Destinkeys
(Banned)
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- Destinkeys
What has been released since GT5, Tenacious? TDU2? It has been pretty slim pickings since November...
I think, unless SMS turn everything around they have shown us (remember, last time, EA had NO arcade racer, so Shift got nerfed into one - this time, they have HP, and SMS seem determined to take a crack at GT) that we will at least have an ALTERNATIVE to GT5 by April. It won't be until then that the PS3 users have any choice in the matter whatsoever.
But, IMO, Shift 1, other than the dismal physics (and wheel FFB issues), was even a year or more ago, a FAR better 'racing' game than GT5. Smaller car selection, sure, but what racing series has 1000 cars to choose from, anyway? Real racing, in the real world, puts up with FAR more limitations than any game... Shift 1 had a better real world track selection, and Shift 2's is quite spectacular compared to GT5.
Shift's AI were fun, and competitive, two things that GT5's AI completely lack. Why is this allowed such a degree of tolerance? I sure see little tolerance for poor AI from GT fans in any OTHER game! Shift's AI, you add an engine stage, THEY add an engine stage. Out-muscling your AI opponent was very difficult to do. Shift's AI had the same crash physics as the player's car. Shift's AI actually RACED each other as aggressively as they raced YOU. So, enough already! These things CAN be done. Just apparently, not by PD...
Shift's game progression was logical and grind-free, but by no means a walk in the park, due to the AI. Shift had four Tiers of cars, that needed game progression to unlock, although a few were unlocked from the start (the 'Loaner' cars) so there was no griping from the ADD crowd. And, I remember at Shift's forum, I believe BECAUSE the game progression WAS logical and grind-free, and a few bones thrown to let noobs hoon around faster than they could control, there wasn't the incessant whining (or 'legitimate complaining', depending on your mood that day!) about how UNFAIR (sob!) it was that you couldn't drive every car in the game on Day 1. How weird, to find EA players more mature than GT's!
But GT5's grind is so well known, everybody KNOWS there is no way in hell OTHER than to cheat to get most of them.
Shift's rewards for online racing were equivalent to offline racing. If you wanted to buy almost the entire garage, you could do it just as easily by racing online than by racing the AI. Shift's online matchmaking meant you could still get a decent race without a posse of Friends online. Shift had REAL One-Design (Spec) racing. Everyone in the same car, same tune, and it being entirely skill at the wheel to decide the winner. Shift showed fastest lap at the end of the races, so if you didn't win, you might get some satisfaction of getting fastest lap (listen to F1 drivers if you don't think that matters to a real racer!).
Shift's racing SOUNDS are among the best in the industry. Not a vacuum cleaner in the bunch! Its cockpit and hood views put GT to shame... Oh yeah, there's greater DETAIL in a GT cockpit, but get up to speed, and your head is bouncing around so much, you can't see it! Shift, your vision didn't blur as much, the CAR did (just like what happens IRL). And Shift had a REAL 'hood cam', where you could judge apexes by seeing the car's corners, rather than the 'invisible car' cam, which is SO arcade! Oh, and each car, in Shift's hood cam (let alone cockpit view), the ACTUAL speedo and tach from the car was displayed, not some generic embarrassment that will burn-in to any plasma if played long enough.
From playing GT online enough, I can definitely say that there are JUST as many bashers, trashers and plain sociopaths playing GT than were ever on Shift! And, due to GT's unregulated, undirected online, it is a fractured and incoherent muddle of myriads of lobbies with fractionally different hp/kg and class requirements, making finding a lobby that works with YOUR cars (and their upgrades) FAR harder to do than in Shift. Choice (unlimited) is not always a good thing!
Look, I could go on all NIGHT about how just about everything about RACING in Shift 1 was better than GT5. I played it obsessively for about a year (until I was an idiot and started to believe the GT5 hype). If you have played it, D, what OTHER than the physics (graphics doesn't count - racing is more about the experience and immersion than polygon count) is better in GT5?
I'm sorry, but if GT5 is what passes for a 'racing' game from PD, give me EA any day! At least they don't go 'OK, we got the physics down, let's go out to lunch for the next four years!'
I think, unless SMS turn everything around they have shown us (remember, last time, EA had NO arcade racer, so Shift got nerfed into one - this time, they have HP, and SMS seem determined to take a crack at GT) that we will at least have an ALTERNATIVE to GT5 by April. It won't be until then that the PS3 users have any choice in the matter whatsoever.
But, IMO, Shift 1, other than the dismal physics (and wheel FFB issues), was even a year or more ago, a FAR better 'racing' game than GT5. Smaller car selection, sure, but what racing series has 1000 cars to choose from, anyway? Real racing, in the real world, puts up with FAR more limitations than any game... Shift 1 had a better real world track selection, and Shift 2's is quite spectacular compared to GT5.
Shift's AI were fun, and competitive, two things that GT5's AI completely lack. Why is this allowed such a degree of tolerance? I sure see little tolerance for poor AI from GT fans in any OTHER game! Shift's AI, you add an engine stage, THEY add an engine stage. Out-muscling your AI opponent was very difficult to do. Shift's AI had the same crash physics as the player's car. Shift's AI actually RACED each other as aggressively as they raced YOU. So, enough already! These things CAN be done. Just apparently, not by PD...
Shift's game progression was logical and grind-free, but by no means a walk in the park, due to the AI. Shift had four Tiers of cars, that needed game progression to unlock, although a few were unlocked from the start (the 'Loaner' cars) so there was no griping from the ADD crowd. And, I remember at Shift's forum, I believe BECAUSE the game progression WAS logical and grind-free, and a few bones thrown to let noobs hoon around faster than they could control, there wasn't the incessant whining (or 'legitimate complaining', depending on your mood that day!) about how UNFAIR (sob!) it was that you couldn't drive every car in the game on Day 1. How weird, to find EA players more mature than GT's!
But GT5's grind is so well known, everybody KNOWS there is no way in hell OTHER than to cheat to get most of them.
Shift's rewards for online racing were equivalent to offline racing. If you wanted to buy almost the entire garage, you could do it just as easily by racing online than by racing the AI. Shift's online matchmaking meant you could still get a decent race without a posse of Friends online. Shift had REAL One-Design (Spec) racing. Everyone in the same car, same tune, and it being entirely skill at the wheel to decide the winner. Shift showed fastest lap at the end of the races, so if you didn't win, you might get some satisfaction of getting fastest lap (listen to F1 drivers if you don't think that matters to a real racer!).
Shift's racing SOUNDS are among the best in the industry. Not a vacuum cleaner in the bunch! Its cockpit and hood views put GT to shame... Oh yeah, there's greater DETAIL in a GT cockpit, but get up to speed, and your head is bouncing around so much, you can't see it! Shift, your vision didn't blur as much, the CAR did (just like what happens IRL). And Shift had a REAL 'hood cam', where you could judge apexes by seeing the car's corners, rather than the 'invisible car' cam, which is SO arcade! Oh, and each car, in Shift's hood cam (let alone cockpit view), the ACTUAL speedo and tach from the car was displayed, not some generic embarrassment that will burn-in to any plasma if played long enough.
From playing GT online enough, I can definitely say that there are JUST as many bashers, trashers and plain sociopaths playing GT than were ever on Shift! And, due to GT's unregulated, undirected online, it is a fractured and incoherent muddle of myriads of lobbies with fractionally different hp/kg and class requirements, making finding a lobby that works with YOUR cars (and their upgrades) FAR harder to do than in Shift. Choice (unlimited) is not always a good thing!
Look, I could go on all NIGHT about how just about everything about RACING in Shift 1 was better than GT5. I played it obsessively for about a year (until I was an idiot and started to believe the GT5 hype). If you have played it, D, what OTHER than the physics (graphics doesn't count - racing is more about the experience and immersion than polygon count) is better in GT5?
I'm sorry, but if GT5 is what passes for a 'racing' game from PD, give me EA any day! At least they don't go 'OK, we got the physics down, let's go out to lunch for the next four years!'