will there ever be a time when....

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flair1111
a google earth type of real space using real satelite images, distances, roads, and elevation be used in video games such as GT series?

it could start off slow like GT Atlanta where I 285 and anything inside is a real simulator and racer. next could be other major cities. then finally when computing gets faster and cheaper, GT The United States, then GT The World!
 
I don't see such a software ever being developed technologically, simply because it sounds a bit too unrealistic to me. Though that is a creative idea 👍
 
it could start off slow like GT Atlanta where I 285 and anything inside is a real simulator and racer. next could be other major cities. then finally when computing gets faster and cheaper, GT The United States, then GT The World!
You'd think that PD, being a Japanese company, would start off with Japan. :odd:
 
We will all be alive when a game like that will be out. Though I doubt it will be GT. ;)
 
Highly doubt it
 
An idea I've had for a loooooong time, not really related to GT. Unfortunately, we'll probably have to wait 'till GT30 or thereabouts, just for hardware limitation reasons.
 
Guys...you need to research for a bit...
One word: Outerra www.outerra.com

http://www.youtube.com/watch?feature=endscreen&NR=1&v=XGMs7Iem3Vg

And i am making Bathurst in the real place where it should be located of course using Google Earth map coordinates and as simple as put the roads above of the map roads in the engine in real time. Very basic of course as the engine still is in diapers.
It will be the entire planet using real data for elevation (terrain) and water. What you are seeing is just the planet as it is but without rivers and cities and real foliage of course. That will be added in the near future with updates.
This is going to be used for simulators of any kind...space (travelling planet to planet, to the Moon,etc and using real distances in the virtual world/universe of course), cars, planes, boats/ships/submarine...and games of any kind like Skyrim...shooters...whatever.

bathurstmejorado4.png

bathurstmejorado5.png

bathurstmejorado6.png

bathurstmejorado.png

bathurstmejorado2.png

cambiosdeelevacionenbat.png


This with Google Earth side by side but before some fixes in the track:
bathursttodabialefalta.png

newversionbathurst.png


From the space just to see how huge it is...(same size as the real planet Earth)

bathurstdesdeelespacio.png

bathurstdesdeelespacio2.png

(i changed the time to see the entire planet)

I posted this in their web page and in some other places.
This engine will be amazing.

There is other engine called Infinity just take a look:
http://www.youtube.com/watch?v=fO7XhaTGDYg
 
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Disregard anything relating to Outerra. If one looks at the images posted, they depict images so crude that even GT5's outdated maps like Trial Mountain look two console generations more advanced. A rough approximation isn't good enough. For use in a video game, the maps have to be in intimate detail, rather than just generalized terrain with some generic trees scattered about. Google's satellite imagery isn't anywhere near good enough, either. It's one thing when you're hovering above a city in Google Earth, but another when you're trying to use those images at eye level. Rendering a racing game using Google satellite maps would make the terrain look like it's rendered in a Nintendo 64 game.

Nobody anywhere has maps of such minute detail that they would be useful in the way we're discussing here. We need hyper-detailed textures, not fuzzy textures taken from miles up in the air. We need terrain rendered in tiny details down to feet and inches with even two-inch bumps rendered in detail rather than just several-foot-wide polygons approximating the ground and tarmac. We need all the little things along the track like kerbs, signs, guard rails, shrubs and flowers, and so forth all rendered in detail.

Having tracks modeled in game-worthy detail takes thousands of hours of labor for a single two or three-mile course, and vast amounts of disc space. Having just an entire city rendered like this would probably be terabytes of information. Having an entire county would be even more mind-boggling. Then there's the absurdity of rendering an entire state like this, which isn't nearly as nonsensical as the whole US. I can't find words sufficient for mocking notions of Gran Turismo Earth.

Let me know when someone gets Bathurst rendered in Outerra in such detail that, when viewed at eye level, it's hard to tell that you aren't looking at the real thing, when we have every inch of the track rendered in inch-by-inch detail. After we've got that, we'll discuss what time and effort when into putting it together, and then we'll talk about how much it would take to render enormous amounts of terrain in this level of detail.
 
Disregard anything relating to Outerra. If one looks at the images posted, they depict images so crude that even GT5's outdated maps like Trial Mountain look two console generations more advanced. A rough approximation isn't good enough. For use in a video game, the maps have to be in intimate detail, rather than just generalized terrain with some generic trees scattered about. Google's satellite imagery isn't anywhere near good enough, either. It's one thing when you're hovering above a city in Google Earth, but another when you're trying to use those images at eye level. Rendering a racing game using Google satellite maps would make the terrain look like it's rendered in a Nintendo 64 game.

Nobody anywhere has maps of such minute detail that they would be useful in the way we're discussing here. We need hyper-detailed textures, not fuzzy textures taken from miles up in the air. We need terrain rendered in tiny details down to feet and inches with even two-inch bumps rendered in detail rather than just several-foot-wide polygons approximating the ground and tarmac. We need all the little things along the track like kerbs, signs, guard rails, shrubs and flowers, and so forth all rendered in detail.

Having tracks modeled in game-worthy detail takes thousands of hours of labor for a single two or three-mile course, and vast amounts of disc space. Having just an entire city rendered like this would probably be terabytes of information. Having an entire county would be even more mind-boggling. Then there's the absurdity of rendering an entire state like this, which isn't nearly as nonsensical as the whole US. I can't find words sufficient for mocking notions of Gran Turismo Earth.

Let me know when someone gets Bathurst rendered in Outerra in such detail that, when viewed at eye level, it's hard to tell that you aren't looking at the real thing, when we have every inch of the track rendered in inch-by-inch detail. After we've got that, we'll discuss what time and effort when into putting it together, and then we'll talk about how much it would take to render enormous amounts of terrain in this level of detail.

Those images are mine...:dopey: I made that. lol
The engine is still in early phase of development. In the future we could add layers, our own models (cars,buildings,textures, etc). The idea here is that you need to start with something basic and then move on to details, and that takes ages to make.
Even now the tools are way too basic and i had to ask for a proper tool to make that simple road just to show how accurate is the terrain compared to real life.

It will be possible to make something photo-realistic but i don´t know if in Outerra or other engine. But by now you have the entire planet to play with and the universe...how cool is that?

It would be possible to recreate entire cities using 3D models (buildings,houses,bridges...) but the hard part will be to make it as real structures and at the same time being photo-realistic using textures (we are going to take HD pictures of every building in the planet from every angle :crazy:).
Still by now we can create virtual environments and make it look 'realistic' using engines as Cryengine and many more. But not as big as Outerra is.

We need to wait and see how this is going to evolve. But now being something artificial and to create sci-fi type games is incredible as Infinity engines is.

(also if you want something real...turn off your console and PC and go outside...more real than that...:dopey:)
 
Well seeing how the map in fuel was reported to be roughly the size of the state of Connecticut, I think that maybe there will be a game, probably far off from now that will take place in a state or maybe even states, but it probably won't be GT, and it probably won't use Satellite imagery, due to the quality its pictures are.
 
Alternatively, PD can just create a huge, fictional world. This could include several important or significant roads that people might have fun driving on. This will save PD from having to painstakingly try to recreate a city, which should save a lot of time.
 
Alternatively, PD can just create a huge, fictional world. This could include several important or significant roads that people might have fun driving on. This will save PD from having to painstakingly try to recreate a city, which should save a lot of time.

You mean like you start and find yourself at the German BAB 81, driving there for a while, take an exit leading you to U.S. Highway 101 and by the next exit your on the death road in Bolivia? lol, sounds like fun tho!
 
Imagine how many gigs a world free roam would take up... brace yourselves.
images
 
I don't believe it is impossible, but it is more than 10 years away. It will most likely be major cities only, and it will need a use other than entertainment to become mainstream. Entire states are way too much area and mostly empty.

I could see something like this being used by driving schools. In a future highly detailed version of "Google Earth", students can learn to drive to school and back, or work, negotiate with traffic, all without getting on actual pavement. Other industries will create a need for high level 3D real world environments, and eventually that will trickle down to the entertainmemt industry.

20 years ago could anyone have guessed the technology we use everyday today? I can video conference with someone in Japan via a little piece of plastic in my hand. You can download any song you want instantly. You can research and learn about things you have never seen before within minutes. I'm sure there we're those in 1990 that said it would never happen. Never say never.
 
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