- 1,390
- <--- This place
- CHALLENGER1ON1
Here's my hypothesis: Polyphony Digital already found their new sound recording company and asked them to create a grumbly, badass Boxer sound for the Viziv. Of course, I could be very wrong.
For a car that doesn't exist.Because they recorded an engine instead of a hoover.
What guy? It was a long time ago since I've watched Police Academy.They hired that guy from Police Academy.
What guy? It was a long time ago since I've watched Police Academy.
Apparently not many people around here are reading your musings on the various sound threadsThe Viziv doesn't use recordings.
It uses the same method that the Red Bull and Senna cars use.
PD call that method AES.
The Viziv uses a slightly different version from the other cars, which is why it's more expressive.
They should use this more often, because so far it's working great.The Viziv doesn't use recordings.
It uses the same method that the Red Bull and Senna cars use.
PD call that method AES.
The Viziv uses a slightly different version from the other cars, which is why it's more expressive.
The problem is that without intake sound, the raw exhaust sounds would not work very well. That's why the sounds they have used are overblown slightly.They should use this more often, because so far it's working great.
It's an apparently tricky concept; not many people really analyse what makes engine sounds sound like engine sounds, and so the possibilities evade them. I struggle to explain it in a way that doesn't result in glazed eyes and dribble.Apparently not many people around here are reading your musings on the various sound threads
Jones, sgt. Larvell JonesWhat guy? It was a long time ago since I've watched Police Academy.
I agree. The cockpit sound in particular, I find it too muffled.Not to be sceptic but they're still not good enough...
Nope. This was planned from the start.Probably this is the first evidence of new sound engineers from PD working together to record a new and satisfying sound.
That has nothing expressly to do with the Subaru, which actually doesn't sound as bad in the cockpit view; that's because the cockpit sound overhaul is designed for AES, not the existing samples.I agree. The cockpit sound in particular, I find it too muffled.
I read your previous posts but I still don't understand what AES means. Can you explain it to me? (If don't want to waste your time explaining it it's ok, I understand)That has nothing expressly to do with the Subaru, which actually doesn't sound as bad in the cockpit view; that's because the cockpit sound overhaul is designed for AES, not the existing samples.
A new system that allows the game to generate sounds according to each machine's engine and exhaust characteristics. The main distinguishing characteristic about it is that it doesn't require PD to go out and chase down cars to record.I read your previous posts but I still don't understand what AES means. Can you explain it to me? (If don't want to waste your time explaining it it's ok, I understand)
But if they don't record the cars, how do they know what sound they make?A new system that allows the game to generate sounds according to each machine's engine and exhaust characteristics. The main distinguishing characteristic about it is that it doesn't require PD to go out and chase down cars to record.
They don't, the game knows or something like that. I'm quite perplexed on how exactly this works myself buy I'm going off of @Griffith500 's explanation of how it works and why it's better.But if they don't record the cars, how do they know what sound they make?
Thanks, now I understand! Last personal question: do you think that all the new cars that will be added to GT6 will use this technology?The idea is that you provide data about the engine configuration and its state of tune, and the synthesiser does most of the rest to produce the base sound. From there, you specify the exhaust and intake configuration, etc. and tweak the silencing attributes using real world characteristics such as lengths and diameters of tubes etc.
It is best to refer to recordings in order to fine tune the bits that were approximated, because you can't rely on a 1:1 physical model due to the computational cost. So recordings are still necessary for reference, for stock sounds especially.
Where this system comes into its own is in its inherent ability to reproduce changes in sound according to physical changes made to the engine - because it is physically based in the first place. That means there are theoretically limitless variations to the sounds, within the bounds of the physical changes that can be made in the game. So, cam changes, exhaust and intake changes etc. mainly.
The trouble is, PD can't let us change everything. They'll have to provide an interface for whatever customisation they choose to expose, or else sick to the presets approach.
The method was in the game at launch, with the X2010 / X2011 cars, and only a few of the cars added use the method. So I think the coverage will continue to be patchy according to whether or not PD think they can make it work for a particular car.Thanks, now I understand! Last personal question: do you think that all the new cars that will be added to GT6 will use this technology?
P.S. Sorry for my English