Why does tyre selection doesn´t change the PP?

  • Thread starter Thread starter Lazy Liquid
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LazyLiquid
Well, the title is self-explanatory. I don´t know when is advantage to pick a Sport Hard istead Sport Soft, or how many laps this gap of quality will auto compensate the tire wear. So i may ask, do you all agree that tyre selection shouldn´t influes the PP?
 
No, the gained performance from softer tires balances out with the life length of harder tires...so no pp changes should be made
 
No, the gained performance from softer tires balances out with the life length of harder tires...so no pp changes should be made

But what about when there isn't tire wear turned on? It would definitely be an advantage to have soft over hard.

I think tire wear should change PP.
 
No, the gained performance from softer tires balances out with the life length of harder tires...so no pp changes should be made

You believe this?:lol:
 
It originally was factored into the PP level, and I personally preferred it that way - it made it much easier to compare cars that weren't on the same compound. I had a nutso little original Mini on RS tires meant to beat up modern sports cars, but once the tires were removed from the equation, it's become much harder to match these sorts of things up.

So, yes, I wouldn't mind a return to that method.
 
It originally was factored into the PP level, and I personally preferred it that way

Was this in GT5 Prologue? Since I don't remember tyres ever affecting PP in GT5, but in Prologue they certainly did.
 
Was this in GT5 Prologue? Since I don't remember tyres ever affecting PP in GT5, but in Prologue they certainly did.

The very first GT5 update that introduced the PP system took tires into account. Bizarrely, the next update, PD saw fit to take them out of the equation. Depending on how long you've been playing (and how inactive some of your garage is), there are remnants of this setup even now. I have some cars that I purchased during that small window of time where tire selection played a part in PP levels, that I still have yet to even get into since buying, and their PP ratings are all over the map compared to the current "proper" levels :)
 
Ah, OK then. I have been playing since release, but I since I must have missed the fact that tyres were affecting PP at some point. That would explain why I see different PP on different instances of some 0 km cars in my garage. Although I always guessed it was because of some adjustment to the PP system in one of the updates.

Anyway, as tyres make a huge difference to a car's performance, they should most certainly affect the PP in my opinion.
 
It was nice to drive in GT5Prologue with these PP tyre parameters.
It was very rare to see drivers who choose R3 tyres because it effected PP so much.

To bad PD removed it from final release...
 
Seems I remember the announcement about it way back when saying something about they did it so we could designate specific tires to run in rooms, which I like. But...I like it the other way, too. Be really cool if we could have it either way as a room setting as to which system's used.
 
Tires are poorly modeled and have too much impact on performance. Maybe PD thought this as well and decided to take them out.

If PP did take tires into account, I would like the option to enforce minimum and maximum performance tires so you could prevent different people from running on a bunch of different compounds in the same race.
 
IMO tire wear should always be on, and tire type/compound should always be factored into the PP equation.
 
Yes I think it would be great if PP was affected by tyre choice. That happened in GT5p right?
 
Tire choice affecting PP only works if everyone takes tires out to the end of their wear cycle. Otherwise you can never get the PP anywhere close to an even match. If you don't take pit stops into account in the overall PP equation then depending on how they figure it out, either the softer or the harder compound will have an advantage depending on the length of the run.
 
It works how it is. It means if someone calls, say, '470pp', you can look through your garage to 470pp, and then swap out the tyres, without having to set all your cars to one compound to see which has a genuine advantage.

Aside from endurance, multi-compound racing is a bit silly, stick it on a limit, and battle close.
 
No, the gained performance from softer tires balances out with the life length of harder tires...so no pp changes should be made

May be we should run an experiment, take two equally matched drivers - same car, same setup and run Comfort Hards on one car and Racing Softs on the other. Do a number of laps (lets say 10) on a track like Suzuka and see who finishes first, btw pits stops are allowed.

By your logic it should be close, but I'm guessing that the car on Racing Softs will win by a big margin. It has been widely discussed in other threads about the advantage of Racing Softs and how unrealistic the grip is, and therefore I think they should be given a massive amount of extra PP.
 
Toyinster
May be we should run an experiment, take two equally matched drivers - same car, same setup and run Comfort Hards on one car and Racing Softs on the other. Do a number of laps (lets say 10) on a track like Suzuka and see who finishes first, btw pits stops are allowed.

By your logic it should be close, but I'm guessing that the car on Racing Softs will win by a big margin. It has been widely discussed in other threads about the advantage of Racing Softs and how unrealistic the grip is, and therefore I think they should be given a massive amount of extra PP.

You can't compare different categories of tires...they have to be racing soft against racing hard or comfort soft against comfort hard
 
You can't compare different categories of tires...they have to be racing soft against racing hard or comfort soft against comfort hard

Agreed, it's possible to put Racing tires on a non-racing car giving you a massive advantage against Sports or Comforts is really what I'm getting at.
 
It originally was factored into the PP level, and I personally preferred it that way - it made it much easier to compare cars that weren't on the same compound. I had a nutso little original Mini on RS tires meant to beat up modern sports cars, but once the tires were removed from the equation, it's become much harder to match these sorts of things up.

So, yes, I wouldn't mind a return to that method.

Completely concur. It's harder to find rooms where everyone isn't rocking RS, even @ 450pp - just ridiculous. You CAN'T spin out, the cars are on rails, especially at that PP - I'd gladly trade some weight and extra power for less grippy tires.

And while were at it - it's also ridiculous that you have one car with an ultra quick shifting transmission (i.e. flywheel, carbon driveshaft, lsd, and fully adjustable transmission), vs a car with a stock drivetrain, and the PP doesn't change. So you're basically forced to do that upgrade to remain competitive.
 
Lets imagine a situation similar to this:
You are in Nurburgring, 100 laps race (or any other huge lengh track with many laps). Your mates decided to use Racing Soft, and your strategy is pick Racing Hards to have any advantage in the pit stops. Every pit stop will cost something like 10 seconds, but much hardly will compensate the lap diferences between you and your mates with racing softs, lap after lap.

Otherwise, some sessionals are extremely easy because when there is PP limitations, but most racers will use something like Sport Hards, and you can pick any tire you want, since it doesnt count on your PP.

Thats why i think its unfair.
 
^That scenario works completely fine in longer races where tire wear is turned on - I guess I'm talking about online rooms. For example, 1 lap on the 'Ring - tire wear off, or even on, not really a factor, it's just a one lap shootout. I'd trade grip (I'd likely lose too, because the level of grip difference between a SH and SS is huge, even larger gap for RH vs RS) for weight and power, just because I find it more fun to run on tires with a bit more realistic levels of grip.

I would at least have the OPTION of picking a harder tire and making my car a bit quicker; whereas now, you have to run the stickiest tire the room allows to be competitive.

More towards your point Lazy Liquid; I'd agree - endurance races tires shouldn't be a PP factor at all, because in 100 laps, you'd most likely come out ahead using RH vs RS, simply because RS around the Nurburgring are good for maybe 2 laps if you push, and 3 if you are suuuper careful with the throttle and keeping slides to zero.

So a great compromise especially online is to let the host choose - tires count towards PP to allow for a more diverse room, or they don't count, which would allow for longer races where tires wear comes into play more strategy. They already have a system in place that they've removed for tires effecting PP, so I can't imagine enabling/disabling on the fly would be that difficult to implement.
 
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