Guys, here is version v1.0 of Fuel slosh (my Realistic Tank Fuel mod) which is now handled by this guy, who took care of the hard calculation work with his AI.
Thanks for the help Tonupboy.
Link to Overtake:
Fuel Slosh | OverTake.gg (sorry for redirecting but, im not the owner for archives, fair use)
It's fully released, with realistic liquid calculation, density, viscosity, mass movement, and a long etc...
Here’s a quick How to Use:
1. If the car has: data.acd, you need to unpack it first.
2. Choose this folder: 02_PLAYER_ONLY_DEBUG
3. Copy:
script.lua; script_fuel_slosh.lua into the car’s data folder.
·How to change the tank type:
1. Inside the car.ini of the car: add or modify
[FUEL_EXT]
TANK_TYPE=FOAM
·Accepted values according to README:
TANK_TYPE=AUTO - when you don't know what the actual tank was like.
TANK_TYPE=FREE - old tank, classic cars, old street cars, muscle cars.
TANK_TYPE=BAFFLED - GT, touring race cars.
TANK_TYPE=BLADDER - race cars with fuel cell.
TANK_TYPE=FOAM - prototypes, modern GT, highly tuned cars.
·The only exception for AUTO is that it must follow this structure:
[FUEL_EXT]
YEAR=1985 <- the year is almost mandatory
TANK_TYPE=AUTO
Last tip:
Modern street car -> AUTO + real YEAR
Classic car -> AUTO + real YEAR
70-90 race car -> BAFFLED
Modern GT -> BLADDER or FOAM
I have no idea -> AUTO
The only possible crash I see is if they have a car that already has the script.lua in data and it conflicts with this one. That they are not compatible. This happens in most car mods.
I will investigate it and give a report to the guy from the project.