- 2,069
- Japan / Seattle
*note* This is not my guide, I'm taking this (with permission) from the person who posted it on the iRacing forums and posting it here, since the iRacing forums are private. ****
*The attached guide is specifically for iRacing, but it can be used to guide you through setup for other games as well*
http://www.x-simulator.de/forum/
This X-Sim software can do so many different things, but I use it currently only for improved tactile feedback (Buttkicker, Bass Shakers, etc) over just running the signal from the soundcard. The idea is, you are now using telemetry from racing and flight simulators on the PC to give you your feedback. So now instead of just feeling the vibrations whenever the soundtrack has a bass frequency, you actually directly feel bumps and engine rpms, speed, traction loss, etc. This is excellent for immersion and also can help you become faster once you learn how to feel for traction loss.
For me, the X-Sim software has increased my immersion just as much as when I first installed an Aura Bass Shaker into my rig. It really is incredible how much more "in" the game you feel.
Before you read the guide, this is basically what you will need:
- Tactile transducers such as the Buttkicker, Dayton Puck Mini-Transducers, or Aura Bass Shakers. The Dayton's are a little cheaper and give you some flexibility.
- Amplifier to run the transducer(s). I use a Dayton 70W that I paid $40 for from Parts Express (I think).
- X-Sim software from http://www.x-simulator.de/forum/ it's free. But it is quite difficult to setup if you are new to it, so that's where the attached guide comes in.
- Second sound card so you can isolate game sounds from telemetry output.
*The attached guide is specifically for iRacing, but it can be used to guide you through setup for other games as well*
http://www.x-simulator.de/forum/
This X-Sim software can do so many different things, but I use it currently only for improved tactile feedback (Buttkicker, Bass Shakers, etc) over just running the signal from the soundcard. The idea is, you are now using telemetry from racing and flight simulators on the PC to give you your feedback. So now instead of just feeling the vibrations whenever the soundtrack has a bass frequency, you actually directly feel bumps and engine rpms, speed, traction loss, etc. This is excellent for immersion and also can help you become faster once you learn how to feel for traction loss.
For me, the X-Sim software has increased my immersion just as much as when I first installed an Aura Bass Shaker into my rig. It really is incredible how much more "in" the game you feel.
Before you read the guide, this is basically what you will need:
- Tactile transducers such as the Buttkicker, Dayton Puck Mini-Transducers, or Aura Bass Shakers. The Dayton's are a little cheaper and give you some flexibility.
- Amplifier to run the transducer(s). I use a Dayton 70W that I paid $40 for from Parts Express (I think).
- X-Sim software from http://www.x-simulator.de/forum/ it's free. But it is quite difficult to setup if you are new to it, so that's where the attached guide comes in.
- Second sound card so you can isolate game sounds from telemetry output.