^That scenario works completely fine in longer races where tire wear is turned on - I guess I'm talking about online rooms. For example, 1 lap on the 'Ring - tire wear off, or even on, not really a factor, it's just a one lap shootout. I'd trade grip (I'd likely lose too, because the level of grip difference between a SH and SS is huge, even larger gap for RH vs RS) for weight and power, just because I find it more fun to run on tires with a bit more realistic levels of grip.
I would at least have the OPTION of picking a harder tire and making my car a bit quicker; whereas now, you have to run the stickiest tire the room allows to be competitive.
More towards your point Lazy Liquid; I'd agree - endurance races tires shouldn't be a PP factor at all, because in 100 laps, you'd most likely come out ahead using RH vs RS, simply because RS around the Nurburgring are good for maybe 2 laps if you push, and 3 if you are suuuper careful with the throttle and keeping slides to zero.
So a great compromise especially online is to let the host choose - tires count towards PP to allow for a more diverse room, or they don't count, which would allow for longer races where tires wear comes into play more strategy. They already have a system in place that they've removed for tires effecting PP, so I can't imagine enabling/disabling on the fly would be that difficult to implement.