What is your ffb set at for your wheel?

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ThreefiddyZ
I run g27 and I don't really feel any feedback other than how tight the wheel can be to turn. Maybe some bumps from rumble strip but that's it.

Maybe iRacing feedback spoiled me?

What do you run yours at? Mine is set on 7.
 
Can't say for the G27 but I just set it at 10 for the DFGT. Try Sarthe with the race suspension attached for a bit of bumpy. Rome shows up on the cobbles, and nurburgring can be kinda undulating. Overall though, aside from rumble strips, most courses are smooth enough that little in the way of grumbling should be traveling up through the wheel (imo)
 
The FFB on Gran Turismo games isn't very good compared to PC games, what you described is about the best you can expect. In GT5 you would usually feel a jolt through the wheel if you impacted something but this seems to be absent most of the time in GT6.

I run my Fanatec 911 GT3 RS v2 at in-game setting of 9 and wheel setting of maximum.
 
I run mine at 8. I have to ask because this questions keeps popping into my mind when I see threads regarding force feedback in GT6 as compared to iRacing and others: What exactly is missing in the GT6 force feedback? EDIT: @BrandonW77 I have to say. In GT6, I feel weight transferring, loss of grip at the limit, ABS 0 requires fighting the car under braking on most high speed corners. ABS 1 and above is more for the layman(like myself) and, as such, the braking is much easier than in GT5. I have never played iRacing or any other PC sim but I can see how they most likely have a more complicated feel in the wheel(G27)(better physics to force feedback engine).
 
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5, but that is starting to feel a bit stiff even at low speeds.
 
10 in game, 90-100% on wheel racing, 70% drifting. Fanatec here.
 
I run mine at 8. I have to ask because this questions keeps popping into my mind when I see threads regarding force feedback in GT6 as compared to iRacing and others: What exactly is missing in the GT6 force feedback?

Lots, but it's hard to explain. I played iRacing briefly on the same wheel (G27 at the time) I used to race GT5 and was astounded that my wheel was capable of putting out that amount of info. Then I'd flip back to GT5 and it almost felt like my wheel was broken or had lost power. On iRacing I could feel every little bump and groove and pebble and spec of dirt on the road, you could feel the weight transferring all around and using the brakes was damn near frightening. On GT (5 and 6) it all feels watered down and soft, just enough feedback to qualify as having force feedback but no more.
 
I set my FFB to 10. :D
 
Mine is at standard. Didn't even know there was a setting :D
Could I get more detailed feedback? (running a DFGT)
I have to watch out though, cause when driving rally my old salon table tends to drift as much as the car...
 
4 or 5 IIRC. Too much then you just get a ton of resistance and not really information...using T500RS here.
 
I'm running a Fanatec CSRElite and I have it set for off on the rotation degrees (so it it uses the max GT6 settings, which is 900 degrees), FF is 10, shock is 10, drift is 1 to 4 depending on the car and track (this is like an Expo setting on a R/C controller, it makes the initial turn in sharper the higher number), brake FF is 50 so I can trail brake easier, and I have my force gage on my brake pedal set at about 70% for sharper, harder brakes, Linarity to 10 and I have dead set to ZREO to get rid of the oscillations at speed in a straight line the Fanatec's have in the GT series
 
people with a fanatec, does all those settings even matter when fanatic wheels are emulated as a g27 anyways?

and does the way I have my g27 in logitech profiler on pc keep the settings in the wheel at all for ps3?
 
With my fanatec, those settings are set in the wheel, outside of the game, I cant remember but I think I have the game set to FF like 3 or 4 and 7ish for sensitivity, I'm at work so I cant put my hands on it
 
....and does the way I have my g27 in logitech profiler on pc keep the settings in the wheel at all for ps3?

No. Profiler is for the PC only. The wheel settings in game are essentially our profiler for GT6.

Also, ALL drivers are re-written by PD/Sony (?) so any new driver you have on your PC doesn't affect the PS3, it uses it's own.

EDIT: It's the Dev (PD) that write the drivers, Sony isn't part of that.
 
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that's what I thought then how come the fanatec wheels work with their own settings, when ps3/gt6 thinks it's a logitech anyways?
 
that's what I thought then how come the fanatec wheels work with their own settings, when ps3/gt6 thinks it's a logitech anyways?

Those settings are built-in to the wheel itself and stored in it's NAND memory (I think it's NAND?). Also, it doesn't "think" it's a Logitech, its more or less running a compatibility mode.
 
well gt6 thinks it's a logitech is what I meant. Since fanatec is piggy backing off of logitech support on ps3
 
That's not how it works, it's being seen as a generic device, not Logitech. Its not piggybacking off of anything, just using its mapper. Characteristics that are built into the firmware stay intact.
 
I have my G27 set at 6. I have tested throughout the range, and 6 is what feels right for me.
 
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