- 446
- Tokyo
Hi all !
*I apologize for my bad English.*
I am currently working on 3D Flex Racing Game, and i have to say that it is very exiting and interesting. (Flex is Flash programing environment)
I had done many 2D Flash games in the past but this game is my first 3D experience.
I would like to share this experience with you to get some feedback about what have been done so far. And also to improve the game-play experience.
Here are some technical details
Flash only allow few polygons :
- 500-1000 triangles a 60fps;
- 1000-2000 triangles a 30fps;
So it is a very low polygon game. (To get an idea, i can get close to the ps1 graphics).
I have used this tutorial to do basic car related RigidBody Physics :
Car Physics for Game
For now the game physics are close to Ridge Racer 1 (maibe worth :|)
My goal is to tend towards simulation. something like 50 / 50;
To finish, i will say that i really like the fact that this is online.
Because i will be able to make as much update as i want, new cars, new tracks, improve car physics, playability etc.
I would be honored to get your feedback on that project.
Thank you for your time.
Regards.
//============================================================
// WIP
//============================================================
Rigid Body Simulation
Accelerate, brake with left and right arrows, change gears with up and down arrows
3D Test
Change cameras with 1,2,3, move car with ZQSD
*I apologize for my bad English.*
I am currently working on 3D Flex Racing Game, and i have to say that it is very exiting and interesting. (Flex is Flash programing environment)
I had done many 2D Flash games in the past but this game is my first 3D experience.
I would like to share this experience with you to get some feedback about what have been done so far. And also to improve the game-play experience.
Here are some technical details
Flash only allow few polygons :
- 500-1000 triangles a 60fps;
- 1000-2000 triangles a 30fps;
So it is a very low polygon game. (To get an idea, i can get close to the ps1 graphics).
I have used this tutorial to do basic car related RigidBody Physics :
Car Physics for Game
For now the game physics are close to Ridge Racer 1 (maibe worth :|)
My goal is to tend towards simulation. something like 50 / 50;
To finish, i will say that i really like the fact that this is online.
Because i will be able to make as much update as i want, new cars, new tracks, improve car physics, playability etc.
I would be honored to get your feedback on that project.
Thank you for your time.
Regards.
//============================================================
// WIP
//============================================================
Rigid Body Simulation
Accelerate, brake with left and right arrows, change gears with up and down arrows
3D Test
Change cameras with 1,2,3, move car with ZQSD