One thing I hope that Polyphony will change when they make the game it to make the wheel "recoil", more realistic.
Try this: Take any car in prologue for a spin in 900 mode. Stop the car, turn ful lock in one direction, then accelerate to 2-5 MPH. Feel what it feels like, then let go of the wheel.... See how slow it responds? It just sort of rolls back all leisurely.
Real car: Do the same and feel the difference. The steering wheel whips around with a lot of force. At least in the first half rotation back to full lock. BIG DIFFERENCE!
Now the reason for the complaint: 1: Drifting. 2: Crashes
In drifting you rely on letting the force of the wheels on the ground slide the steering wheel through your hands to aid in countersteering, etc.
Who here has crashed in prologue? Who here has ended up ass backwards from a crash with the car sliding you trying to steer your way back onto the track? It's tough trying to figure out (in a timely manner) what direction and how far to turn the wheels to recover from the crash.
Simply put, the feedback isn't effective enough to simulate letting go of the steering wheel and the wheels AUTOMATICALLY going to center.
EDIT: And Okoj, I drive the same way, that shifter sucks as a shifter in my opinion, but does make a good E-brake.