Former president of Sony Interactive Entertainment Worldwide Studios, Shuhei Yoshida, has shared a fascinating story offering a rare glimpse into the early development challenges of the very first Gran Turismo title.
GTPlanet Twitter follower jef722 sent me a link to a recent article posted by EDGE Online, and I found its perspective and approach incredibly refreshing. EDGE argues that Yamauchi’s creation is much more than just a racing game – it’s a classic Japanese RPG, played out in hundreds or even thousands of races: