An answer to that question (see thread title) would probably be low fuel, tyre wear and physical driver strenght. Please correct if that is wrong but it leads to my next question, why is it like that? I just did the Formula Gran Turismo World Championship event on Fuji in B-Spec mode a couple of days ago. First time that I ever used this car for anything in GT5. Halfway through (18-20 laps) I was starting to wonder why the AI didn't start to perform pitstops. Tyres on all the cars were starting to show significant wear and it was obvious that most of the fuel levels couldn't make it to the end of the 37 laps race. After 25 laps I lost my patience and broke the ice with a pitstop in order to get fresh tyres and fuel enough to finish the race. The AI didn't try to copy my actions and kept racing on worn tyres so even while my pace was as cool as it could get I started to build quite a lead with the maximum grip I got from the fresh racing hard tyres. The AI finally started to pit for fuel after 35-36 laps but not a wise strategy if someone wants to be competitive over 37 laps. As a result I won several seconds ahead and the experience really affected my ability to appreciate racing against the already questionable AI. Why didn't Polyphony Digital implement forced AI pitstops in races where it doesn't make sense to let the AI "go low" before it makes a pitstop? Your answer is probably as good as mine but it really makes the AI expose itself as downright unintelligent. This has probably been discussed already but I can't find anything relevant regarding my experience. I did this race in order to get a feel for the event but nothing motivates me to complete the entire championship now. 👎
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