+1. I'm going to have to dig it out & do a few laps around Road Atlanta in the 911 GT1.Viper Racing is kind of limited compared to games of these days, though, and it has a terrible interface/menu system (though the paint editor was a fairly powerful system). I always found the way it modeled downforce to be weird, as well.
I personally prefer Sports Car GT for old school sim racing.
Good list, though I've heard that World Racing 2 wasn't as good as the original, Mercedes Benz World Racing. I don't know myself, since I've only played MBWR.World Racing 2 - http://www.bhmotorsports.com/WR2
Evolution GT - http://www.bhmotorsports.com/EGT (better on pc than console)
Cross Racing Championship - http://www.bhmotorsports.com/CRC (if you dont mind no real cars)
Sports car GT - http://www.bhmotorsports.com/SCGT (if you havnt already)
And again, Race 07, bloody fantastic racing. http://www.bhmotorsports.com/RACE07
Then you have the entire Need For Speed Series, from II up to High Stakes. In which III is the best.What about any Project Gotham style racers? Half sim-half arcade full fun! Oh, and real cars are preferred.
LOL! That's why it's called demo.Ultimate quetsion: whats free?! lmao
I used to play the LFS demo, but i just hated the fact that i was not able to play with the other 042 570927405427 cars they had to offor, or the other bunch of tracks!
GPL, hands down, no questions asked
As in, it was the best when it first came out, but has since been outclassed multiple times and is difficult to get working properly?says the newb. thats like saying the NES is the best console ever.
What about any Project Gotham style racers? Half sim-half arcade full fun! Oh, and real cars are preferred.
What about any Project Gotham style racers? Half sim-half arcade full fun! Oh, and real cars are preferred.
I love the game, but if Outrun 2006 was half-sim than Tokyo Xtreme Racer would be the next Live for Speed.OutRun2006: Coast 2 Coast
Maybe he was thinking of the fact that the game's drifting technique is rather accurate, even if the drifting itself and cornering speeds are hopelessly exaggerated. Technique-wise, Outrun 2/2006's drifting is more accurate than the vast majority of racing games. You really get that feeling on the arcade versions.I love the game, but if Outrun 2006 was half-sim than Tokyo Xtreme Racer would be the next Live for Speed.
What, you mean the blip the throttle and slide bit? I would agree, but it is too obvious that the game used the corners themselves to turn rather than the actual car motions. Try and slide the rear out on a straight bit and all you will do is drive straight off the road, but do it in a turn and you can pull off a quarter mile drift of win. Ridge Racer (R4 in particular) did it better, in my opinion. Similar idea, but the game doesn't use the turns to drift so much as it used the steering input to do so.Technique-wise, Outrun 2/2006's drifting is more accurate than the vast majority of racing games.
It's not just the blipping the throttle part I'm thinking of (you can also tap the brake or do shift-lock when using manual). It's the way the game has you hold and control the slide with your countersteer, the way the game rewards perfect countersteer technique with a smooth exit from the drift (and punishes poor countersteer technique with some fishtailing), and the way the game lets you transition from one drift to another.What, you mean the blip the throttle and slide bit? I would agree, but it is too obvious that the game used the corners themselves to turn rather than the actual car motions. Try and slide the rear out on a straight bit and all you will do is drive straight off the road, but do it in a turn and you can pull off a quarter mile drift of win.
R4 is a bit better, but the drifting in every other Ridge Racer "uses the corner" even more than OutRun does. The difference is that while OutRun lets you countersteer and adjust your lane position mid-drift, once you go into "drift mode" in Ridge Racer the only thing the steering does is affect the rotation (literally, like from an axis in the middle) of your car. Thus the reason why I think OutRun is more believable.Ridge Racer (R4 in particular) did it better, in my opinion. Similar idea, but the game doesn't use the turns to drift so much as it used the steering input to do so.
Oh, that bit? I would be inclined to agree then, but I still wouldn't call the game anything remotely like a half-sim.It's the way the game has you hold and control the slide with your countersteer, the way the game rewards perfect countersteer technique with a smooth exit from the drift (and punishes poor countersteer technique with some fishtailing), and the way the game lets you transition from one drift to another.
I dunno about that. While Ridge Racer does have the problem that initiating a slide on a straight road leads to no direction change until a corner, it is pretty hard to even get your car to turn at all (much less slide) on a straight section in Outrun 2. I think Ridge Racer may be more obvious in its application simply because of its drift physics, but I don't think Outrun is any better in this regard.R4 is a bit better, but the drifting in every other Ridge Racer "uses the corner" even more than OutRun does.
It looks really cool, though, and it went away after RRR when they tightened up the controls (try it in R4, or even Rage Racer, for that matter, and you die).In Ridge Racer, you can successfully drift around a right-hand hairpin while rotating counterclockwise. There's nothing remotely realistic about that.
I don't remember if I ever got it to work in R4, but it works in every game after it.It looks really cool, though, and it went away after RRR when they tightened up the controls (try it in R4, or even Rage Racer, for that matter, and you die).
Ridge Racer Turbo Mode disc: Doing a 360 while going straight at 140 MPH and not deviating from your path at all. Makes for awesome replays.
Maybe he was thinking of the fact that the game's drifting technique is rather accurate, even if the drifting itself and cornering speeds are hopelessly exaggerated. Technique-wise, Outrun 2/2006's drifting is more accurate than the vast majority of racing games. You really get that feeling on the arcade versions.
I never thought I'd meet someone who thinks of Daytona USA in the same light -- that game's engine had some impressive realistic touches, particularly for its day. When explaining Daytona USA's drifting to someone who has never taken the time to get the hang of it, I often describe it as a "primitive" version of OutRun 2.You could actually consider OR2 the successor to Daytona USA proper, since it shares the same kind of deep drifting physics as that game.
I lol'd. OutRun 2006 is great, but the PC version is an unreliable and poorly-programmed mess that didn't really deserve any recognition.It is a damn shame OR2:C2C did not get the recognition it deserved on...the PC, where I'd bet not even 500 copies were sold.
I've been playing arcade racers for as long as I can remember, and for the last three years I've been working with them. The actual arcade machines, that is.Anyway props to both of you for your posts and insight. I'm very glad there's still a few people like you who acknowledges good arcade racers when they 'em
I've got both, but I'm more into GTR2 these days. I've still to re-install Rfactor after my recent PC upgrade.Rfactor or GTL?
I wouldnt mind catching up with some GTP'ers and having a quick race or practise session..
GT Legendswhat is GTL? gran turismo legends or you mean grand prix legends
does anybody play
Rfactor or GTL?
I wouldnt mind catching up with some GTP'ers and having a quick race or practise session..