WYSIWYG Formatting problems

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GTP_event / kevinr6287 (farming account)
I have several gripes about the WYSIWYG formatting system, I don't know if they can be fixed, or not (I'm using firefox)

this is from the thread https://www.gtplanet.net/forum/showpost.php?p=1236407&postcount=1
  1. Make sure you have the Vice City Mod Packager.
  2. Run Vice City Mod Packager
  3. Enter name of the mod and the Author (please, if you ever plan to distribute this VCM to the internet, give credit to the author(s) of the car and then VCM by :yournamehere:
  4. Enter a short description. Make a blank text file for the full description. Use this txt file for all of the VCMs, if you want.
  5. Enter the path to a 171x128 jpeg for a thumbnail. You can use a blank thumbnail, if you want. It must be exactly 171x128. You can use the same jpeg for the screenshot.
  6. Choose Car Modification/Replacement radio button
  7. Enter the paths to the .dff and .txd (included in the car's .zip or .rar). The .txd and .dff files will be named after an in-game car (i.e., infernus.dff). Choose the corresponding .col data from the car that the filenames are named after.


  • If your car came with a .col file, follow these steps:

  1. Copy and paste the .col file into the ...\VCMP\tools directory
  2. Run dumpcol
  3. Type in filename of .col file and click dump to .clp
  4. Copy the created .clp file into the ...\VCMP\include\coll directory
  5. In VCMM, choose the .clp's filename in the .col data dropdown
  1. Look in car’s readme.txt file for handling.cfg, default.ide and carcol.dat lines. Turn off word wrap and copy entire lines into boxes in VCMM. (If the remade file does not include these lines, choose the car that the filenames are named after in the dropdowns.)
  1. Enter the name of the car in the last box (be warned, depending on your resolutions, these names might not appear clearly in vice city if they’re too long.)
  2. Hit next and save the file in the …\Vice City Mod Manager\mods\vcm\ directory.
  3. You can now turn on the mod using VCMM, which was explained above!
Non sequential numbers. after indenting from the previous point, i can't get back on track with the numbers. it goes 5,6,7,1,1. This was from indenting and using bullets. I tried doing this with msoft word, but it made it worse.

A huge space between these, it must be at least three lines. Again, from using bullets, numbering and indenting.

Is there any way to fix these?

 
Eagle
Did you use Word to produce that, or lists in HTML? Is the numbering right in Word?
This was all done in the WYSIWYG editro. no Word involved and I don't even know html.
 
That's just the way HTML works. When you close a list with the [ /list ] tag, it's done, and any new list will start over again at 1. You can open up new lists inside of a list's item. Take a look at the post you linked to. I edited it for you, deleting some of the errant closing tags, and you will now see it is displaying the numbers correctly. :)
 
Thanks, Jordan. But what about those giant spaces? They look really bad...
 
sUn
Is this what your trying to do? I might've understood your question wrong, if I did, my bad. :nervous:
Look at the giant gaps going form number to bullet to number. They're highlighted in red. They wont go away...
 
I go in to edit my post, and it says there is a physical gap in between them. I can delete the gap, but it just comes back....
 
Event Horizon
I go in to edit my post, and it says there is a physical gap in between them. I can delete the gap, but it just comes back....

After looking at the code for that post I see; I played around with those tags that you put in and got the final result. :)

attachment.php


By using the following code you can do this:

Code FIRST:
HTML:
Welcome to the Official Grand Theft Auto Modding Thread! This will be for modding discussion and assistance.
           
           Note: All of this was done in Vice City; GTA3 should be the same, only different programs might be needed.
          
           [b][color=Red]
           Warning! May cause problems with your game! Be sure to backup critical files![/color][/b]
          
           
           [b]What you need:[/b]
 

[list]
[*]A Copy of Grand Theft Auto: Vice       City or Grand Theft Auto III      for the [b]PC[/b].
[*]A .dff file and .txd file or      a .vcm for the car you want to install.
[*]The Handling.cfg line , default.ide line, and carcols.dat line (usually included in .zip or .rar file) (not needed if you are going the file is .VCM
[*][url="http://www.gtagaming.com/pafiledb.php?action=file&id=86"]Vice City Mod Manager[/url] (If you want to do the modding      the easy way)
[*][url="http://www.codenamevice.co.uk/downloads/view.asp?DownloadID=1170"]Vice      City Mod Packager[/url] (also for the easy way)
[*][url="http://www.gtagaming.com/pafiledb.php?action=file&id=737"]REspawn's IMG tool[/url] (If you want to modding the hard      way)
[*]Notepad (comes with windows)
[*][b][color=red]Backups of 3 files (...\Vice City folder\models\gta3.img, ...\Vice City Folder\data\carcols.dat, and ...\Vice City Folder\data\default.ide)[/color][/b]
[/list][b]The [/b][b]Easy Way[/b][b]: (not for GTA3)
           [/b]I prefer this way, since it is a lot easier to uninstall and install cars quickly. [b]When using VCMM, you must activate DMagic1's Wheel mod, or it will not work. It comes with VCMM.[/b]
           
       
              If you download a car, and it is in .VCM format:
[list=1]
[*]Put .vcm file into \Vice City      Mod Manager\Mods\vcm\
[*]Run VCMM
[*]Double click on the car you      want to install
[*]Select a car to replace      (note: The engine sounds will stay the same, so choose accordingly)
[*]Run       Vice City
[*]When you are done with the      mod and want to uninstall it, simply double click on the installed mod in      VCMM.
[/list]If you download a car and it is in two or three files, (.dff, .txd, and maybe a .col):
          
[list=1]
[*]Make sure you have the [url="http://www.codenamevice.co.uk/downloads/view.asp?DownloadID=1170"]Vice      City Mod Packager.[/url]
[*]Run       Vice City      Mod Packager
[*]Enter name of the mod and the Author (please, if you ever plan to distribute this VCM to the internet, give credit to the author(s) of the car and then VCM by :yournamehere:
[*]Enter a short description. Make a blank text file for the full description. Use this txt file for all of the VCMs, if you want.
[*]Enter the path to a 171x128 jpeg for a thumbnail. You can use a blank thumbnail, if you want. It must be exactly 171x128. You can use the same jpeg for the screenshot.
[*]Choose Car      Modification/Replacement radio button
[*]Enter the paths to the .dff and .txd (included in the car's .zip or .rar). The .txd and .dff files will be named after an in-game car (i.e., infernus.dff). Choose the corresponding .col data from the car that the filenames are named after.[indent][list][*]If your car came with a .col file, follow these steps:
[/list][/indent]
[indent][list=1]
[*]Copy and paste the .col file into the ...\VCMP\tools directory
[*]Run dumpcol
[*]Type in filename of .col file and click dump to .clp
[*]Copy the created .clp file into the ...\VCMP\include\coll directory
[*]In VCMM, choose the .clp's filename in the .col data dropdown
[/list][/indent]
[*]Look in car’s readme.txt file for handling.cfg, default.ide and carcol.dat lines. Turn off word wrap and copy entire lines into boxes in VCMM. (If the remade file does not include these lines, choose the car that the filenames are named after in the dropdowns.)
[*]Enter the name of the car in the last box (be warned, depending on your resolutions, these names might not appear clearly in vice city if they’re too long.)
[*]Hit next and save the file in      the …\Vice City Mod Manager\mods\vcm\ directory.
[*]You can now turn on the mod      using VCMM, which was explained above!
[/list]Enjoy!
          
             [b]The Hard Way (Manual Install)[/b]
          
             Coming soon!

This is what it will look like:
attachment.php


I hope that helps somewhat. :dopey: Sorry for the quality on the last image, I had to make it low as possible and still came out at 85.4kb. :(
 
Thanks a lot, sunny. I appreciate the time you put into that post! :cheers: Here's to you! :cheers:
 
Event Horizon
I go in to edit my post, and it says there is a physical gap in between them. I can delete the gap, but it just comes back....
It was those indent tags you put in there. I removed them and played around with the list tags a bit more to get the effect you really want. :)
 
Ah, you guys just post way too fast. :p
 
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