why oh why disqualify me for driving badly?

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dominic_mccoy
Can any one think of a reason you get disqualified for hitting barriers on the Sebastien Loeb Challenges? I know I've driven poorly, my times will reflect that, but making me start the stage from scratch is annoying and unnecessary
 
There is a bug in the penalty system of the regular rally races that allows you to hit the wall and NOT get a penalty. This was present in GT5P too, and whilst it looks like PD have taken some steps to mitigate its effect, you can still negate the majority of collision penalties with one simple trick.

If you are going to strike a wall, do your damndest to make sure that your rear quarter hits the wall first.

It doesn't matter which rear-quarter it is but it is easier to use the one on the same side as the wall you are approaching. You may need to turn more, or use the handbrake to get this to work, but with practice you can do this easily. Seven or eight times out of ten this will negate the penalty in GT5 - It used to work every time in GT5P. I hope this helps. 👍
 
To stop any potential wall riding. Many people will just used the walls as their brakes especially on hairpins.
 
Jay
To stop any potential wall riding. Many people will just used the walls as their brakes especially on hairpins.

It's frustrating isn't it, because a good mechanical damage system would stop this kind of play by itself. Hopefully they will do that with a future update. They are doing well with the updates thus far.
 
It's frustrating isn't it, because a good mechanical damage system would stop this kind of play by itself. Hopefully they will do that with a future update. They are doing well with the updates thus far.

Yeah was thinking that if damage was implemented it would avoid this. It just seems unnecessary. I've just golded the 3 of them now so I can avoid it i guess!
 
Because the challenge is about skill, you'll improve as you keep trying.

Then why not DQ drivers in A-Spec for hitting walls too? The challenge is to finish inside the time limit set, if you hit the barriers your car should be damaged and it should slow you down, therefore you wont pass the challenge. DQing drivers is just pointless
 
Here's the way I see it - if you hit the wall and don't get DQ'ed - it still significantly reduces your lap time, hence you don't win the challenge and have to try it again. When you get DQ'ed, you similarly have to restart the race.

My point being, then end result is exactly the same.
 
One thing I learned rallying in real life, if you slide off and hit something, its probably a tree, and it probably won't end well for you.

As was said, if you give it a tap with the rear quarter it won't DQ you, if you're hitting it with the front of the car, you're doing it wrong anyway.
 
Here's the way I see it - if you hit the wall and don't get DQ'ed - it still significantly reduces your lap time, hence you don't win the challenge and have to try it again. When you get DQ'ed, you similarly have to restart the race.

My point being, then end result is exactly the same.

It's mostly just more annoying, as instead of being able to finish the lap and practice the later sections, you're forced to sit through the rally race start for the nth time.
 
Here's the way I see it - if you hit the wall and don't get DQ'ed - it still significantly reduces your lap time, hence you don't win the challenge and have to try it again. When you get DQ'ed, you similarly have to restart the race.

My point being, then end result is exactly the same.

The end result might not be the same. What if the other drivers mess up and hit the walls too? I might still end up with the best time. In real life rallying you'll guys bring the cars home on 3 wheels just to finish stages, in case someone else breaks down or crashes too. If I'm driving badly it should still be up to me to bring the car over the line.
 
One thing I learned rallying in real life, if you slide off and hit something, its probably a tree, and it probably won't end well for you.

As was said, if you give it a tap with the rear quarter it won't DQ you, if you're hitting it with the front of the car, you're doing it wrong anyway.

true the car might get damaged in real life, but unless the car is totally written of drivers will continue. strangely they don't DQ drivers on the other rally special event for hitting walls (even invisible ones!)
 
true the car might get damaged in real life, but unless the car is totally written of drivers will continue. strangely they don't DQ drivers on the other rally special event for hitting walls (even invisible ones!)

I agree, unfortunately the game is limited by its setup. Rally IMO is poorly implemented in this game. Dirt 2, while not a sim, just plain does it better, it has damage, and road features like trees that either you glance off of, or take you out, depending how you hit them.

If you do the regular GT rally it simulates this by giving you a 5 sec penalty, however the challenge is just that, they don't want you to hit anything. Honestly you will never beat the gold time if you are hitting stuff hard enough and at the angle to trigger the DQ penalty.
 
The end result might not be the same. What if the other drivers mess up and hit the walls too? I might still end up with the best time. In real life rallying you'll guys bring the cars home on 3 wheels just to finish stages, in case someone else breaks down or crashes too. If I'm driving badly it should still be up to me to bring the car over the line.

While this is true in 'real life', I believe the Loeb challenges are scripted to a certain degree (not completely scripted, just partially) where you won't see the lead AI driver crash. I've seen it happen on rare occasions to the 2nd and 3rd place car, but not the fastest car.

My experience has been that you are allowed some level of contact through walls and obstacles, but you get DQ'ed if the impact is significant. I suppose you can consider this as a 'real life' virtual translation that the car is damaged to the point of being undrivable.
 
If you're hitting the walls you'll probably have to start over to beat the time anyway... perhaps the game is just saving you the trouble of getting all the way to the end with nothing to show for it.

I agree, unfortunately the game is limited by its setup. Rally IMO is poorly implemented in this game. Dirt 2, while not a sim, just plain does it better, it has damage, and road features like trees that either you glance off of, or take you out, depending how you hit them.

So true, and man, have you seen the Dirt 3 trailers? I love GT5 but that game just nails rally so much better, I hope Kaz plays it and gets some ideas for improvement.
 
....
So true, and man, have you seen the Dirt 3 trailers? I love GT5 but that game just nails rally so much better, I hope Kaz plays it and gets some ideas for improvement.

Yeah I can't wait. My favorite parts of the game were the actual rallies (the truck and buggy stuff I could leave behind, IMO). And while the physics aren't perfect, you really do feel like you are in a rally, it captures the excitement and the frenzy of the whole thing perfectly.
 
While this is true in 'real life', I believe the Loeb challenges are scripted to a certain degree (not completely scripted, just partially) where you won't see the lead AI driver crash. I've seen it happen on rare occasions to the 2nd and 3rd place car, but not the fastest car.

My experience has been that you are allowed some level of contact through walls and obstacles, but you get DQ'ed if the impact is significant. I suppose you can consider this as a 'real life' virtual translation that the car is damaged to the point of being undrivable.

I thought in the Loeb Challenges the ghost cars were recordings of him driving the stages and not newly done each time you run the stage? Also saying I should use my imagination and view DQ's as damage is an excuse, not a reason. if the car is broken, the game should show me the car broken
 
While this is true in 'real life', I believe the Loeb challenges are scripted to a certain degree (not completely scripted, just partially) where you won't see the lead AI driver crash. I've seen it happen on rare occasions to the 2nd and 3rd place car, but not the fastest car.

My experience has been that you are allowed some level of contact through walls and obstacles, but you get DQ'ed if the impact is significant. I suppose you can consider this as a 'real life' virtual translation that the car is damaged to the point of being undrivable.
The Sebastian Loeb challeges are you against his lap, not you against several other drivers.

You must be thinking of the Gran Turismo rally, the one with the point to point stages. You get 5 second penalties in those but not disqualified.
 
There were a couple races in the Ice Arena in GT4 where you could just ride the walls around and very easily get a better time than if you tried to drive them correctly. I suppose the DQ thing is to prevent stuff like that.

Beats the hell out of me why they don't just have physical damage - which supposedly exists in this game? - and have that slow you down instead.
 
...Dirt 2, while not a sim, just plain does it better, it has damage, and road features like trees that either you glance off of, or take you out, depending how you hit them...

I dunno. I think Dirt 2 has as much right to be called a sim as GT5 does. And I agree BTW. ;)
 
I dunno. I think Dirt 2 has as much right to be called a sim as GT5 does. And I agree BTW. ;)

Dirt 2 definitely gets the grip and traction of the surfaces spot on. The suspension dynamics and behavior are close as well. The fact it only does 180 deg steering kills it a bit. I just don't think I am good enough to pull off some of the maneuvers I do in Dirt 2 in real life, I think they just make it a tad bit too easy to do with some relaxing of the physics.

That said, its good enough.
 
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