XJR9 LM Glitches ?

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gtun3d
Okay, I searched and couldn't find anything.
I just took the XJR9 LM for a drive, the premium DLC one, and I noticed 2 things, I think it displays km/h even while in MPH, because I managed to reach 209 "mph" on the Spa straightaway. Turns out i'm just stupid :D
Also, there's a wierd light diamond on both sides of the car near the 2, like the number light is projecting wrong or something.

XJR9 Glitch by gtuned.10, on Flickr
Has anyone else noticed this or am i just slow nor able to search correctly...
 
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It can easily reach 209 mph on the Spa straight. 209 km/h would be very slow.
 
It can easily reach 209 mph on the Spa straight. 209 km/h would be very slow.

I must be underestimating the power of it then, because when i took a look at the spedometer, just the way it would decelerate and i'd be taking the corners at 70-80mph made it seem very off, espically in 40% track wetness.
 
I must be underestimating the power of it then, because when i took a look at the spedometer, just the way it would decelerate and i'd be taking the corners at 70-80mph made it seem very off, espically in 40% track wetness.

These kinds of car produce insane amounts of downforce so it's easy to take corners at very high speeds.
 
That "diamond" (trapezoid ;)) looks like alpha blending / "texture missing" issues. It's a great insight into how it works, though; it seems they are just separate "projected" textures with alpha blending.

You might be able to fix this in the same way that other texture glitches (e.g. the pink textures at SSR7) have been "fixed". That might be by clearing the cache in-game, or it might be a case of game data removal / re-install, I actually don't know because it's never affected me, sorry.
 
Another glitch is classification. This car doesn't qualify for online LMP events, or somesuch. There's a thread about this somewhere.

Then there's this.
 
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