Xbox Live v.s. PS2 Online

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CAMAROBOY69
Im surprised no one mentioned the X-box dashboard (I think thats what its called)
This is where even if you or your friends dont have a game in the x-box you can still communicate with each other. I think you might even be able to chat with the headset even if you dont have game but im not positive.

you can also send voice and text messages to friends in games that support xbox live 3.0.

I use it all the time in halo 2. haven't seen any other games that feature it.

Oh yeah, and I just got MGS3: Snake Eater, and it's an amazing game, but on the back it says it supports ps2 online. What in god's name does it do?
 
kinigitt
you can also send voice and text messages to friends in games that support xbox live 3.0.

I use it all the time in halo 2. haven't seen any other games that feature it.

Oh yeah, and I just got MGS3: Snake Eater, and it's an amazing game, but on the back it says it supports ps2 online. What in god's name does it do?
Good point about the voice and text messages. I have heard some hilarious invites. :lol:
Not sure about the PS2 online for MGS3.
 
kinigitt
Oh yeah, and I just got MGS3: Snake Eater, and it's an amazing game, but on the back it says it supports ps2 online. What in god's name does it do?

Download new Camoflauge!

If you look on the options menu at the start of the game, the option is there. Although Konami had a simmilar system with Winning 11 6 and 7 allowed you to download the latest team formations, stats and updates. I'd like to see more stuff like that for the ps2.

Finally I might actually get online with me PS2 today, with Toca 2.
 
Race Idiot
Download new Camoflauge!

If you look on the options menu at the start of the game, the option is there. Although Konami had a simmilar system with Winning 11 6 and 7 allowed you to download the latest team formations, stats and updates. I'd like to see more stuff like that for the ps2.

Finally I might actually get online with me PS2 today, with Toca 2.

Okay! cool. I didn't even know developers were supporting DLC for ps2. (downloadable content)
 
kinigitt
Okay! cool. I didn't even know developers were supporting DLC for ps2. (downloadable content)

I don't think they can support it in any major way like they do for the X-Box though. You know with like whole new car models and such. Although, one smart thing they could do with GT is enable HDD support, wink wink.

Anyway, the X-Box will always be better in terms of online, because they thought of it straight from the start. Wheras PS2's one was a hastily assembled afterthougt, well maybe not so much but it never ended up the way sony wanted it to be like in their demonstation videos of playonline.
 
kinigitt
I play against fellow canadians, americans, europeans, and the occasional japanese people on live.

What game? There might be differences. Anyway I don't know, perhaps it has to do with the other guy's connection. Bottom line, there's always something. But the Xbox Live was certainly easier to setup. On the other hand, I don't like the fact that you have to use a credit card. I know lots of people who don't have one. That's a bad call by MS - they could have sold it in the way you buy pre-paid cards or something. Let's also not forget though that the service costs are yearly. That still adds up. The extra cash over four years could have gotten yourself a PSP. ;)

And MS doesn't restrict or lord over developers and their online components. They just plug it into a unified structure that works just fine. Many developers are actually glad that they don't have to worry about their own server infrastructure, and can concentrate development on other more important things.

Some are. But some want to offer something extra in the online experience and can't. It's a bit like Windows - Microsoft can build core functions into Windows if they need it, others can't. The coders of Tony Hawk Underground had some great ideas that they could not pull off. Also Microsoft could collect statistics on what kind of gamers run which games and for EA that was a no-no as Microsoft was producing games that were competitors to EA. It is no wonder that the deal with MS includes cancelling that whole game division. And finally, developers have to pay for this service. This increases the financial risk for releasing a game. Combined that made enough publishers to keep out online in the Xbox version of a game. And by enough I mean piles.

But on the other hand I have said before that the Xbox Live service has certain very nice advantages. I'm also certain that some companies are glad with the services offered. But I was just balancing out the rather one sided article that was posted here.

EA, on the other hand, runs a crappy online service and is big enough company, in terms of software sales, to browbeat Microsoft to run it their way. NFSU sucks online, LOTR the return of the king is decent, but simple 2 player co-op, 007 everything or nothing (or whatever it's called) is a joke, and the only games that are worthy of praise are the madden and NHL games, which I don't play.

They're not running a crappy service, but it took them a while to figure out how to code the online stuff properly. I do blame them for that, but they were also the first out there with online games. However, the Madden games are one of the most popular franchises in the U.S., so if you don't play them, that doesn't mean they don't count. NFSU did not suck online, btw Don't know why it did for you. I didn't play it, but I can list a fair number of people who liked it a lot (Mr.P for one, if I remember correclty). Maybe on Xbox as it was the first online game ever by EA for Xbox.

Most PS2 games with online capabilities are extremely limited (many are simply head-to-head throw-aways) except for the big dogs like SOCOM, ATV offroad fury and TOCA 2.

That's because it is very lowcost to enter some limited support. If you do it for Xbox, you have to really go for it or you won't get a return of investment.

Bottom line is: Sony needs to get it's act together.

So did microsoft. But they are well on their way now, after the EA settlement things are improving fast. Witness for instance PES4, which is only online on Xbox, or NFSU: Underground 2, which is now also online on Xbox.

On the other hand, when I started up F1 2004, that worked with my standard Control Panel username and password. The only extra thing I had to do compared to Live was enter that password. I also just got an upgrade for PS2 Online btw, a new software disc. I have no idea of the new features supported, but I do know that they are working towards the one username option.

Bottom line, I think both approaches have their merits. You pay for Xbox, but you get something extra. You don't pay for PS2, and you get the basics. In the end it depends on your own situation. If you don't have a credit card, money to spare, or want to drive a game like Race Driver 2 with a Force Feedback wheel, the PS2 is the way to go. The Xbox has other advantages ...

Like I said, I have both, and I'm happy with both. But I can see the flaws in both, and the article above seemed to me a little biased.
 
Arwin
What game? There might be differences. Anyway I don't know, perhaps it has to do with the other guy's connection. Bottom line, there's always something. But the Xbox Live was certainly easier to setup. On the other hand, I don't like the fact that you have to use a credit card. I know lots of people who don't have one. That's a bad call by MS - they could have sold it in the way you buy pre-paid cards or something. Let's also not forget though that the service costs are yearly. That still adds up. The extra cash over four years could have gotten yourself a PSP. ;)



Some are. But some want to offer something extra in the online experience and can't. It's a bit like Windows - Microsoft can build core functions into Windows if they need it, others can't. The coders of Tony Hawk Underground had some great ideas that they could not pull off. Also Microsoft could collect statistics on what kind of gamers run which games and for EA that was a no-no as Microsoft was producing games that were competitors to EA. It is no wonder that the deal with MS includes cancelling that whole game division. And finally, developers have to pay for this service. This increases the financial risk for releasing a game. Combined that made enough publishers to keep out online in the Xbox version of a game. And by enough I mean piles.

But on the other hand I have said before that the Xbox Live service has certain very nice advantages. I'm also certain that some companies are glad with the services offered. But I was just balancing out the rather one sided article that was posted here.



They're not running a crappy service, but it took them a while to figure out how to code the online stuff properly. I do blame them for that, but they were also the first out there with online games. However, the Madden games are one of the most popular franchises in the U.S., so if you don't play them, that doesn't mean they don't count. NFSU did not suck online, btw Don't know why it did for you. I didn't play it, but I can list a fair number of people who liked it a lot (Mr.P for one, if I remember correclty). Maybe on Xbox as it was the first online game ever by EA for Xbox.



That's because it is very lowcost to enter some limited support. If you do it for Xbox, you have to really go for it or you won't get a return of investment.



So did microsoft. But they are well on their way now, after the EA settlement things are improving fast. Witness for instance PES4, which is only online on Xbox, or NFSU: Underground 2, which is now also online on Xbox.

On the other hand, when I started up F1 2004, that worked with my standard Control Panel username and password. The only extra thing I had to do compared to Live was enter that password. I also just got an upgrade for PS2 Online btw, a new software disc. I have no idea of the new features supported, but I do know that they are working towards the one username option.

Bottom line, I think both approaches have their merits. You pay for Xbox, but you get something extra. You don't pay for PS2, and you get the basics. In the end it depends on your own situation. If you don't have a credit card, money to spare, or want to drive a game like Race Driver 2 with a Force Feedback wheel, the PS2 is the way to go. The Xbox has other advantages ...

Like I said, I have both, and I'm happy with both. But I can see the flaws in both, and the article above seemed to me a little biased.

Frankly, I didn't even read the article. I don't like reading press releases from companies that pat themselves on the back. MS does too much trumpeting. Then again, so does Sony. I guess that's just the way it is.

Anyway, glad to hear your point of view on the matter. Some people just blindly hate anything MS does because of their history (in theory, it's justifiable to do so), but I really have to give them a thumbs up for the xbox. It really came out of nowhere and impressed me.

p.s. I played NFSU online for PS2. It wasn't a polished or memorable experience. It was a rough, basic online mode. In fact, Midnight club 2 had much better online play.

And they cancelled the ms sports division because it SUCKED. They couldn't compete with the likes of Sega sports and EA sports. So they wisely pulled their asses out of there before they made themselves look even more stupid. Of course, I'm excluding Links 2004 and Top spin, both excellent MS sports games, from the above statement.
 
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