Wheel users, do you have stronger force feed back on dirt and rally stages ?

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Pleasure Ridge Park, Kentucky
I have a fanatec gt2. If I play arcade mode and select and dirt or snow tracks the Force feed back is way stronger. Almost double of what it is normally. I have to have a separate profile for these events..
 
Every car has different force feedback. Well, not every car of course, but it does change from car to car, as it should.

Saying that though, I do think rally is a little too much, my FFB setting is 5 on a G27 and rally feels like it is ripping my arms off.
 
No, that's not a proper variation among cars.

It's indeed much heavier and stronger kicks in any dirt tracks/events. I think it's a bug. Also an old problem from GT5 era. Mentioned it several times in several threads already.

In reality, dirt or gravel surface would give more kicks, but the feedback on steering wheel should be overall lightened because of low grip.
 
Yes, I am agreeing with you.

My G27 kicks and makes all sorts of funny noises when I go on a dirt/gravel track. It is way above any other type of track, I'd say the FFB feels nearly 3x as powerful.
 
In reality, dirt or gravel surface would give more kicks, but the feedback on steering wheel should be overall lightened because of low grip.

Reality of course doesn't always work in games, i.e. why we need exaggerated tyre noise. I'm wondering if a stiffer FFB is some kind of misguided attempt to give the player a more solid feel of what the car is doing for rallying.
 
It should be, since they (& we) call it driving simulator. And the feel of realistic is one of the major reasons we love this game, isn't it?

And I don't think the tire noise is that exaggerated. Compared to the previous GTs, yes the screaming is somewhat sharper and louder. But if we drive a real car spiritually with the windows rolled down, then I'd say the noises are pretty close.

OTOH, slightly more pronounced tire sounds in the game are actually a very good indication to the grip of four corners. It's a wonderful tool when driving without aids (TCS & ABS). In general, I prefer it over those exhaust drone in some cars.

However, strong FFB on low grip conditions is unreal & unreasonable. I can't find a positive reason for it, so I consider it a bug.
 
I drop FFB to 10 on my GT2 and it's not to bad but for sure there a significant increase in FFB on dirt, snow and gravel tracks. I also increase the drift setting to 3 for dirt tracks and this seems to help catching it when you get to much angle during the slide.
 
@OP
You are 100% correct.
I noticed this a long time ago and was surprised too.

The reason it feels stronger is because of the limited degrees of rotation on dirt and snow tracks. It honestly has nothing to do with the FFB setting you have applied.

I have no idea why PD limited the amount of degrees of rotation on these tracks, but they did.

If you don't believe me about the limited degrees of rotation go look for yourself. It did it to my DFGT and G27
 
Don't understand. What rotation? The car, the front tires, or the steering wheel?
Ok the steering wheel rotates 900 degrees. While on dirt and snow tracks, the game limits the degrees of rotation which this causes the FFB to feel totally different.

What the OP is describing is exactly what I discovered in GT5 a long time ago.

Basically what I am trying to say is this...
Normally on tracks that are not dirt and snow tracks you have 900 degrees of rotation (amount of degrees the steering wheel turns before reaching full lock on the car). On dirt and snow tracks however, the degrees of rotation are limited (so you are actually reaching full lock way before the steering wheel rotates 900 degrees).

Which in the game you will feel a stiffer FFB in general, bit also when you reach full lock on the car you will feel a heavier FFB after you reach full lock on the car.


Sorry if the way I am explaining this doesn't make sense. Only thing I can tell you is to try it yourself.

Go on a dirt or snow track.
Then while looking back at your car in third person view, turn your steeeing wheel. You will eventually see where the wheels stop turning. When you reach this point, if you try to keep turning you will feel the wheel get stiffer as you continue to turn it but the wheels on the car are actually not turning.

Which because of this somehow created a stiffer FFB feeling in general.
 
That's new to me. Will try. Thanks a lot for sharing.

So, it is a bug.:(
No problem.don't noticed this a long time ago on GT5, which did upset me a lot. I still hate driving on dirt and snow tracks on GT5/6 because of this.

I don't know why it is like this but it has been around for a long time now.
 
It should be, since they (& we) call it driving simulator. And the feel of realistic is one of the major reasons we love this game, isn't it?

And I don't think the tire noise is that exaggerated. Compared to the previous GTs, yes the screaming is somewhat sharper and louder. But if we drive a real car spiritually with the windows rolled down, then I'd say the noises are pretty close.

OTOH, slightly more pronounced tire sounds in the game are actually a very good indication to the grip of four corners. It's a wonderful tool when driving without aids (TCS & ABS). In general, I prefer it over those exhaust drone in some cars.

However, strong FFB on low grip conditions is unreal & unreasonable. I can't find a positive reason for it, so I consider it a bug.

Yes, but the problem with the wheel feedback being realistic is that for a real driver, a great deal of what they feel isn't through the wheel but through their body. We don't have that, so things have to be communicated visually, aurally, or through the FFB.
 
I have my wheel FFB set to zero, and on dirt rally stages it's like it is set to max to me. Chamonix though, isn't the same as Toscana though. Chamonix my wheel is normal terms of FBB.
 
This has to be a bug. I switch between 540 and 900 for certain cars so I understand how that can change the FF. However this is beyond that by a lot. It is decreased rotation plus stronger feedback. My Fanatec Gt2 has a profile for dirt and snow events and I have to turn the FF down to 30 and Drift up to 4. No other game does this on Pc or Xbox 360. Didn't play Gt5.
 
Looking through some steering wheel related threads led me here. The strengthened FFB on dirt/snow was clearly present on GT5 and I didn't like it. I unplugged the power cable off of my DFGT wheel when I was rallying and it rendered my wheel totally lifeless but also didn't fight back my arms so to some extent I could steer exactly how I wanted.

Then my driving has evolved that now I cannot drive effectively without the feed back from the wheel so to deal with this absurd FFB on dirt/snow, not only I set FFB level to lowest, I wear gloves with sticky rubber on palms and fingers so I don't have to grip so tight. My style requires me to hold very loosely so this was the only way I could control the wheel without having to grip harder. This is my two cents.
 
I actually pull out the power plug on my G25.

For me that's what I find best. I really am not a fan of arm tearing rally. :)
 
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