- 38
- shadow_stig
I've always set damage to "heavy" with at least 8 laps on a course that has an accessible pit lane and yet these so called racers always rage quit on the first moment of impact experiencing damage inflicted on the first corner. This so called die hard GT fan-base had cried, moaned and even threw temper tantrums at the game developers for never having support a damage system in the series and when they finally do; the fans always want it turned "off" or set to "light" because the damage inflicted is only temporarily. It is like they don't apprehend the concept of a pit lane, just the other day I'd raced with a group of 15 (which ended up to 6 once the race was over) and neither one of them once entered the pit lane to fix their damages inflicted on the first lap or to even bother changing their tires throughout the 10 laps at the cape ring. I'd stopped at the pits 3 times before the race was over and I had won by a margin of over at least 7 minutes from the nearest driver tailing me which I believe I had lapped twice. If they take out "damage" does that mean more premium models will be available? If so, I be down with it, as "damage" so far has been nothing but an half empty feature that is not properly utilized to its full potential by the franchise's most loyal followers.