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How many GT4 variance that exist?
and from that variance which version you consider as the most realistic ?
this thread doesn't help, How Realistic is the Gran Turismo Series ?
From what I quote, it seems the initial GT4 is too hard for average player and they make it easier for the final version.
They say wheel locking when braking is exist in Prius Edition.
and from that variance which version you consider as the most realistic ?
this thread doesn't help, How Realistic is the Gran Turismo Series ?
From what I quote, it seems the initial GT4 is too hard for average player and they make it easier for the final version.
They say wheel locking when braking is exist in Prius Edition.
http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=89326He then added that the simulation engine for GT Lupo GTi was created in the middle of GT4 development. With accurate driving physics nearly identical to the handling a real car, it's considered a useful tool to improve 'real' driving skills.
Gran Turismo...The Saga ContinuesThe car physics have improved subtly but substantially. "This is the first major refinement we have made to the car physics in GT since GT1," explained Yamauchi. The team has spent enormous amounts of time evaluating the time differences between real cars driving a particular circuit and their own GT cars on the same circuit for better time-lap simulation. In other words, the in-game cars now more realistically replicate the speed and handling of their real life counterparts.
GT4 Chat with Producer Taku ImasakiMasterGT: Many players wonder why, after four editions of the game, that the artificial intelligence can't be improved to a more natural and responsive level. Every week, some new aspect of the game has been found to be far away from our real life experiences. What has held developers back from designing AI cars that act naturally to their environment, that don't have a fixed trajectory and that won't pull so many silly stunts?
Taku Imasaki: To MasterGT: The AI in this game is intentionally kept passive to satisfy all markets (Europe, Asia, US)... however I understand more and more US consumers play against human beings nowadays, and they like competition... I'll do my best to give the AIs in future versions more 'attitude'