- 63
- givmedew
Hi, My first time posting a tune on any site been playing the franchise since gt2. So anyways what I would like to find out if anyone can get a better tune for this car on Indy!
I just broke 39 seconds with a 38.990
OH and this is with a dual shock controller and ALL aids except abs of (abs wouldnt help anyways but no abs on a dualshock is stupid)
These are the settings
ALL Available MODS w/ SOFT Racing Tires
1040HP
Aerodynamic Adjustment
53/72
Gear Ratio
Top Speed "267"
Diff
IT: 10
AS: 40
BS: 20
Suspension
Ride Height 0/0
Spring Rate 14.8/15.8
Extension 10/10
Compression 8/8
Anti-Roll 6/7
Wheel Alignment
Camber 3.0/1.6
Toe Angle 0.00/0.13 (WOULD NOT RECOMMEND ON ANYTHING BUT OVAL TRACK)
Ok Now for the most important part of the build. The WHY to many builds miss this and I have seen some ridiculous builds including one for a Lambo that just made the car horrible.
Downforce (biggest player I think): It is just enough down force the turning in will slow the car down enough to make it through the turn. It requires perfect timing on the turn in or you are hitting the grass or the wall usually the second will accompany the first.
Alignment: I think the most notable thing in alignment is the change to the camber angle. I immediately noticed the car was easier to get around the turn and more forgiving I think that the word forgiving is important on an oval track with a dual shock controller.
Suspension: I think the most important change is the Anti Roll Bars the change is minute however if anything stiffening up the rear more than the front can reduce oversteer. I don't think setting the front to 7 would have a noticeable disadvantage however its not worth taking the risk.
Now this is a work in progress to me and I would love some help. Now I have been doing the testing during an actual race since its worth 70,000cr the problem is the first and last lap do not count.
SO PLEASE don't think for any reason that your last lap counts because it should be nearly half a second faster depending on where you lap the Vertigo Race Car.
That said lemme know if anyone finds an improvements that would make this faster around the track on a dualshock of course. If this was a wheel I would lower the downforce a lil just enough so you have to come off the accelerator just a bit and time your turn ins perfect.
I just broke 39 seconds with a 38.990
OH and this is with a dual shock controller and ALL aids except abs of (abs wouldnt help anyways but no abs on a dualshock is stupid)
These are the settings
ALL Available MODS w/ SOFT Racing Tires
1040HP
Aerodynamic Adjustment
53/72
Gear Ratio
Top Speed "267"
Diff
IT: 10
AS: 40
BS: 20
Suspension
Ride Height 0/0
Spring Rate 14.8/15.8
Extension 10/10
Compression 8/8
Anti-Roll 6/7
Wheel Alignment
Camber 3.0/1.6
Toe Angle 0.00/0.13 (WOULD NOT RECOMMEND ON ANYTHING BUT OVAL TRACK)
Ok Now for the most important part of the build. The WHY to many builds miss this and I have seen some ridiculous builds including one for a Lambo that just made the car horrible.
Downforce (biggest player I think): It is just enough down force the turning in will slow the car down enough to make it through the turn. It requires perfect timing on the turn in or you are hitting the grass or the wall usually the second will accompany the first.
Alignment: I think the most notable thing in alignment is the change to the camber angle. I immediately noticed the car was easier to get around the turn and more forgiving I think that the word forgiving is important on an oval track with a dual shock controller.
Suspension: I think the most important change is the Anti Roll Bars the change is minute however if anything stiffening up the rear more than the front can reduce oversteer. I don't think setting the front to 7 would have a noticeable disadvantage however its not worth taking the risk.
Now this is a work in progress to me and I would love some help. Now I have been doing the testing during an actual race since its worth 70,000cr the problem is the first and last lap do not count.
SO PLEASE don't think for any reason that your last lap counts because it should be nearly half a second faster depending on where you lap the Vertigo Race Car.
That said lemme know if anyone finds an improvements that would make this faster around the track on a dualshock of course. If this was a wheel I would lower the downforce a lil just enough so you have to come off the accelerator just a bit and time your turn ins perfect.