Q:
WHAT HAS BEEN DONE TO ADDRESS GRID 2'S ONLINE RAMFEST & DIRTY PLAYERS?
A:
Impact Ratings
These are still in GRID Autosport but we’ve made a few changes. In particular they now change over a larger number of races. As a result you won’t see the less rapid fluctuation in the rating that you did in GRID 2.
Drive Clean Award
There is a much better incentive for clean racing in GRID Autosport than it was in GRID 2. With buying and selling cars occurring with greater frequency in Autosport you’ll certainly want that money.
Impact Collisions
A collision between a player with a bad rating and a player with a good rating will affect the player with the bad rating more.
Penalty Ghosting
While under a penalty a player will find themselves ghosted. This should stop anyone from getting a penalty in order to hold up the traffic behind them. In short it stops them using their car as a blockade.
Collision Weightings
These have been fine tuned to make it much harder to take someone out, we’ll go on record to say it’s the most well refined it’s ever been.
Stationary on-track
Parking yourself on the track without moving will get you disqualified, do it repeatedly and you’ll be automatically removed from the session.
Kick-Rejoin
If you kick a troublemaker from a lobby they will not be able to rejoin.
Custom Cup (Custom playlists) Search
We’ve vastly improved the Custom Cup search functionality, to allow players to find sessions that suit their tastes better. If you want to race without collisions or damage, this will be much easier to find compared to GRID 2.
Full Damage
This is set to on as default in GRID Autosport, including official playlists. If you ram someone, chances are you’ll take yourself out of the race. With the mechanical damage system in play you won’t be able to abuse your car continuously.
Damage Done Costs $$$
You have to pay for damage done to cars, players that don’t race cleanly will find their progress hampered because they are always having to pay for repairs. More on this in the coming weeks.
Damage Model
The new damage model definitely helps, cars are stable and planted on the tarmac, it’s not like GRID 2 where cars drifted at incredible speeds all the time, and the slightest knock would send them out of control.
The Tracks
The focus on circuits means that there are proper run-offs, instead of road-side cliffs and trees that would send the cars rolling across the track like in GRID 2.
We'll be talking multiplayer in May, we'll of course go into much more detail then