- 156
- dominic_mccoy
Can any one think of a reason you get disqualified for hitting barriers on the Sebastien Loeb Challenges? I know I've driven poorly, my times will reflect that, but making me start the stage from scratch is annoying and unnecessary
To stop any potential wall riding. Many people will just used the walls as their brakes especially on hairpins.
It's frustrating isn't it, because a good mechanical damage system would stop this kind of play by itself. Hopefully they will do that with a future update. They are doing well with the updates thus far.
Because the challenge is about skill, you'll improve as you keep trying.
Here's the way I see it - if you hit the wall and don't get DQ'ed - it still significantly reduces your lap time, hence you don't win the challenge and have to try it again. When you get DQ'ed, you similarly have to restart the race.
My point being, then end result is exactly the same.
Here's the way I see it - if you hit the wall and don't get DQ'ed - it still significantly reduces your lap time, hence you don't win the challenge and have to try it again. When you get DQ'ed, you similarly have to restart the race.
My point being, then end result is exactly the same.
One thing I learned rallying in real life, if you slide off and hit something, its probably a tree, and it probably won't end well for you.
As was said, if you give it a tap with the rear quarter it won't DQ you, if you're hitting it with the front of the car, you're doing it wrong anyway.
true the car might get damaged in real life, but unless the car is totally written of drivers will continue. strangely they don't DQ drivers on the other rally special event for hitting walls (even invisible ones!)
The end result might not be the same. What if the other drivers mess up and hit the walls too? I might still end up with the best time. In real life rallying you'll guys bring the cars home on 3 wheels just to finish stages, in case someone else breaks down or crashes too. If I'm driving badly it should still be up to me to bring the car over the line.
I agree, unfortunately the game is limited by its setup. Rally IMO is poorly implemented in this game. Dirt 2, while not a sim, just plain does it better, it has damage, and road features like trees that either you glance off of, or take you out, depending how you hit them.
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So true, and man, have you seen the Dirt 3 trailers? I love GT5 but that game just nails rally so much better, I hope Kaz plays it and gets some ideas for improvement.
While this is true in 'real life', I believe the Loeb challenges are scripted to a certain degree (not completely scripted, just partially) where you won't see the lead AI driver crash. I've seen it happen on rare occasions to the 2nd and 3rd place car, but not the fastest car.
My experience has been that you are allowed some level of contact through walls and obstacles, but you get DQ'ed if the impact is significant. I suppose you can consider this as a 'real life' virtual translation that the car is damaged to the point of being undrivable.
The Sebastian Loeb challeges are you against his lap, not you against several other drivers.While this is true in 'real life', I believe the Loeb challenges are scripted to a certain degree (not completely scripted, just partially) where you won't see the lead AI driver crash. I've seen it happen on rare occasions to the 2nd and 3rd place car, but not the fastest car.
My experience has been that you are allowed some level of contact through walls and obstacles, but you get DQ'ed if the impact is significant. I suppose you can consider this as a 'real life' virtual translation that the car is damaged to the point of being undrivable.
...Dirt 2, while not a sim, just plain does it better, it has damage, and road features like trees that either you glance off of, or take you out, depending how you hit them...
I dunno. I think Dirt 2 has as much right to be called a sim as GT5 does. And I agree BTW.![]()