Once upon a time games didn't have difficulty levels. Games like Action Fighter or Space Harrier for the Sega Master System were just unbeatable for all but the elite. Then someone had a brilliant idea. Allow the player to choose Easy, Normal or Hard difficulty!
Casual players were happy because they could finally see the ending credits of games. Mediocre players could play without being frustrated. Hardcore elite players could get the challenge and bragging rights they crave.
Now there are a bunch of games that don't have these simple clear distinct options. Instead they have countless confusing parameters you can tweak.
The end result? No one is happy. Casual gamers think it's too hard. Hardcore gamers think it's too easy and lacking challenge.
You can never please both the casual and hardcore gamer without clearly separating them. I think not separating them is a mistake that GT5 is making.
What do you think?
Casual players were happy because they could finally see the ending credits of games. Mediocre players could play without being frustrated. Hardcore elite players could get the challenge and bragging rights they crave.
Now there are a bunch of games that don't have these simple clear distinct options. Instead they have countless confusing parameters you can tweak.
The end result? No one is happy. Casual gamers think it's too hard. Hardcore gamers think it's too easy and lacking challenge.
You can never please both the casual and hardcore gamer without clearly separating them. I think not separating them is a mistake that GT5 is making.
What do you think?