X2010 Rant...

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Beeblebrox237

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I just got to A-spec level 30 and unlocked the S. Vettel challenge. I entered in it and quickly bronzed two races (with a controller). I felt pretty good. Then I went to drive a street car. I couldn't. Driving the X2010 had conditioned me to very high speeds and i couldn't drive something comparatively slow until I had attempted to take about twenty corners and failed. Why did PD put such a quick and capable car into GT5? It makes driving street cars very difficult and creates problems online with people who can't drive.
 
To me, it conditioned me to be able to react faster. I'm used to much higher speeds now. Not in such a way that I can't appreciate the slower cars, in fact I like them more because I can control them better and they have a better feel. But I find that driving even cars that would be considered "really fast" is less of a problem for me.

Same with other games. I used to only ever play Super Smash Brothers on lighting mode (double game speed) and it became natural. Whenever I played against other people, it was as if I was playing in slow motion; I had a massive advantage because of this and was generally unbeatable.
 
I found that going back and redoing AMG Driving Academy helped me re-adjust to using cars that don't drive on rails.
 
Yea, feel the same. The car is a joke for me. Too fast to enjoy driving imo.

F1 is the limit for me.
 
It makes driving street cars very difficult and creates problems online with people who can't drive.

Correction, people who can't drive create problems online.

The X1 is in GT5 because GT is a sim and there was a desire to simulate a car at the limit of technology. It's that simple.

As for going back and forth between cars, that's certainly not the X1's problem and it's not a problem in the game. It just sounds like you need to practice more.
 
Correction, people who can't drive create problems online.

The X1 is in GT5 because GT is a sim and there was a desire to simulate a car at the limit of technology. It's that simple.

As for going back and forth between cars, that's certainly not the X1's problem and it's not a problem in the game. It just sounds like you need to practice more.

Last bit is probably true; I'm not a very good driver. As for simulating a car at the limit of technology, I would feel more fulfilled (if I were in Adrian Newey's position) by actually building the car. One final point: The human body probably can't cope with the g-forces in the X2010 without a g suit, and even then they would wear you down.

Yea, feel the same. The car is a joke for me. Too fast to enjoy driving imo.

F1 is the limit for me.

I do agree that it is too fast to be fun, nor does it feel realistic enough to be fun.
 
We'll just drive to the pace that we're capable of, and then certain cars will be beyond us
 
I would feel more fulfilled (if I were in Adrian Newey's position) by actually building the car.
F1 cars exist, they are already outrageously expensive. Because of this people don't often go out and mass produce 1000's of F1 cars.

The X1 doesn't even have the benefit of competing in a world renown, established, and televised racing series to garner attention for its sponsors. And it would be even more expensive than an F1. Why would he build the car in reality when he could just model it?

One final point: The human body probably can't cope with the g-forces in the X2010 without a g suit, and even then they would wear you down.
This has been discussed so much.

But all of that aside, it could kill the driver with a knife for all we care, it would still be a car limited only by technology.


I do agree that it is too fast to be fun, nor does it feel realistic enough to be fun.[/QUOTE]
 
The X1 doesn't even have the benefit of competing in a world renown, established, and televised racing series to garner attention for its sponsors. And it would be even more expensive than an F1. Why would he build the car in reality when he could just model it?
I prefer to see a car in the flesh, not on a computer screen. Newey's opinion may differ. Oh yeah, real life example of an ultimate(ish) track car: Lotus T125.
 
That would be lucky to beat a F1 car that lost one of its wheels. The Lotus is an impressive car, but it's no where near close to the X1 in concept.
 
That would be lucky to beat a F1 car that lost one of its wheels. The Lotus is an impressive car, but it's no where near close to the X1 in concept.

I suppose this is true; it is not nearly as extreme as an X2010. However, it is a real life example of a carmaker/F1 team producing a car that is essentially pointless, yet uses top tier engineering. Mind you, Lotus' top tier engineering couldn't beat the designs Adrian Newey sketched in high school.
 
Last bit is probably true; I'm not a very good driver. As for simulating a car at the limit of technology, I would feel more fulfilled (if I were in Adrian Newey's position) by actually building the car. One final point: The human body probably can't cope with the g-forces in the X2010 without a g suit, and even then they would wear you down.
Just like real life, you need two things to build a car. Money and manpower. Issue is there's no real reason to blow billions of dollars on the development of a car that can't even race in any real races. As for being able to cope with the G forces, the body would struggle after prolonged use of the car. I honestly expect a driver to deal with maybe 2-3 laps of flat out driving before they're exhausted (Given I get tried after about an hour of flat out driving without dealing with the G Forces.)



I do agree that it is too fast to be fun, nor does it feel realistic enough to be fun.

I honestly disagree, once you can push it to the limit it really does come into it's own. I honestly love chasing tenths with the X2010/X2011. And I must say, learning to drive it really taught me more about racing in general. How to read people and deal with traffic, learning the line of each track, etc. In my opinion it's a car you must be able to drive at the edge to fully appreciate.
 
I never have nor never will drive the x2010 in my GT life for the simple reason the OP points out (plus many many other posters on GTP)....However my Bobs swear by it :lol:
 
I prefer to see a car in the flesh, not on a computer screen. Newey's opinion may differ. Oh yeah, real life example of an ultimate(ish) track car: Lotus T125.

There is a life size model at red bull center.
Short of putting in engines and transmission, the aerodynamics is as real as it gets. I think they put the aerodynamics thru it's pace in wind tunnel. The engine is also available currently by removing limits placed due to FIA regulation.
 
Last bit is probably true; I'm not a very good driver. As for simulating a car at the limit of technology, I would feel more fulfilled (if I were in Adrian Newey's position) by actually building the car. One final point: The human body probably can't cope with the g-forces in the X2010 without a g suit, and even then they would wear you down.
G suits are for vertical effect G forces, not horizontal ones.
 
Wear it sideways? :p
 
Anytime you hop into car extremely different from the one you were previously driving it's going to take you a small amount of time to adjust. That's no argument against putting the x2010 in the game. It's very fulfilling to drive the car if you drive it the right way.
 
I feel the same way about racing softs too, bro. They turn my 800hp Stealth McLaren from a rampaging T-rex to a ****ing rooster. Ooooo chicken, I am hungry now!!!
 
Actually for me it's the opposite. I pop into any kind of formula racer and I'm like...

Nope. Not a car.

I brake too early I'm always in the wrong gear out of 100 gears and I'm always too early on the apex.

I don't even think a sports car and a formula car are related. Not even distant cousins or something...
 
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