Simple explanation:
The internet isn't like a highway you can drive on. It's a series of tubes, see...
Let me try that again:
Sometimes a networking device somewhere in the internet will be temporarily overwhelmed by a flood of traffic. These devices deal with this by throwing away some of these packets at random. In the case of GT5p, this is usually either the host's PS3, his router/modem, or his service provider.
However, the game can't wait for each packet before drawing the next frame. When it doesn't hear from one of the clients for a while (a few frames), it has to guess where the player's car will be. (This is called dead reckoning.) After it gets an update from the player, it now has a new position which is accurate. If it's guess was off by only a little bit, the game software can smoothly morph the car to the accurate position, so players won't notice.
However, if there is no possible way for the car to move that far and still obey the laws of physics, the game will force it to move more radically. This is when you see the cars ghost out with tires squealing. If it's even further off, it will simply warp the car to the correct position, and carry on.
Simple explanation:
The internet isn't like a highway you can drive on. It's a series of tubes, see...
Let me try that again:
Sometimes a networking device somewhere in the internet will be temporarily overwhelmed by a flood of traffic. These devices deal with this by throwing away some of these packets at random. In the case of GT5p, this is usually either the host's PS3, his router/modem, or his service provider.
However, the game can't wait for each packet before drawing the next frame. When it doesn't hear from one of the clients for a while (a few frames), it has to guess where the player's car will be. (This is called dead reckoning.) After it gets an update from the player, it now has a new position which is accurate. If it's guess was off by only a little bit, the game software can smoothly morph the car to the accurate position, so players won't notice.
However, if there is no possible way for the car to move that far and still obey the laws of physics, the game will force it to move more radically. This is when you see the cars ghost out with tires squealing. If it's even further off, it will simply warp the car to the correct position, and carry on.
The jumping will be less when the AI engine would kick in to make a more educated guess of where a laggy car will be. Now the engine assumes that the car will continue in a staight line (with its current speed), which results in the severe jumping about on a track's curvy part.Would it not be reasonable to suggest that the software should still make an attempt to 'morph' the vehicles back into place, regardless of breaking the laws of physics in doing so; it would allow a much smoother gameplay experience. And dare I say, more realistic since the vehicles atleast aren't mysteriously 'jumping' from position to position.
Simple explanation:
The internet isn't like a highway you can drive on. It's a series of tubes, see...
Let me try that again:
Sometimes a networking device somewhere in the internet will be temporarily overwhelmed by a flood of traffic. These devices deal with this by throwing away some of these packets at random. In the case of GT5p, this is usually either the host's PS3, his router/modem, or his service provider.
However, the game can't wait for each packet before drawing the next frame. When it doesn't hear from one of the clients for a while (a few frames), it has to guess where the player's car will be. (This is called dead reckoning.) After it gets an update from the player, it now has a new position which is accurate. If it's guess was off by only a little bit, the game software can smoothly morph the car to the accurate position, so players won't notice.
However, if there is no possible way for the car to move that far and still obey the laws of physics, the game will force it to move more radically. This is when you see the cars ghost out with tires squealing. If it's even further off, it will simply warp the car to the correct position, and carry on.