...the exact moment that, having been mighty pleased with yourself for carrying an extra 10kmph past the apex (and you can't wait for the little numbers to turn a lovely blue as they surely will, with all that glorious extra speed down the straight), you realise that to make the turn the car will now require the track to be as wide as small European country, or at least a very large saltpan. And you now have around a quarter of second to consider what do. There are plenty of choices; steering, lifting off, changing down, accelerating, even prayer...all of which will have as much effect on what will happen in the next 1/8 of a second as asking a mafia boss for leniency after he's caught you comparing his daughter to a camel, while using cash you stole from him to buy lingerie for his wife.
You may get to choose the manner of your execution, kind of like choosing which part of the car hits which bit of the barrier. You may as well put up a fight, you're now a four-wheeled meteorite heading direct for Planet Armco and it's all going to end the same familiar way; the free fairground ride of a bang, smoke, dizzy rotations, and no chance of the nice blue numbers proclaiming an improvement in your driving prowess.
Whatever that moment is called, I know that it well. And it was after one such experience, when the usual rotations had finally finished -- like a roulette wheel, see the car spin, where it stops nobody knows, will it be in this county or the next -- I found myself pointing exactly the wrong way down the track, again. So I thought given GT5P is a simulation then it should behave just like a real car in all situations, except of course damage, g-force, tyre wear, brake wear, visits to the mechanics which start with "should be routine" and end with you paying for his kids to go to Harvard, complaints from the wife (oh, wait).....well I mean real as far as the physics are concerned. So I selected reverse, floored it to redline, flicked the steering wheel one way then the other, off the accel hard onto the footbrake and the car did indeed whip around to perform a j-turn. Just like in real life, except of course the parkbrake isn't on the steering wheel and GT5P is kind enough to select a forward gear for you (if not widen the track just when you need it).
So there's my tip, if ever you find yourself sitting in cloud of tyre smoke and disappointment, use the chance to practice a j-turn, handbrake flick or something more exciting than a conventional three-pointer as you wind up for the next, sure-to-be-perfect, lap of the gods.
You may get to choose the manner of your execution, kind of like choosing which part of the car hits which bit of the barrier. You may as well put up a fight, you're now a four-wheeled meteorite heading direct for Planet Armco and it's all going to end the same familiar way; the free fairground ride of a bang, smoke, dizzy rotations, and no chance of the nice blue numbers proclaiming an improvement in your driving prowess.
Whatever that moment is called, I know that it well. And it was after one such experience, when the usual rotations had finally finished -- like a roulette wheel, see the car spin, where it stops nobody knows, will it be in this county or the next -- I found myself pointing exactly the wrong way down the track, again. So I thought given GT5P is a simulation then it should behave just like a real car in all situations, except of course damage, g-force, tyre wear, brake wear, visits to the mechanics which start with "should be routine" and end with you paying for his kids to go to Harvard, complaints from the wife (oh, wait).....well I mean real as far as the physics are concerned. So I selected reverse, floored it to redline, flicked the steering wheel one way then the other, off the accel hard onto the footbrake and the car did indeed whip around to perform a j-turn. Just like in real life, except of course the parkbrake isn't on the steering wheel and GT5P is kind enough to select a forward gear for you (if not widen the track just when you need it).
So there's my tip, if ever you find yourself sitting in cloud of tyre smoke and disappointment, use the chance to practice a j-turn, handbrake flick or something more exciting than a conventional three-pointer as you wind up for the next, sure-to-be-perfect, lap of the gods.