of duplication, so that we can sell them for a profit (unlike GTS).
 
Terrible idea. Nothing in the game should be designed to appeal players to buy MTX.

Even if we took the idea seriously, what if a car loses value in real life? The player loses money (be it in-game or real life)? Would there even be a point in making the economy (of a racing game) revolving around buying and selling a car without using it? What about just give us 3-times the payout and more events, get rid of the limited availability of certain cars (invite only and legend cars), and be done with it?

Even selling cars alone won't solve the problem, as we don't get enough cars for free to the point of duplication, so that we can sell them for a profit (unlike GTS).
I have a ton of cars I don't want - won from crappy roulette spins, as prizes or bought for specific events that I've now completed. I want to get rid of them but I can't bring myself to just 'discard' them. Surely it would make sense to let us sell them off (to the game - not to each other) and recoup some money for them?
And since PD is signed up to Hagerty's for pricing up sales to us, why not link the money we get from selling cars to real world prices? As already mentioned elsewhere on this forum, real world car prices are only going up. And the game's servers will have been switched off by the time they start to go down, if they ever do.

I think we just need a regular old player to player auction house or the ability to sell cars for 3/4 of the retail price
That would also work. But Kaz is determined to make this 'real' so why not let us get all the money back plus more, if the prices have gone up irl? That would be more 'real'.

EDIT: Worth noting also that as things stand, if someone DOES sell a McLaren F1 for $36m irl, Hagerty's valuations WILL change accordingly, and the in-game price will follow suit. So we're already being forced to play this one-sided 'game'.
 
Last edited:
Supposedly we cant even earn more than 20 million and it would take like 12 hour days not of work, but of gran turismo lmao.. All just to buy said mclaren. I was planning on buying the sauber but there is just no where to use the car so whats the point this game leaves so much to be desired the way it stands whether itsnthe dealerships no where to sell cars and where are the 800+ races gr1 gr2 cars SMH it seems we have half a game
 
Supposedly we cant even earn more than 20 million and it would take like 12 hour days not of work, but of gran turismo lmao.. All just to buy said mclaren. I was planning on buying the sauber but there is just no where to use the car so whats the point this game leaves so much to be desired the way it stands whether itsnthe dealerships no where to sell cars and where are the 800+ races gr1 gr2 cars SMH it seems we have half a game
I have about 100 cars, including a bunch of supposedly valuable ones that I don't want. I'd happily sell 3/4 of them and at their full Hagerty-approved ticket value I could easily afford the McLaren F1 and more. Problem solved! Also, can we only hold a maximum of 20 million?? Not that I'm anywhere near 20 million but...
 
I have about 100 cars, including a bunch of supposedly valuable ones that I don't want. I'd happily sell 3/4 of them and at their full Hagerty-approved ticket value I could easily afford the McLaren F1 and more. Problem solved! Also, can we only hold a maximum of 20 million?? Not that I'm anywhere near 20 million but...
supposedly we can only earn 20 million but you can supposdly buy as much as you want i havent seen any 20m cap with my own eyes just heard the rumors haha.. I just dont think they will give any full value prices that easy it would have to be person to person to see full value otherwise we would all be rich 75% of people ive tslked to finished cafe in under a week and got 50+ free cars.
 
I have about 100 cars, including a bunch of supposedly valuable ones that I don't want. I'd happily sell 3/4 of them and at their full Hagerty-approved ticket value I could easily afford the McLaren F1 and more. Problem solved! Also, can we only hold a maximum of 20 million?? Not that I'm anywhere near 20 million but...
you’re dangerously close to suggesting the game should let us invest our money in classic cars and then be able to redeem it when we want to try different classic cars, just like how I imagine real rich people do
 
you’re dangerously close to suggesting the game should let us invest our money in classic cars and then be able to redeem it when we want to try different classic cars, just like how I imagine real rich people do
Better to have no MTX and just let us do this with in-game credits. But if there has to be MTX (and I'm reasonably sure they won't ever let go of that), it'd be nice to think that any money spent in the game stayed in the game. I buy a car using MTX, I sell that car, and the money I ponied up originally is back - ready to be spent on another car.
If the value of a car goes up irl, everybody who owns that car suddenly has the potential to sell it and have more credits in-game.
As things stand, if the value of a car goes up irl, the price goes up in-game (thanks to PD signing a deal with Hagerty's irl - which is NEVER GOING AWAY, by the way) but everybody who owns that car in-game still has an essentially worthless car.
 
Last edited:
To me its insane that you cannot sell cars you win or bought. WTF was Kaz and PD thinking, holy ****.

Imagine you find a low mile DC2 Type R, 10k miles, you buy it, then find another with 5k miles, and another with 2k miles and another with 500 miles and then 6.2 miles. I mean c'mon, I know there are people that will keep all of them, but to me I would just have 2 maybe 3 at most. Unless its my favorite car, but to not be able to sell is just nuts.
 
Last edited:
I have about 100 cars, including a bunch of supposedly valuable ones that I don't want. I'd happily sell 3/4 of them and at their full Hagerty-approved ticket value I could easily afford the McLaren F1 and more. Problem solved! Also, can we only hold a maximum of 20 million?? Not that I'm anywhere near 20 million but...
I'm actually curious to see what 100 cars you have.

Anyway, that's your take on the cars you own. Someone that has the same 100 cars, and wants to keep them anyway, won't sell them, if they don't sell them, they don't earn money, if they don't earn that money, then their problem remains - low income of credits.
A huge percentage of cars in the game won't have their value go up either, specially if the player uses them. If the player modifies them, do they lose money? Do they gain? Having the cars as original as possible is one of the things that makes their value go up, so in the game, the more you spend on it, the less it's worth, right?

I don't get why would they complicate things. The game would revolve around buying and selling the same car right away, over and over again. Pretty much that would create a "meta", where there would be one car on the new car dealerships, that could be bought any time, and sold for a profit. This would also make racing worthless, because this new method would be the most effective way to make money.

They should add the ability for players to sell their cars, but to keep things somewhat balanced, it should be a given that the car will depreciate.
 
I'm actually curious to see what 100 cars you have.

Anyway, that's your take on the cars you own. Someone that has the same 100 cars, and wants to keep them anyway, won't sell them, if they don't sell them, they don't earn money, if they don't earn that money, then their problem remains - low income of credits.
A huge percentage of cars in the game won't have their value go up either, specially if the player uses them. If the player modifies them, do they lose money? Do they gain? Having the cars as original as possible is one of the things that makes their value go up, so in the game, the more you spend on it, the less it's worth, right?

I don't get why would they complicate things. The game would revolve around buying and selling the same car right away, over and over again. Pretty much that would create a "meta", where there would be one car on the new car dealerships, that could be bought any time, and sold for a profit. This would also make racing worthless, because this new method would be the most effective way to make money.

They should add the ability for players to sell their cars, but to keep things somewhat balanced, it should be a given that the car will depreciate.
You make some good points. This complexity could in fact be why they decided to remove the car selling mechanic from the game (I believe selling was included in some of the pre-launch promotional blurb - it's detailed elsewhere on this forum).
Since you ask, the cars I have that are worth a few credits, and which I'd be willing to part with, are:
Toyota 86 Gr. B Rally Car (prize) 450,000
Toyota Supra Race Car (prize) 350,000
Lexus RC F GT3 prototype '16 (prize) 450,000
Ford GT '06 (prize) 460,000
Porsche Carrera RS CS (993) (bought second hand) circa 421,000
Ford Focus Gr.B Rally Car (prize) 450,000
Peugeot 205 Turbo 16 Evolution 2 ' 86 (prize) not sure how much it's worth
Porsche 917 Living Legend (came with the game) 1,000,000
Mazda RX-Vision GT3 Concept Stealth Model (came with the game) 450,000
Supra GT500 '97 (came with the game) 900,000
McLaren P1 GTR '16 (roulette ticket prize) 3,600,000
Porsche Carrera (prize for completing cafe menus) 2,300,000
Audi Sport quattro S1 Pikes Peak '87 (cafe menu prize - I think!) not sure how much this is worth - gotta be a lot though, right?
Ford Mark IV Race Car '67 (bought with every credit I had earned up to that point - and definitely not with it) 4,600,000

Those 14 are worth about 15.4m credits (more with the 205 and quattro). I figure I could scrape up a little more from some of the remaining 86. Most of what came with beating the Cafe Menu in fact.
I figure I could have flogged this lot, grinded out a few more credits, and kept some of my favourite vehicles. I'd then have the McLaren F1 based on a roulette spin prize, some cars than came with the game, and a load of cars I didn't ask for from the Cafe Menu.
 
The closest you could get to this is that if Polyphony were to implement something similar to Forza's Auction House mode.
 
I have a ton of cars I don't want - won from crappy roulette spins, as prizes or bought for specific events that I've now completed. I want to get rid of them but I can't bring myself to just 'discard' them. Surely it would make sense to let us sell them off (to the game - not to each other) and recoup some money for them?
And since PD is signed up to Hagerty's for pricing up sales to us, why not link the money we get from selling cars to real world prices? As already mentioned elsewhere on this forum, real world car prices are only going up. And the game's servers will have been switched off by the time they start to go down, if they ever do.


That would also work. But Kaz is determined to make this 'real' so why not let us get all the money back plus more, if the prices have gone up irl? That would be more 'real'.

EDIT: Worth noting also that as things stand, if someone DOES sell a McLaren F1 for $36m irl, Hagerty's valuations WILL change accordingly, and the in-game price will follow suit. So we're already being forced to play this one-sided 'game'.
Wait til you learn you can't discard the last one of each car you have.
 
The Legend cars in the dealership seem to be linked to valuations provided by the real-world company Hagerty's. They value a pristine McLaren F1 at $18.5m - it appears in the game for that price. Currently there is no incentive to spend $200 of real money on MTX to get it. But what if GT7 had a mechanism to sell your cars that was also linked to real world prices?
If PD did the honourable thing and let us sell cars, linked to prices achieved by, say, Christie's, buying that F1 for $200 would become an investment. If someone sold one irl for $36m, your $200 MTX investment could be worth twice as much! Surely a selling mechanism linked to real world prices would solve GT7's whole economy and make the game realistic in exactly the way that Kaz says he wants. What do you think?
I joked about this in another thread, sharing that if a user sold their 18.5m cr. F1 two years down the road, the game would owe them 22m credits.

However, I didn't take the credit cap into consideration, so... the game would technically still screw you over. :lol:
 
You can't?? Yeesh.
I have a feeling it's tied into the collection part of the Garage. It adds one to it every time you get a new car. I'm PRETTY sure if you removed the car from your garage and left none in there, it would remove them from the collection part.
 
Making it "real" in one way is only a pretense to make cars extremely expensive (wonder why they'd do that...).

Either you stand by your reasonning and make it "real" too when players sell their cars, or you stop pretending.
 
Making it "real" in one way is only a pretense to make cars extremely expensive (wonder why they'd do that...).

Either you stand by your reasonning and make it "real" too when players sell their cars, or you stop pretending.
Exactly right. Kaz shouldn't try to make a virtue of forcing us to pay real world prices for cars, while preventing us from also selling our cars for real world prices. When you buy a car in GT7 right now, as an asset it immediately becomes worthless. That sudden and inexplicable loss of capital is nothing like the real world.
 
Last edited:
You make some good points. This complexity could in fact be why they decided to remove the car selling mechanic from the game (I believe selling was included in some of the pre-launch promotional blurb - it's detailed elsewhere on this forum).
Since you ask, the cars I have that are worth a few credits, and which I'd be willing to part with, are:
Toyota 86 Gr. B Rally Car (prize) 450,000
Toyota Supra Race Car (prize) 350,000
Lexus RC F GT3 prototype '16 (prize) 450,000
Ford GT '06 (prize) 460,000
Porsche Carrera RS CS (993) (bought second hand) circa 421,000
Ford Focus Gr.B Rally Car (prize) 450,000
Peugeot 205 Turbo 16 Evolution 2 ' 86 (prize) not sure how much it's worth
Porsche 917 Living Legend (came with the game) 1,000,000
Mazda RX-Vision GT3 Concept Stealth Model (came with the game) 450,000
Supra GT500 '97 (came with the game) 900,000
McLaren P1 GTR '16 (roulette ticket prize) 3,600,000
Porsche Carrera (prize for completing cafe menus) 2,300,000
Audi Sport quattro S1 Pikes Peak '87 (cafe menu prize - I think!) not sure how much this is worth - gotta be a lot though, right?
Ford Mark IV Race Car '67 (bought with every credit I had earned up to that point - and definitely not with it) 4,600,000

Those 14 are worth about 15.4m credits (more with the 205 and quattro). I figure I could scrape up a little more from some of the remaining 86. Most of what came with beating the Cafe Menu in fact.
I figure I could have flogged this lot, grinded out a few more credits, and kept some of my favourite vehicles. I'd then have the McLaren F1 based on a roulette spin prize, some cars than came with the game, and a load of cars I didn't ask for from the Cafe Menu.
I don't think a simple mechanic to sell cars, would be complex at all, if it's made properly. The cars lose value the moment you buy them, but atleast it's something, even if you could only sell them for 60% their value as new. What would be complex, is retail prices for cars oscilating, some go up, some go down, which meant that there would be a meta of cars to buy, and cars not to buy (avoid anything that will depreciate). To create a balance, just give us the chance to sell cars, even though we know that all of them will depreciate. But even this, wouldn't solve the problem with the in-game economy, which still sucks.

As for your collection, I can't tell you how to play your game, but I can tell you that many players, wouldn't sell any of those cars, so for them, their income in-game would still be very limited. Even if the value of the cars increased, that means that if the player wants to buy the car again, for whatever event it may be needed, it will be even more expensive.
That Ford Mark IV is a great example of this, you bought it for 4.6M, when it comes back, may cost 15M. So even if you could sell for a profit, you may need to buy it again in the future, for some event that PD throws at you, which means you will lose money.
For me, it doesn't make sense to sell everything I own in the game, just so I can afford one specific car. What does make sense, is something like the F1 costing like 4 million Cr. tops.
 
That Ford Mark IV is a great example of this, you bought it for 4.6M, when it comes back, may cost 15M. So even if you could sell for a profit, you may need to buy it again in the future, for some event that PD throws at you, which means you will lose money.
For me, it doesn't make sense to sell everything I own in the game, just so I can afford one specific car. What does make sense, is something like the F1 costing like 4 million Cr. tops.
The dynamic pricing linked to Hagerty's real-world car valuations means that the Ford Mark IV could easily come back costing 15M. Appalling really. Fundamentally, if the cars in-game were priced in a way that made them accessible to players none of this would be necessary.
I mean:
  • Double the payout for every race
  • Allow players to sell cars for 60% of their value as new
  • Make the credit cap 100M
  • Offer every legend car a prize for some particularly difficult or lengthy driving challenge (as well as being available to buy for big bucks)
  • Bring in 3-4 exciting/interesting new races/challenges per track
  • Bring in 100s of special pre-designed liveries, driver helmets and suits, and give those away as race prizes on top of the cash

Suddenly everyone has a lot more cars and liveries and is enjoying the game a lot more. The conversation then shifts from 'do you have that car' to 'how do you set yours up, what's your best time in it, what's your favourite livery'. It starts to be about the driving and the playing with cars and not the grind to acquire them.
 
The dynamic pricing linked to Hagerty's real-world car valuations means that the Ford Mark IV could easily come back costing 15M. Appalling really. Fundamentally, if the cars in-game were priced in a way that made them accessible to players none of this would be necessary.
The game could be much better in terms of realism, if we could only buy in game as many cars that exist in real life, like 106 McLaren F1 no more.

Kaz should implement this in the next patch.

Just in case their present FOMO tactics do not generate enough MTX purchases.

:D
 
The game could be much better in terms of realism, if we could only buy in game as many cars that exist in real life, like 106 McLaren F1 no more.

Kaz should implement this in the next patch.

Just in case their present FOMO tactics do not generate enough MTX purchases.

:D
You joke but I bet this was considered!
I suspect the reason they couldn't do it is because many of the cars in the game are actually one-offs (Pebble Beach cars) or in even shorter supply than the F1 - only a dozen 917Ks were made, I think! The only way to make that 'work' would be to turn every car into an NFT and if the ****storm is bad now, that would've been the end of PD and the GT franchise for good.
 
Last edited:
Back