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...realistic "street racing" game? One where you don't drive 350 miles an hour with infinite grip in a bright green Civic with a huge spoiler and underglow, bouncing off picket fences like a rock?
I don't think there's ever been a game like this. The "underground racing scene" has definitely been done many times, but the games are always ruined with arcade physics, a boring repetitive story (if there is one at all) and rubber-band AI. I think there is a serious market for a street racing game with the following:
I could go on and on, but I will assume you all see what I'm getting at. Also, I predict many of you questioning a developer's ability to produce such a game due to current hardware limitations, I promise you our limitation is not in the hardware.
Thoughts?
I don't think there's ever been a game like this. The "underground racing scene" has definitely been done many times, but the games are always ruined with arcade physics, a boring repetitive story (if there is one at all) and rubber-band AI. I think there is a serious market for a street racing game with the following:
- Realistic driving physics. We're on the GTP forums, I'm sure you all know what that means so I won't bother going into it much.
- No rubber-banded AI, or at least not as blatant as in every other game in the genre. In NFS:Carbon you can stop on the track, let the AI cars pass you and do over half lap, then catch up to them and win the race easily. I can link many videos of this...it's absolutely terrible.
- Damage. Serious, realistic damage. I thought NFS
roStreet was a horrible game, however the one thing that impressed me was damage. GTA games always have great damage as well. This can only create more realism in that you don't want to crash (like real life) because it has serious consequences (totaled ride) and so you're a little afraid when shredding down the highway doing 130 weaving in and out of traffic.
- Speaking of damage, a damageable world is also important. I shouldn't bounce off a fence, it should smash. A guardrail should bend, a wall should have a chunk taken out.
- An extensive upgrade system where almost every change makes an aesthetic as well as a performance difference. I put in a new exhaust? My car should be louder and sound better. I put in a turbo? I want to hear the tssss of the blow off valve. I put in straight-cuts? I want to hear them whine.
- An open world with people in it. The worlds of many games involving auto racing lately have been quite good, but almost none feel like a living breathing environment since there are often no people, and almost every other car driving around is an AI racer.
- Weather (or at least rain) and different times of day, including morning mist and fog.
- A main character who talks. I'd like to have a face too but I can see the argument against this.
- Police. I can't stress this one enough. The chases in NFS:Most Wanted gave me some of the most adrenaline-pumping action I've experienced in a game...it's boring without it.
- A long, engaging story where you start out as a nobody and work your way up to the top. Note the words "long" and "story", working my way up a ladder of "race this guy, ok now race this one, ok now race this one" and having the AI cars get a little faster each time doesn't cut it. That dynamic needs to be in there somewhere, but should be masked with a well-written plot.
I could go on and on, but I will assume you all see what I'm getting at. Also, I predict many of you questioning a developer's ability to produce such a game due to current hardware limitations, I promise you our limitation is not in the hardware.
Thoughts?
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