well im not going to say this belongs in the drift forum because its already been said.N35QU1KI did a search, and found nothing, so there's the question.
Who here uses the E-brake for drifting?
Personally, I dont, but I have been experimenting lately...
N35QU1KI did a search, and found nothing, so there's the question.
Who here uses the E-brake for drifting?
Personally, I dont, but I have been experimenting lately...
yeah i hate how that works. i hope its better in gt5.rsmithdriftThe E-Brake doesn't work in GT4 due to the retarded tire physics. Same way Getting massive wheelspin to get you sideways in a slow/hairpin turn doesn't work.
I only use it to hold long straight line drifts to make links that would normally be impossible.
ditto. i use it for for correction as well.Mr. ApexI use the E-brake only for stunts (180°s, 360°s etc.). IMHO it's more
rewarding to use weight shift (and feint. Only if necessary, though).
rsmithdriftThe E-Brake doesn't work in GT4 due to the retarded tire physics. Same way Getting massive wheelspin to get you sideways in a slow/hairpin turn doesn't work.
I only use it to hold long straight line drifts to make links that would normally be impossible.
panjandrumHmmm. Interesting. You know, a lot of the differing opinions we discuss might come down to controller differences. Both the e-brake and wheelspin seem to work approximately like they do in real-life for me. The e-brake takes maybe a bit too long to kick-in, but otherwise seems normal. The wheelspin actually seems to make the rear want to kick-out a little faster than in real life (I have owned several very powerful FR cars in real life), but the differences are livable.
I'm using the DFP with "Strong" feedback, "No" power-assist, and "No" auto-correct (whatever they call that).
What are you using?
Even if you're using the DFP, you might try different settings, they make a *huge* difference in the way cars handle.
i REALLY have to agree with about everything you have said.rsmithdriftI run the same settings you do. Except I turn on the adaptive steering (auto correct) when I'm doing enduro's at laSarthe as it greatly reduces the massive high speed wobble.
It's a problem of physics really......tire physics to be exact. For some reason in GT4 when a tire looses traction it looses MASSIVE amounts of forward bite, but there is almost no loss in side bite. This is what causes the "no donuts allowed" glitch and also is why you are understeering while wheelspinning and e-braking in this game so often. I have an S13 that I drift regularly in real life, so I know how it should feel. In real life if you dip the clutch the back end will come out IMMEDIATELY. In this game wheelspin just barely affects how quick the back end comes out. Also e-brake in real life is an immediate drift initiation in real life but does almost nothing in GT4. Again all this is due to inapropriate tire physics. It almost feels like driving an open diff car in real life.
I think this is just a difference in driving style that is causing our difference in opinion
well... on xlink i can get a cars tail out pretty easy. keep in mind, they are stock cars only.GT4_RuleI think it's way too hard to drift in GT4. It may just be my skills, but the physics aren't representative of the real world. How hard is it to make the car's tail stick out? I can't sustain a drift for more than a second, and that's with E-Brakes.