why are all the cars locked

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Hey guys, so I bought this game thinking I'd try loads of cars in the game and I can only choose some lame cars that are there to start with and that's it. I paid for a game and now I need to pay for cars separately? I don't get this

Is there any way to get access to all the cars?

tHANKS
 
Welcome, I think you mistook for cars that can be purchased for real money on the PS Store, it is not mandatory to buy them with real money, all cars in the game can be purchased in the game with Cr. that you earn by making Licenses, Challenges, Custom Races, Circuit Experience, and the GT League. And you can buy them with your Cr. at Brand Central.


This is an optional thing that you can do or not, some buy to keep their Cr. to buy 10 to 20 million cars.
 
Hey guys, so I bought this game thinking I'd try loads of cars in the game and I can only choose some lame cars that are there to start with and that's it. I paid for a game and now I need to pay for cars separately? I don't get this

Is there any way to get access to all the cars?

tHANKS

They are not locked... you have all the cars to use... as soon as you work your way up and acquire them with the credits WITHIN the game.

You have a wheel, you will easily earn game credit fast enough to get whichever car your heart desires... Have fun acquiring them.
 
Hey guys, so I bought this game thinking I'd try loads of cars in the game and I can only choose some lame cars that are there to start with and that's it. I paid for a game and now I need to pay for cars separately? I don't get this

Is there any way to get access to all the cars?

tHANKS
Gran Turismo games have always been about earning in game credits to buy cars.
The quickest way to acquire cars without spending Credits, is to do the Circuit Experiences. After completing each sector and the 1 Lap, finishing Gold will grant you a free car, via a carousel.

There are 38 Circuit Experiences. This means, you can acquire 38 cars without spending any Cr. Completing them all with Gold, also totals about 6million Cr.

Driving School and Missions will take you about a week if you don't have much time to play. If you have the time, could take a few days. Some Driving School and Mission Challenges are anywhere from one minute to one hour, depending on the stage.

Completing all Gold, will gift you the Lamborghini Veneno and Nissan GT-R R35 Safety/Pace car. You will also be gifted a car via carousel after completing each tier of those School and Challenges.
 
Thanks for your replies guys, I just thought when you buy something, it comes with it without actually having to unlock it. I also play PC2 and there is no such thing.
 
I play PC2 and AC as well. Works wonders for those games.

Another side to gaining access to cars without buying. You can go to Brand Central, select a Manufacturer, sign a contract and be loaned a Gr.3 & GR.4 car.
These can be used in Arcade, GT League and Sport Mode(Daily and FIA) races. They can also be used in certain Mission Challenges.

Only caveat is, they can not be sold and you can not switch Manufacturers until the FIA Season is complete. It's optional to do those FIA races.

If you choose to race online, you must watch the Etiquette videos. After completion, you're gifted a shifter kart.

Lastly, there is a Lewis Hamilton Time Trial DLC. You do have to pay real money for that.
Includes:
10 Time Attacks to achieve Bronze, Silver, Gold and Diamond times. Completing Gold unlocks a 100million Cr. cap and awards 30million Cr., the AMG W08 F1 car, Sauber C9 Group C and AMG GT GT3 racer. Achieving Diamond nets instant 100million Cr. and an extra bonus car: Mercedes VGT with a livery designed by Lewis Hamilton.

The lap times are challenging for novices and experienced players. There is a dedicated thread about this DLC. It's good to have a read over, whether you decide to buy it or not.
https://www.gtplanet.net/forum/thre...-lewis-hamilton-time-attack-challenge.391049/
 
Why are all the cars locked? To appeal to gamers who like to unlock stuff. Personally I hate that cliché & wish they were all accessible from the start.
 
Project Cars is the exception. Gran Turismo and Forza all need to have credits earned in game before you can buy cars.
Aren't GT and Forza the exceptions? I think all other "proper" racing games don't require you to earn in-game credits to access the cars?
- PC2
- AC, ACC
- RaceRoom
- rFactor
- iRacing
none of those have in-game credit earning, do they?
 
Project Cars is the exception. Gran Turismo and Forza all need to have credits earned in game before you can buy cars.

However both games have an ok economy and you get gift cars daily.
I'm sure Project CARS 3 will have the same thing.

And there are some cars that are locked until you fulfill certain requirements, such as the Nissan GT-R Safety Car (which requires all gold medals in the Driving School section of the campaign).

Another would be the hidden Audi R18 TDI (very rare chance of seeing one in a Daily Workout prize, but isn't really special as it is the same as the original, except with scratches all over), and the Mercedes-AMG VGT LH Edition (available with all diamond medals in the Lewis Hamilton Time Trial Challenges, which also lands a 🤬 ton of cash, paid handsomely for you to buy a lot of cars, but this isn't an easy feat though).

There is also a Toyota GR Supra Gr. 4 race car, where you needed to take part in a limited-time survey to get it. Sadly that survey is gone, and I'm afraid to say that you're out of luck with this one.
 
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Aren't GT and Forza the exceptions? I think all other "proper" racing games don't require you to earn in-game credits to access the cars?
- PC2
- AC, ACC
- RaceRoom
- rFactor
- iRacing
none of those have in-game credit earning, do they?

The last three require you to spend real money, not in-game money to get cars, hence you can get anything right away if you are preapred to pay, different model.
 
I'm sure Project CARS 3 will have the same thing.
Based on what we know so far cars will only be locked in the career mode in PC3, with them all open in other modes.

In all fairness, PC2 did have a very small amount of that, with some cars only available in career if you completed certain invitational events, but with everything open in all other modes.
 
VBR
Why are all the cars locked? To appeal to gamers who like to unlock stuff. Personally I hate that cliché & wish they were all accessible from the start.
I will say it is a bit silly, I think the game has grown up enough that it can ditch the credits thing, just give us the cars. I ain't got not time for grinding.
There's no reason why GT can't have both. Everything unlocked for arcade/online, credit-based progression for earning and buying vehicles in Career Mode. GT4 did.
 
Aren't GT and Forza the exceptions? I think all other "proper" racing games don't require you to earn in-game credits to access the cars?
- PC2
- AC, ACC
- RaceRoom
- rFactor
- iRacing
none of those have in-game credit earning, do they?
I think all those games initially have a limited number of cars available, then you HAVE to buy dlc with real money if you want more (with a few exceptions, modders etc.). I like having to earn credits and collect cars. I feel it makes you appreciate them more and not everyone will have the same cars. For a large part of the online content cars are supplied and if you just can't wait, you have the micro transaction option available. It's always been part of gt and I hope it stays that way.
 
Hey guys, so I bought this game thinking I'd try loads of cars in the game and I can only choose some lame cars that are there to start with and that's it. I paid for a game and now I need to pay for cars separately? I don't get this

Is there any way to get access to all the cars?

tHANKS
There are like 10 replies already, but I'll reply just because.
Gran Turismo is kind of an racing RPG, so a component of that is credits. You earn credits through racing and you use them to buy cars. So if you want to drive a certain car you'll have to make some credits. That's just part of the Gran Turismo franchise, and I don't know if Kaz (Yamauchi, the creator of Gran Turismo) will do anything about it.
If you still intend on playing the game, you can do all the patents, the challenges and the circuit experiences and you'll get a lot of gift cars and a lot of money (something like 12 million if you gold every single mission). Then you'll have plenty of money to buy some cars and race.
If you ask me, I do agree that all cars should be unlocked in Arcade Mode. It's arcade, after all. If I want to make a photoshoot for a Ferrari 330 P4 I shouldn't have to grind for hours and hours to buy one car. Also so you can test every car that you want and buy the one that you like.
 
In Arcade Mode, there are cars available to try for free. Of the top of my head: ND MX-5, Alfa 4C, GTI, M4, GR.4 RC F, AMG GT GT3, GR.B Evo.
 
Thanks for your replies guys, I just thought when you buy something, it comes with it without actually having to unlock it. I also play PC2 and there is no such thing.

It does come with it. The game is designed for you to progress by earning credits and mileage points. You bought a game, not a car.
 
Project Cars is the exception. Gran Turismo and Forza all need to have credits earned in game before you can buy cars.

However both games have an ok economy and you get gift cars daily.

Aren't GT and Forza the exceptions? I think all other "proper" racing games don't require you to earn in-game credits to access the cars?
- PC2
- AC, ACC
- RaceRoom
- rFactor
- iRacing
none of those have in-game credit earning, do they?
I think he's talking about the possibility to access and drive all cars in Arcade Mode. Forza lets you drive everything from the start if you just want to try them.
 
iRacing does require you to buy each car separately for real money though, and tracks.
Yes, most of them have DLC cars, as do both flavours of Forza, but as far as I'm aware, only GT and Forza have in-game credits to obtain cars, of what we might term "proper" driving games. With all the others, if you want all the cars, you just add up the cost of all the DLC, and that's the price of the game with all the cars, and you have them straight away. With GT and Forza, there is no way to have all the cars without in-game credit earning, no matter how much money you spend, so as there's two games of that type, vs all the rest being of the other type, I see the two games as being the exception rather than the other way round.
 
Yes, most of them have DLC cars, as do both flavours of Forza, but as far as I'm aware, only GT and Forza have in-game credits to obtain cars, of what we might term "proper" driving games. With all the others, if you want all the cars, you just add up the cost of all the DLC, and that's the price of the game with all the cars, and you have them straight away. With GT and Forza, there is no way to have all the cars without in-game credit earning, no matter how much money you spend, so as there's two games of that type, vs all the rest being of the other type, I see the two games as being the exception rather than the other way round.

I guess for me, I’ve been playing GT since the first one on PS1, and never really played any other racing games much. So GT’s way of doing things is the normal way for me at this point. :)
 
I will say it is a bit silly, I think the game has grown up enough that it can ditch the credits thing, just give us the cars. I ain't got not time for grinding.
Play other Racing game that don't have a Credit system, and if you ain't got the time for Grinding well why did you buy the game for :crazy:.
 
Hey guys, so I bought this game thinking I'd try loads of cars in the game and I can only choose some lame cars that are there to start with and that's it. I paid for a game and now I need to pay for cars separately? I don't get this

Is there any way to get access to all the cars?

tHANKS
The understanding of game progression feels like a fundamental thing that hasn't been thought about in this situation.
 
The understanding of game progression feels like a fundamental thing that hasn't been thought about in this situation.

This is something that I feel that Turn10 seems to do fairly well.

You start off on the slow FWD hatches and you get races that involve faster and much more difficult to drive cars. Hopefully your skill levels exceed that of F1!

I remeber back in Forza 4 and partly Forza 6 and 7 where they would slowly drip feed you faster cars until you sort of couldnt handle it any more.

There's no point dropping you straight into a Mercedes W08... Forza 6 would move you into the lower tier race cars like the Formula E, Nascar, GT3s and then the LMP2s then LMP1 and then same time the 1970s 1980s F1 cars and then modern Indy cars and then finally modern F1 cars. Along the way you get enough cash and free cars to compete.

I dont think GT Sport does that as well, partly because it doesnt have the breadth of cars.
 
Play other Racing game that don't have a Credit system, and if you ain't got the time for Grinding well why did you buy the game for :crazy:.
No other game comes even CLOSE to offering the same online experience, not even close. I can hop on at any time and generally race in a tight field, that is revolutionary and saves me an astonishing amount of time vs a user lobby experience other games offer.

I just don't see the point in developing all those cars then hiding them all.
 
Cars are more rewarding if you actually have to do something to own them. Making every car available from the get go feels lame and lazy to me personally. But hey, that's my opinion. I'm not one of those players who feels entitled to every content immediately from the start, because I paid for it.
 
Depends on the game. Many games grant easier access to high end cars, than Gran Turismo allow. If we were to go car for car in today's racing games. Majority of players that play other games, can straighway give an impression on what they felt, after driving a 330 P4 in PC2 & Assetto Corsa. Same after trying the 250 GT0 in F7PC2/AC. Majority of players playing GT, will not even get to have that experience. That's not even talking about players that don't care about such cars. It's the actual posssibility I'm talkiing about.

Is it real life, as GT simulate the driving experience? Will many players actually get thrown the keys of a 330 P4, on a track day? No. However, it it pretty realistic that a handful of drivers(normal and race) don't own many of these type cars, but do get the opportuniuty to drive them. For photo ops, reviews, testing, tuning, historic racing. So, many real life racers may have the same chance as a GT player( driving the virtual car), the possibility of not having to acquire funds to purchase such a car, is an option.

If I want to go further, look at players that were in GT Academy. Maybe many couldn't afford a 370Z or R35. It'd be a shame if they had to buy one just to compete. Being given or loaned a car to race straightaway, sets the tone. I feel it isn't lazy for any game to make cars readily available. It's actually almost information overload. A good "problem" to have, with so many fantatstic cars to choose from.
 
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