Why no damage modelling?

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Why no damage modelling?

Sure - the graphics are superb, the cars beautiful etc., but -

no damage modelling
no dynamic weather
AI cars don't crash
no engine failures

Why?

When everything else in the game is superb, it is ruined because some tracks can be driven with no regard for your speed. If you have a fast enough car you can bounce of walls and guardrails with abandon, knowing that sheer speed will keep you ahead of the track.
 
No damage was due to the car companies not wanting their cars looking like junk.
Weather-I don't really know why on this one.
AI don't crash-Not really sure, but when I race, I make them crash. If they crashed, the race wouldn't be as challenging.
Engine failures-Again, car companies didn't want their cars haveing dead engines. It makes sense.

Sure GT would be more reallistic with damage and stuff, but I don't think it will happen. Ever.
 
Originally posted by Motorhead
Why no damage modelling?

Sure - the graphics are superb, the cars beautiful etc., but -

no damage modelling
no dynamic weather
AI cars don't crash
no engine failures

Why?

When everything else in the game is superb, it is ruined because some tracks can be driven with no regard for your speed. If you have a fast enough car you can bounce of walls and guardrails with abandon, knowing that sheer speed will keep you ahead of the track.

The AI is much dumber than you may think. On Leguna Seca I've watched the AI slide off the right side of the course on the last left hand turn many times. It gets so backwards in the sand that when it gets back on the course it's pointed the wrong way and sits there for a few seconds before it can right itself again.

~LoudMusic
 
it all comes down to time....

it took 2 weeks to model one car.... thats why there are far less cars in GT3 then GT2. We all know GT3 was late enough.... imagine the time if they did all that too.

There is some type of weather in GT3... we (as players) are being introduced to weather with the wet tracks... such as the S7 I think it is.
My guess... we are gonna be introduce with serveral other weather things as the GT series continues... I predict wind coming into it soon... They are already using drafting...

Enigine failure... well... GT3 does have break in, and engine wear. I think thats pretty good... Like i said before I am sure these type things will increase as the GT series continues.

You gotta look forward to something, they can't give you everything in one game. Give them some time, GT3 has broken the line in several ways... and trust me, they aren't gonna let up anytime soon.

hoped that helped
 
well, first off, the course is SS Route 11.

second, can you lunch the engine if you don't change the oil?

third, even games that do have damage don't have realistic damage.
you can nail a tree and it damages your entire front end.
it would just cave in that one spot, in real life.
if you nail something hard enough, it would tweak your car.
make one side shorter than the other, if you get my drift.

forth, has anybody played Driver for a while and then played another racing game
and hold O b/c you want to :burnout: and take off faster???
 
It's SSR5. R11 is the long track with the hard turns and was missing from GT2.

can you lunch the engine if you don't change the oil?
What are you trying to say? Doesn't make sense to me.

I have Driver 1 and 2, but I never really pressed O on the other racing games, but with GTA3, I find myself pressing L2 and R2 to look at the side of my car in GT3, so I end up out of gear alot after I play GTA.
 
Originally posted by MazKid
It's SSR5. R11 is the long track with the hard turns and was missing from GT2.

can you lunch the engine if you don't change the oil?
What are you trying to say? Doesn't make sense to me.

I have Driver 1 and 2, but I never really pressed O on the other racing games, but with GTA3, I find myself pressing L2 and R2 to look at the side of my car in GT3, so I end up out of gear alot after I play GTA.


i think means destroy the engine if you don't change the oil... thats a good question...

I never thought about that... i guess its possible... I've never tried it.
 
Well, yesterday I was racing at Laguna Seca and I was in third, I came around the last corner to find alot of dust and a Toyota GT-one and a Nissan sideways and in the wall together.
 
Originally posted by MazKid
It's SSR5. R11 is the long track with the hard turns and was missing from GT2.

can you lunch the engine if you don't change the oil?
What are you trying to say? Doesn't make sense to me.

I have Driver 1 and 2, but I never really pressed O on the other racing games, but with GTA3, I find myself pressing L2 and R2 to look at the side of my car in GT3, so I end up out of gear alot after I play GTA.



LOL. That is one hella insane game!! Sure the driving can't compete with GT3, but in the context of the type of game, it does really well. It's much better than Driver. I think the crash damage in GTA3 is convincing too, for example, if you crash head on too much your engine starts flaming and eventually explodes. Love that 'drive-by' view too.

Back to the point, I am with the argument that Gran Turismo should have car damage. I don't really mind however long they take to develop GT4, as long as it's well done. Car damage really adds that extra level of realism, forcing you to drive carefully and using life-like tactics in the races. Bring back Autumn Ring & Grindewald, add car damage, and throw in Ferrari, Lambourghini and Holden and we have a game that meets all my driving needs.
 
Sure you can see damage in the NFS game but the grafics blow and the physics do as well. I think with the damage modeling it's a power thing, if you want dameage you're gonna have to sacrifice stuff in other areas. It's bad enough they took out a bunch of the cooler cars from GT2. Please bring back the Cuda Polyphony!!
 
Originally posted by coffeepot
Sure you can see damage in the NFS game but the grafics blow and the physics do as well. I think with the damage modeling it's a power thing, if you want dameage you're gonna have to sacrifice stuff in other areas. It's bad enough they took out a bunch of the cooler cars from GT2. Please bring back the Cuda Polyphony!!

EXACTLY!!!!
finally somebody brings that up!!! taking out the muscle cars was the worst thing polyphony has done to the series, bar none. on GT2 i had a red Dodge Challenger (i din't have enough money, or i would have bought the Superbird.) that car was sooooo awesome!
 
They were really cool but handled like stink - You'd get one and race for 10 secs in it then realise the steering wheel didnt actually turn !!!! jw :D :D :D
 
No, he's right, the handling was really bad in comparison with the newer cars, but.... very few of the new cars handle with as much style as the old muscle cars did. While your times won't be as good, they certainly are fun to drive. Some of the body roll on those was out of hand. :) And in all honesty, while most new cars look really awsome, there is just something basic and primal about the older ones... Ahhh nostalgia... :)
 
AAAGGGG! An interesting topic slewed round by the Old muscle car lovers again. You people have got to realize that GT in an INTERNATIONAL game, they have got to sell this game in all 3 teratorys (the US, Japan/Australia & The EU) most people outside of the states don't have a clue about 60/70's American barges with huge engines (nomatter how 'bad ass' they are).
The only place they are likely to have seen any sort of car like this is in stuff like 'Starsky & Hutch' or 'The Jukes of Hazard'
(Putting in classic Feraris & Lambos is another matter)

Damage modeling is really hard to do, and I blame the licencee's for not allowing it thus slowing it's development.
 
first off, it's the Dukes of Hazzard, and second, there are muscle cars in other countries besides the U.S. of A.

third, what happens if you don't change the oil when the light turns on on the HUD? if you go, like, 500 mi.
 
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