There are numerous examples where this is not true - El Capitan, Midfield, Opera Paris and Trial Mountain are a few that immediately come to mind. If you have a car in a field that is actually competitive then there will be places where you are faster and places where the AI is faster. Often you will be faster because you are taking the better line.JTSnooks1) The AI always takes the best line, and if you're in front you should be too
4) If you can get in front, the only reason to block is if you mess up or your tires go out on you
Why?JTSnooks5) As soon as the AunI hit your back bumper you'd fail the license test
why?. because if a car rear ends you it shows your no pushing hard enough and the point is to push as hard as possible and be the fastestMoloch_horridusThere are numerous examples where this is not true - El Capitan, Midfield, Opera Paris and Trial Mountain are a few that immediately come to mind. If you have a car in a field that is actually competitive then there will be places where you are faster and places where the AI is faster. Often you will be faster because you are taking the better line.
Why?
So if there were defensive driving license tests where the objective was to prevent a faster car from overtaking you think that it would be set up so that you also had to somehow prevent the AI from touching you?icandriftbetterwhy?. because if a car rear ends you it shows your no pushing hard enough and the point is to push as hard as possible and be the fastest
I was doing some +10 difficulty races the other day on autumn ring mini and cars would just push you out of the way if you block their line.jdwYou guys have definitely NOT done any 200p races.
Blocking is probably the single most important technique used for 200p races.
The AI will ram you if it's closing fast from a distance, especially at the end of long straights (NY and Sarthe are top of the list).
However, if it's on your tail it will work *hard* to try to find a path around you, assuming it's faster than you of course. The AI will even back off and attempt to find a new line around you.
That is "usually" true, but not always.icandriftbetterwhy?. because if a car rear ends you it shows your no pushing hard enough and the point is to push as hard as possible and be the fastest
JermIt seems the people who oppose this idea usually pick cars faster/equal than/to the AI and have no need to be defensive once in first place.
This is a great idea for GT5 if the AI wisens up; some of the best races I've had were where I late-braked on the last corner and held off the AI -- who didn't seem to see me in their way -- untill the finish line.
JTSnooks5) As soon as the AunI hit your back bumper you'd fail the license test
The way I look at it, in real racing I wouldn't block a much faster car and get bumped forward so I don't do it in the game. If I can't beat the AI in a 200pt race driving clean, I don't win the race.jdwYou guys have definitely NOT done any 200p races.
Blocking is probably the single most important technique used for 200p races.
The AI will ram you if it's closing fast from a distance, especially at the end of long straights (NY and Sarthe are top of the list).
However, if it's on your tail it will work *hard* to try to find a path around you, assuming it's faster than you of course. The AI will even back off and attempt to find a new line around you.
Nate14GtThe way I look at it, in real racing I wouldn't block a much faster car and get bumped forward so I don't do it in the game. If I can't beat the AI in a 200pt race driving clean, I don't win the race.