What's the point anymore of PP in career mode?

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Provst01
I don't understand this. What's the point of Kaz setting PP restrictions for career mode races when clearly it doesn't apply to the AI vehicle selection (so often giving the AI a huge unfair advantage-on top of some of the AI running on magic super slicks with physics defying cornering).

Was doing a few races where the limit was 500PP. I had a car that SHOULD have been very competitive, but at the end of the race I find this.

1st place AI (PP=521)
2nd place AI (PP=511)

The PP limit for the race is 500 yet the AI lead cars are above the PP limit for the race. Don't get me wrong.., I love GT as much as everyone else here, but it's bad enough that 15 years down the road we're still getting GT titles with "chase the fox" career races, but allowing the AI to exceed the PP limit for the event too..??
 
The ai have an unfair advantage for you? Always found it to be quite the opposite, if I run at the pp limit i finish at least 10-20 seconds ahead of the ai. For the most part, i think most people play gt with lower than limit pp cars to avoid destroying the ai, I've lapped half the field before if at the limit.
You sure you are at the pp limit?
 
The ai have an unfair advantage for you? Always found it to be quite the opposite, if I run at the pp limit i finish at least 10-20 seconds ahead of the ai. For the most part, i think most people play gt with lower than limit pp cars to avoid destroying the ai, I've lapped half the field before if at the limit.
You sure you are at the pp limit?

Running a vehicle with the AI lower than the limit is what I do for the reason you've mentioned. The problem is on some of the city courses.

The AI are already using pixie dust physics, and with the "chase the fox" races it's kinda pointless when the AI is exceeding the PP limit for the event. Again.., it really is more of a problem on city courses IMO.

I was running a car that was competitive, but below the PP limit. I was shocked at the lead the two AI cars had at the finish of the race, and then realized the two cars exceeded the PP limit.

The issue wasn't the PP limit being higher than listed either. I finally decided the heck with it and just used one of the same cars as the lead AI. I actually had to reduce the power limiter to bring it down to 500PP in order to use one of those cars ;-)
 
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Just like the seasonal races, we should've got Performance Difference bonus as well in the career races. Otherwise having cars with a PP restriction in career races is not logical!

Anyway, cars with a higher PP value, still get overtaken on the last lap, as if their engine oil is leaking or something!
 
I havent seen the AI having more pp then the restrictions yet but, if you enter a race that says e.g 550pp in the descreption when the limit is at 600pp, the cars will be around 550 like, 540- 570, around 550pp.
 
I don't know about most of GTP but I'm quite tired of this whole handicapping of the player to artificially simulate a competitive race. I hate that I have to chase from the back of every race. That is far from realistic. Why on earth has Kaz not brought back qualifying? In The NASCAR races you are severely handicapped in hp and pp. you can win though because the AI is programmed to slow down to let you catch up and win in the latter laps. So the player and AI gets handicapped. Frustrating approach to programming this game for me.

PD/Kaz why not give us qualifying back and let the AI run the whole race at the pretty quick pace it runs the first few laps at? No more handicapping and other cheap shenanigans to make the game competitive. An AI difficulty slider would help out the slower players while giving the faster players the competition they want.

The PP system was a joke in GT5 and it is again in GT6 in my opinion. I've seen high pp cars that perform like a low pp car and vice versa. So what is the point of developing this game around this highly flawed system once again?

Anyway back to car collecting.
 
I don't understand this. What's the point of Kaz setting PP restrictions for career mode races when clearly it doesn't apply to the AI vehicle selection (so often giving the AI a huge unfair advantage-on top of some of the AI running on magic super slicks with physics defying cornering).

Was doing a few races where the limit was 500PP. I had a car that SHOULD have been very competitive, but at the end of the race I find this.

1st place AI (PP=521)
2nd place AI (PP=511)

The PP limit for the race is 500 yet the AI lead cars are above the PP limit for the race. Don't get me wrong.., I love GT as much as everyone else here, but it's bad enough that 15 years down the road we're still getting GT titles with "chase the fox" career races, but allowing the AI to exceed the PP limit for the event too..??

Wait, what? :odd:
 
I don't know about most of GTP but I'm quite tired of this whole handicapping of the player to artificially simulate a competitive race. I hate that I have to chase from the back of every race. That is far from realistic. Why on earth has Kaz not brought back qualifying? In The NASCAR races you are severely handicapped in hp and pp. you can win though because the AI is programmed to slow down to let you catch up and win in the latter laps. So the player and AI gets handicapped. Frustrating approach to programming this game for me.

PD/Kaz why not give us qualifying back and let the AI run the whole race at the pretty quick pace it runs the first few laps at? No more handicapping and other cheap shenanigans to make the game competitive. An AI difficulty slider would help out the slower players while giving the faster players the competition they want.

The PP system was a joke in GT5 and it is again in GT6 in my opinion. I've seen high pp cars that perform like a low pp car and vice versa. So what is the point of developing this game around this highly flawed system once again?

Anyway back to car collecting.

+100

Biggest let down of GT games since GT3. No qualifying and every race has the "rabbit" with a huge lead. The whole game plays like series of Mission Races. The only challenge is trying to find the right level of PP to catch the 1st place after weaving your way thru the back markers. Then the lead car magically slows and allows you take an easy win. Its like the people who wrote the AI never actually went back to PLAY the game.

What happened to all the data collected in B-Spec in GT5? With the amount of data needed to run such a simulation one might think the developers could be decent AI, but NOPE... we are stuck with what is clearly a flawed system. So sad for a game that has a 15 year history!
 
I agree, the rules should be the rules for everyone, even AI, and we should be able to qualify. I suppose they did it in the interest of making the game more competitive, just like making the AI cars slow down at the end of the race to allow you to catch up, and a whole host of other things.

My biggest issue with the AI cars is that I can't bump them in some races without being disqualified, but they can slam me and drive right on past. Bad play PD, bad play.
 
I understand the slowing down at the end of the race to let casual gamers have a chance to win and not get frustrated with the career mode and quit playing. However, I wish that they had a button to keep the AI aggressive and make a race of it to the end for those that want to check out a tuned car or practice passing and clean racing moves before racing a car online. I run below the PP so I have to work to get a gold.
 
some of it is just wired you can use an m3 for some of the national b events I think when all the outhers are in much slower cars there are ways to get round the problem but like the 500pp championship I could run a Honda hsv race car
 
I don't know about most of GTP but I'm quite tired of this whole handicapping of the player to artificially simulate a competitive race. I hate that I have to chase from the back of every race. That is far from realistic. Why on earth has Kaz not brought back qualifying?

Because of the people with insane control rigs and too much time (even using various aids) complaining that there is no challenge. If you look around this place, you'll see it come up more than a few times. And then there is the whole seasonal leader board thing.

If the AI drove like real drivers in real cars, people who drive like it's a game (meaning they can always just hit reset), will always win because they will push beyond what is possible in real life because there is no threat or detriment to screwing up. So there would be even more complaining about lack of difficulty.

I haven't heard it from the horses mouth, so to speak, but it makes sense that with the above in mind, we would end up with no qualifying and starting at the back with short races. But then, to make extra certain, get the AI to fight dirty, and work together to keep you back, which in turn means you need to be invulnerable to damage against the AI as well, and next thing you know, you're where we are.

Sucks, but what can ya do?

What I do is pick my (AI) battles. Some races I want to use a same class car and know I can beat them. Other races just seem ridiculous or too frustrating, so I just go over the top, like a 2J in the final event for International B(? is that the one? The upper right, next to red bull, 4th set of races), the 5 race series where you start out on the High Speed ring against super cars. Tried the Reventon, even with race slicks it wouldn't keep in line when trying to catch that field, so screw it, if they allow race slicks, they must mean race cars. Got out my 2J and crushed the field and didn't feel the least bit bad about doing it. In my head I just heard the theme song to "R U Faster than a Redneck?" in my head and was laughing. lol

Mostly I get annoyed by the fact that I don't want my cars crashed into during races and they tend to make that impossible. People have said to go off the racing line to get by because the AI sticks to it. They don't. Not all of them. In the Red Bull Jr cars first race, it's easy to pass the cars in the tight left hander after the over-pass by going to the outside and late braking, but when you get to the front 3 or 4, if you go to the outside, so do they and they squeeze you out. If you go to the inside, so do they. Other times I've seen the AI manage to take up the entire track for a long time, but only at the back of the field, then, they let you go. It's as if they are waiting for the lead car to get a certain distance ahead, then they let you go. And it's also frustrating to be in identical cars but see them magically out accelerate you. At times I thought maybe I just was not shifting right or had a poor corner exit or something, but I've found cases where I had a better corner exit, made sure I was shifting on time, and was pulling away from them, only for them to blast by me a short while later. Crazy. Thankfully they always slowed down too much or braked too early so I was able to win those events.[/quote]
 
I agree, the rules should be the rules for everyone, even AI, and we should be able to qualify. I suppose they did it in the interest of making the game more competitive, just like making the AI cars slow down at the end of the race to allow you to catch up, and a whole host of other things.

My biggest issue with the AI cars is that I can't bump them in some races without being disqualified, but they can slam me and drive right on past. Bad play PD, bad play.

Didn't even know there was disqualifications in races?? :dunce:

A qualification round and grid starts would improve the game for me. It could even be optional. But the AI would need to be improved greatly. Currently I try to run with a much lower PP rating than allowed to avoid just blitzing the competition as I find that boring. For example for the Gornergrat League serious races I used the Renault Sport R5 Turbo Rallye '85 and limited the power to around 75% (mainly to try and prevent the car from spinning out too much on harsh acceleration). It took a good few goes to complete these races, espeacially the main Matterhorn track. This only works though because the AI seems to slow down waaaay to much for almost every corner and that last lap is often a joke. Grid starts would only make sense if the AI was improved, drastically. If this was achieved then I would pick a car more evenly matched to the ones im racing to make it a more exciting race. As it is now you would blitz everyone on the first turn with a grid start, most times even with an underpowered car.

The only time so far I've seen where this isn't evident was the Red Bull junior X2014 challenge (or whatever it's called). For some reason these races start from the grid and the AI are, from what I seen, an improvement over the standard career races. So it can be done, the question is, why not for all races?
 
The only time so far I've seen where this isn't evident was the Red Bull junior X2014 challenge (or whatever it's called). For some reason these races start from the grid and the AI are, from what I seen, an improvement over the standard career races. So it can be done, the question is, why not for all races?

The RB Jr races were probably the most fun I've had yet in the career mode stuff. That said, it's still far from ideal. You're still starting from the back with just a few laps to get to the front in your indestructible car. And the AI were still fairly useless. I remember one of the corners at I think Twin Ring Motegi, I could get through with just a bit of a lift, but the AI were hitting the brakes and practically parking it on what was pretty much the only line through the corner. Mind you, they do it all over the place, but that one was just particularly irritating. If the damage was realistic in GT6, I'd have been into the pits at the end of every single lap for a new front wing. :lol:
 
When you see something like the Touring Car 550PP race the 550 is just telling you that the AI will be using on average 550pp cars the actual cars will be near that but some will be below and some will be above. The race allows you to use up to 600pp so those that are not such good drivers can still have a decent chance to win the race. For me it means use a 500pp car if i want to make a race of it or 600 if I want to blow them away.

The restrictions are good, for one thing they give you an idea of what you would need to drive to get a decent race and 2 they prevent you from just going into the race in an X1 or FGT every time

As for disqualifications in races there is no such animal in GT6. They do enforce penalties in the S races as well as tire and fuel usage but the only place you will get DQed is in missions or license tests
 
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