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Junior Member
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ALPHA
I guess for some people the 5 second penalty was too much in GT4. Will TT see a Wet Tsukuba circuit, probably not!
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Has anybody checked out Gamespot’s TT movies? I’m on 56K, so I’ve yet to preview them.
Movies and Gamespot preview. |
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New Member
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Polyphony still have some work to do after seeing those videos....
Like mentioned earlier, the timing of the dude's left foot and the gearchanging isn't correct. I can't imagine the bike nuts who make the game can miss this. Also, like has been said before, it seems as though the rider's hands aren't on the handlebars. If you go to http://www.gameinformer.com/News/Media/Media.htm?CS_pid={EDA7792D-786F-4ADB-A1D6-B83AFACA8217} you can see a Honda CBR 600RR being ridden in cockpit mode. If you look closely you will see his hands on the bars but it seems as if he's holding the bar ends. This is pretty lame because no one can ride like that. In the same clip with the Honda you'll see the analogue rev counter working perfectly but the digital speedo isn't working at all. So if you want to know how fast you're going you have to check on the bottom right of the screen. If they have a working rev counter, why not a working speedo? In the first clip of the gameinformers site you see a Kawasaki ZX-10R on the Suzuka circuit. Is it me or is the sense of speed just absent? (In cockpit mode it isn't) It could be that they're riding the Japanese version of that bike which should be restricted. I'm probably *****ing at lot because I want the game to be perfect, so hopefully they'll get these glitches sorted so we can tear up the Nordschleife in STYLE!!
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New Member
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Yeah I read somewhere too that all the gauges would work. And there was a clip of a bike in cockpit view that had a analogue rev counter and analogue speedo and they both worked. Could be that on a bike with a digital speedo, it won't work. Anyway, we'll just have to wait and see.
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New Member
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I'd really like to see the handlebars deflecting in the correct direction during turns. I don't expect countersteering to be implemented for the DS2, but I would like to see the correct animations during the turns. To see a bike traveling at 40+ mph turning right with the handlebars defelcted to the right is just plain goofy.
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New Member
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Have to say my first impressions are, well first of all we need to see someone with a bit of skill playing this game!!
Secondly the CBRR didn't sound too bad but they got to realise when you are on the bike the best noise ain't exhaust but the induction roar! Will wait till someone good has a go till i draw conclusions tho i agree the synching is out but that may be visual/audio lag on the net |
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GTP Enthusiast
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The official japanese site has been updated, with some new pics of the bikes and three new videos :
A lap on Autumn Mini : http://www.playstation.jp/scej/title...se01/movie.swf A lap on Suzuka : http://www.playstation.jp/scej/title...se02/movie.swf A lap on Tsukuba : http://www.playstation.jp/scej/title...se03/movie.swf |
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VV
The official japanese site has been updated, with some new pics of the bikes and three new videos :
A lap on Autumn Mini : http://www.playstation.jp/scej/title...se01/movie.swf A lap on Suzuka : http://www.playstation.jp/scej/title...se02/movie.swf A lap on Tsukuba : http://www.playstation.jp/scej/title...se03/movie.swf [edit] ![]() [edit 2] I’m a little disappointed that the NC30 (Tsukuba vid) doesn’t have a distinctive V4 sound.
Last edited by Samberto; Dec 26 2005 at 2:37 AM..
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New Member
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Ah finally, it's good to see someone with some skill riding!
But for the people who've played the MotoGP series on the PS2: when you turn 'simulation' on, the bike will highside when try to accelerate too soon too hard out of a corner. But in that clip on the official site with the red R1, the guy can do just that without anything happening at all. The rear wheel stays perfectly in line. I don't ride a bike, but for the guys here who ride/race sportsbikes: the MotoGP bikes have lots of power and I can easily see this happening but is it the same with stock sportsbikes? Is it possible to accelerate out of the corner full throttle without having the rearwheel drift a bit? I mean you need to be delicate on the throttle otherwise you'll lose the rear, right? Just wondering, and merry christmas to all of you
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Fireblade
Ah finally, it's good to see someone with some skill riding!
But for the people who've played the MotoGP series on the PS2: when you turn 'simulation' on, the bike will highside when try to accelerate too soon too hard out of a corner. But in that clip on the official site with the red R1, the guy can do just that without anything happening at all. The rear wheel stays perfectly in line. I don't ride a bike, but for the guys here who ride/race sportsbikes: the MotoGP bikes have lots of power and I can easily see this happening but is it the same with stock sportsbikes? Is it possible to accelerate out of the corner full throttle without having the rearwheel drift a bit? I mean you need to be delicate on the throttle otherwise you'll lose the rear, right?
Last edited by Samberto; Dec 26 2005 at 5:28 PM..
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New Member
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Yeah, kinda guessed that 172 bhp can do that to your rubber!
Let's hope that they've included a simulation tyre option, and also made the overall package more realistic by the time it hits the stores. But like you said, it's still in its development phase. With any luck...ahem... some of those Polyphony guys browse this forum and solve the issues!
Last edited by Fireblade; Dec 27 2005 at 6:58 PM..
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Junior Member
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I cant help but cringe when i see the bars move.
I hope they at least get that fixed before release. of all the details they got how could they miss countersteering. the R1 in that vid actually sounded pretty much like a real R1 so they are getting better with that |
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