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New York, U.S.A |
Feb 12 2011, 3:59 PM
#1
XxOnLySBz4mExX
$NE@K3R H3@D/Diamond Mem.
Can someone enlighten me as to what "Performance Points" are?
And I'm sure I'm not the only person wondering what "Performance Points" are . . . I hear that they were in GT5 Prologue and that they may be in the next update on Feburary 18, 2011. I never played GT5 Prologue, only GT4 and GT5. Thanks in advance.
Last edited by XxOnLySBz4mExX; Feb 12 2011 at 9:42 PM.
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United Kingdom |
Feb 12 2011, 4:01 PM
#2
dabest2500
Diamond Member
Cars get performance points based on weight, tyres and BHP.
This can be used to restrict races so that cars with 700 PP or less race together etc. |
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Feb 12 2011, 4:05 PM
#3
the Interceptor
Diamond Member
Case in point: you can use a car with a lot of hp, but the game requires of you to make it heavy (you were able to change the weight in Prologue). Or you use a light car, but then you must make it have little hp. Or you use more downforce, which in turn limits horsepower and/or requires a specific amount of weight.
In Prologue, you had a set limit and were able to tune your car via the quick-tuning-menu as close as possible to said limit. There were different ways to approach the problem by tuning the car in specific ways, but the limit made sure the field remained competitive. |
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I think this is the wrong place for it? I haven't seen PP anywhere in GT5.
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Manchester, England |
Feb 12 2011, 4:37 PM
#5
BigYoSpeck
Melon Farmer
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England |
If this is true, it would be a excellent addition, should complement leaderboards as well. It worked well with gt5 prologue.
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Michigan |
this would be good for future seasonal events
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Australia |
I would love there to be perfomance points for online in the next update, Had some of the best races of my life in GT5P with a variety of different cars all in close parity. Was an excellent system.
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Australia |
You know. I dont think I have read a single post by you where you actually contributed to the topic in any way whatsoever other than to sound like a stuck up little douche telling somebody they are posting in the wrong area, Then usually being very quickly shut down by somebody else proving the relevence of the post.
Re: PP. It is great to see they are making a return. A racing game without even reccomendations of limitations is very difficult to enjoy. It will greatly help focus online play and make the experience feel a little more refined than the beta like feel it has now.
Last edited by -=DV=-; Feb 12 2011 at 6:22 PM.
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Austin TX USA |
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Manchester, England |
Feb 12 2011, 6:33 PM
#11
BigYoSpeck
Melon Farmer
If you guys make the effort to follow the link in the OP you could see this |
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Portugal |
Feb 12 2011, 6:36 PM
#12
FRED SIMÕES
GTP Fanatic
So the tires are also limited, right?
Like the use of soft tires? |
Manchester, England |
Feb 12 2011, 6:42 PM
#13
BigYoSpeck
Melon Farmer
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Portugal |
Feb 12 2011, 6:46 PM
#14
FRED SIMÕES
GTP Fanatic
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Tampa/FL/USA |
I thing it's great if they have it as another option. I like the whole point system but once people figure out the best car for let's say a 700p race you'll only see 1 or 2 cars being raced. Idk maybe it will be diff than prologue but I doubt it. It's like how forza 2 had it. All you would see is S7's.
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norristown/pa/U.S. |
I hope the points system isn't in the next update. I didn`t like it in prologue because they tried to copy the formula from Turn 10 and the Forza series, but what they lack is an abundance of tuning options to make the PP system relevent. In forza you could fine tune your car to be a handling beast, or a high HP monster, or somewhere in between. With GT5 it's very generic.
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Manchester, England |
Feb 12 2011, 7:45 PM
#17
BigYoSpeck
Melon Farmer
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Humboldt / CA / USA |
The return of the PP is good news, but I hope you can still set up races with a set tire. Thats one aspect i never liked, with different tires people have different braking distances and cornering speeds which can work sometimes but other times it just ends in accident riddled races.
I would love it if the PP system works along with horsepower, weight, and tire restrictions so we can setup races that are unique, to be able to exclude certain cars with the settings. |
Toronto |
Feb 12 2011, 8:54 PM
#19
Protoform_X
Junior Member
Thanks for clearing this up. I never played GT5P.
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But the thing is, PP is better in that regard than the current system. HP and weight encourages game breaking cars because it ignores 75% of a car's performance.
I've been to a few low hp races online, ~300 hp class. Every so often you get a guy who shows up in a completely legal Rally car or GT300. If the host couldn't kick, it would be a disaster. Also, even harder to regulate are tunes like aero, suspension, and transmission. GT5 sees a stock car in equal light compared to a race suspension, adjustable transmission, racing fly wheel, front+rear wing car. We're lucky (though, more unlucky) that GT does not accurately capture cars like the Viper ACR or Saleen S7 because they would always win in their power class. Those two cars were popular in Forza yeah, but they weren't the only options. Also note that GT5 will (hopefully) let the host pick PP, so you won't get people aiming for 800PP, because everything from 1-1000 would be used online.
Hopefully PP will also allow the cars with odd stats, like the Elise, to more freely enter online. To have a good race in the current system, you need to limit HP and weight. But this often means that Elise like cars can't compete because they are either too light or not powerful enough. PP should let them fit in more easily. |
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