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One particularly odd change that I've noticed that PD made for GT5 is in the way that the AI car pool is set up. In previous GT games, the AI would choose from a pool of cars that were fairly close to being stock outside of maybe tire choice, give or take 5% or so in horsepower (notable exceptions like the Opel Speedster championship notwithstanding). This system always worked in previous games fine because the sheer variety of cars meant this wasn't an issue (GT3 perhaps being the exception). PD made sure to populate the majority of races with cars of all styles that still managed to be competitive with each other when mostly stock. On certain races, for example, the AI TVR Cerbera would win a race against an AI Dodge Viper, and on other tracks the Viper would win against the Cerbera.
In GT5, though, PD seemed to have tossed this system out and replaced it with this nutty thing where all the AI cars are heavily modified and scaled up (or, in a few particularly notable instances, down) to a certain performance threshold regardless of what the cars are. There isn't much of a comparison to be made to real life cars at all, particularly in stuff like the Supercar Championship where the differences in performance should be more pronounced but instead all of the AI drives mostly the same (except for that idiot who shows up in a C3 Corvette).
And to me, it sort of ruins most of the single player races for me. While I did enjoy tuning up cars so they would be more competitive in races in GT2 and GT4, I also enjoyed taking bone stock cars to races against other mostly stock cars and doing a match of contemporary vehicles (for example, the 80's Cup races in GT2 and GT4 always managed to entertain, but the one in GT5 is just an exercise in dumping cash into a car because you have to to compete). Has anyone else noticed this and felt the same way?
In GT5, though, PD seemed to have tossed this system out and replaced it with this nutty thing where all the AI cars are heavily modified and scaled up (or, in a few particularly notable instances, down) to a certain performance threshold regardless of what the cars are. There isn't much of a comparison to be made to real life cars at all, particularly in stuff like the Supercar Championship where the differences in performance should be more pronounced but instead all of the AI drives mostly the same (except for that idiot who shows up in a C3 Corvette).
And to me, it sort of ruins most of the single player races for me. While I did enjoy tuning up cars so they would be more competitive in races in GT2 and GT4, I also enjoyed taking bone stock cars to races against other mostly stock cars and doing a match of contemporary vehicles (for example, the 80's Cup races in GT2 and GT4 always managed to entertain, but the one in GT5 is just an exercise in dumping cash into a car because you have to to compete). Has anyone else noticed this and felt the same way?
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