- 11,165
- Arizona
- SpankifiedHiDef
QUALIFYING ROOM
TOP 16 COMP ROOM
IF I AM NOT IN MY LOUNGE DO NOT ENTER UNTIL I AM, NO EXCUSES!!!
Reverse entries are banned! If caught you will be penalized with a instant DQ for that round and 10 championship points! DONT DO IT!
HP: 700
Tires: Comfort Hard
Grip: Real
Tire Wear: Fast
Drivetrain: Front Engine, Rear Wheel Drive. Chassis swapped (hybrid) cars are okay. I.e. Subaru Impreza that is RWD. Noexotics i.e LFA, SLR, etc. Vehicle budget price $80,000. No concept vehicle for these vehicles are that, concepts, none production. AND PLEASE REMEMBER NO RACE CAR CHASSIS OR OVER 700HP.
DRIFT BASH consists of 7 scheduled events, drivers will be allowed to change their cars after each round if needed. Drivers compete in a single elimination Top 8 bracket. Drivers individually compete head-to-head against other competitors in single elimination runs on the designated course. Competitors progress through a competition bracket and are awarded points towards the season championship. Head to head Runs are judged and scored based on a number of pre-determined criteria where the higher scoring entrant moves on to the next level of the bracket. Points are awarded based on finishing order and cumulative season points will determine the championship order.
Must be registered to enter the series.
Judges will be asked to volunteer their time when event day begins.
Qualifying will be held on Sundays. Room will open at 11AM EST and will last until 12:30pm EST. Once you enter the track and make your way to the line I will say "GO" Once i say go, you will start and the judging will begin. You will get 2 runs. Each of the 2 qualifying runs will be judged on (3) criteria's : Line, Angle, and Overall Impression. These will be judged by at least 2 judges. EAch judge will give their score best of 75 points. Both the scores will be added and divided for the average score, this will be your score for that run. Whichever run has the highest score will be your score for that round.
Line is the ideal path a vehicle must take on course and is marked by Inner Clipping Points, Outer Clipping Points, and Transition Zones. Inner Clipping Point are reference points on the course where the vehicle's front bumper should come as close as possible to the reference point. Outer Clipping Points are also reference points and scored by determining how close the corner of the vehicle's rear bumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift. Scoring will be based on the execution of the transition. The drift line will be given during the drivers' meeting.
Angle measures the angle of the coming into, going through, and coming out of the corner.
Overall Impression is the general feel of the pass and how well the other three criteria were executed through the entirety of the lap. This is the most subjective criteria and judges will look for the most "excitement" that the driver can bring.
Drivers should be able to demonstrate full control of the car at all time. All drivers start with 30 points and receive deductions through the run if they fail to meet the guidelines set by the judge(s).
- 1 tire off is a strike against you
- 2 tires off is a strike against you
- 3 tires off is a 0 run
- Spinning is a 0
- Major corrections is a 0
There will be an half-hour pre-event practicing. You will be given a 5 minute warning when practice is over to exit the track, failing to do so within the 5 minutes will result in a DNF from the event. You are all expected to be there by comp begins, If you are late (before you run, which could be first) you will get a DNF and your opponent (if there) will move on the next stage. Tire wear will be on, this means if you are up for a OMT you will be allowed to exit track (back to pits) and get back on track to reset your tires. IRL they get 5 minutes for new tires so you will get 15 seconds Then warm them up and get back to the line.
Spinouts:
Anytime a driver spins out or experiences major under-steer during a run, a 0 score will be awarded. Off Course Unless otherwise specified during the judging meetings, if at any time 3 tires or more are off course during a run, the driver will be given a score of 0.
Clipping Points:
All clipping points will be sorted on track layout. Anytime an Inner Clipping Point is hit, the vehicle will be considered to be off course, and points will either be deducted, or the driver will be scored a 0, depending on the severity of the hit. Hitting an Outer Clipping Point with anything other than the driver's rear bumper will be counted as 3 tires off course and will be scored a 0. (i.e. hitting the line with the rear tire, door, etc.) Slight contact with a wall in the Outer Clipping Zone will not result in a point deduction if the hit does not disturb or affect the course of the drivers run. This means no major corrections were needed after the hit and the driver was still able to maintain good line, speed, and angle. If the hit occurs at any other point on track other than the marked Outer Clipping Zones points may be deducted. If a spin or major under steer results from contact with an Outer Clipping Zone an automatic score of 0 will be given.
Tandem Elimination Rounds:
Tandem rounds are based on two (2) runs, in Head-to-Head format, with competitors paired up based on seeding position. The higher qualifier will lead the first run and the second led by the lower qualifier.The critical success factor is for the lead car to be able to run the course without error while being pressured by the following car. The following car is attempting to out drive the lead car. Driver consistency during a tandem battles is critical.
Lead Car:
The lead car must be able to clear the course without making any errors due to distraction or pressure by the following car trailing close behind.
Following Car:
The following car needs to run the same basic line as the lead car but may also take a higher line in order to pressure the lead driver. Taking a lower line than the lead car will result in a loss of advantage. If the lead car is off line, then the following car will gain advantage points by staying on the correct line. The following car should keep as close to the lead car as possible to gain the advantage.
Passing:
Passing is NOT encouraged during tandem battles. Passing is only allowed if the lead car fumbles, is well off line, or loses drift. Passing must be executed in a safe and professional manner. A safe pass is one that is done in such a way that the car being passed does not lose any speed after the pass is complete. Passing must be done while in drift, without interrupting the line of the car being passed and in the proper line. If a pass results in contact, the passing car may be penalized.
Collisions:
In the event of contact between two cars during a tandem battle, the driver at fault will lose advantage points. Incidental contact is allowed, but not encouraged. If possible, drivers are required to complete the entire course while maintaining drift, even if the other driver crashes, hits, spins, stalls, or is not able to complete the run. Drivers are always being judged as long as they are on course.
The criteria for judging are as follows; Line, Angle, Overall Impression.
Line:
The drift line is defined as the ideal path a vehicle must take on course and is marked by inner clipping points, outer clipping points, and transition zones. Inner Clipping Point are reference points on the course where the vehicles front bumper should come as close as possible to the reference point. Outer Clipping Points are reference points are scored by determining how close the corner of the vehicle’s rearbumper comes to the point. Transition Zones are areas on track where the direction of the line changes and vehicles must change the direction of their drift. Scoring will be based on the execution of the transition. The drift line will be given when track layout is posted.
Angle:
The maximum angle at which a driver can maintain control of their vehicle without sacrificing speed.
Overall Impression:
Overall Impression is the most subjective part of the drivers runs. Overall Impression is just what it sounds like: The drivers overall ability to take the specific judging criteria and display itin the most personal way each driver can. That is the essence of style. Examples include drifting line and proximity to barriers/obstacles.
You are only allowed to choose two cars. A main car and a back up, you are no longer allowed to change after first round. Sorry.
https://docs.google.com/forms/d/1eV757IW29wtU1yAhyHqxD-ogbfNEbw2AVKDePLXHTfo/viewform
**All judging information has been borrowed from the Formula Drift website, I do not own any of this information.
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