- 2,979
- Greensboro/NC/U
- jarod336/GTP_torque
- Paperorplastic/ manherollen
Adaptive Tessellation,What it is.
What it does, And how it will drastically change the current generation visuals of Gran Turismo, bring the current gen next gen.
Basically, take a high quality GT5 model in Photo travel LOD, now smooth out all the edges, add very soft shadows, you now have a car that looks like a next gen title rather then a PS3 title, This is what Adaptive Tessellation will do, and GT6 will benefit from it greatly,it's an incredible piece of technology.
Here is basically what it does.
Meaning cars, can, and probably will look next gen in the final build, but honestly so far i have noticed cars have very smooth edges around the bodies, lights and wheel/rim this is most likely the tessellation at work,even smoother than photo mode or photo travel from GT5.
I just want to know, how PD managed to get tessellation working on a current gen console.
What it does, And how it will drastically change the current generation visuals of Gran Turismo, bring the current gen next gen.
Basically, take a high quality GT5 model in Photo travel LOD, now smooth out all the edges, add very soft shadows, you now have a car that looks like a next gen title rather then a PS3 title, This is what Adaptive Tessellation will do, and GT6 will benefit from it greatly,it's an incredible piece of technology.
Here is basically what it does.
Meaning cars, can, and probably will look next gen in the final build, but honestly so far i have noticed cars have very smooth edges around the bodies, lights and wheel/rim this is most likely the tessellation at work,even smoother than photo mode or photo travel from GT5.
I just want to know, how PD managed to get tessellation working on a current gen console.
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