Not at all. There is an increasing trend towards serious themes and genuine storytelling in games these days. Audiences want to get invested in characters and worlds, and in order to do that, game developers need something more sophisticated than "kill all of these Nazis/Russians/terrorists/bunny rabbits and go into the next room". FAR CRY 3 and 4 represent that kind of storytelling. Vaas and Pagan Min represent absolute power and the worst of human nature in an environment where there is no societal limitation. You can overthrow or destroy that evil, but the question the games pose is what the cost of that is. The player, as Jason, can wage a brutal and bloody one-man war on Vaas and his cohort, but in doing so, he can potentially become as great an evil - if not worse - as Vaas.