car: https://modsfire.com/iPgz87a45Q42jtp
deleted my other 2 uploads and put all skins in 1 pack.
many skin fixes including a colour change to some skins (the blue was to dark before)
plus 2 VLN skins added
to much to list.
to instal: drag and drop
i have removed the rear splitter for my skins (on some) as there was not one in real life, i have included a data folder purely for the flame positioning no other changes.
i have included a main extension folder aswell due to changing the values on the front headlights slightly, i also removed this bit of code if you want to add it back in copy and paste the code below back into the extension folder, personally it makes the colours look washed out and pastel like for me so i removed it but you can do what you wish.
This bit of code goes under ########PBR#########, just incase you didn't know.
[Material_CarPaint_Metallic]
CarPaintMaterial = bmw_m3_gtr_paint
FresnelMax = 1.5
FresnelC = 0.1
BrightnessAdjustment = 0.8 ; compensates for ambient specular
ColoredSpecular = 0.5
AmbientSpecular = 0.5
AmbientSpecularEXP = 0.8
ClearCoatThickness = 0.06
deleted my other 2 uploads and put all skins in 1 pack.
many skin fixes including a colour change to some skins (the blue was to dark before)
plus 2 VLN skins added
to much to list.
to instal: drag and drop
i have removed the rear splitter for my skins (on some) as there was not one in real life, i have included a data folder purely for the flame positioning no other changes.
i have included a main extension folder aswell due to changing the values on the front headlights slightly, i also removed this bit of code if you want to add it back in copy and paste the code below back into the extension folder, personally it makes the colours look washed out and pastel like for me so i removed it but you can do what you wish.
This bit of code goes under ########PBR#########, just incase you didn't know.
[Material_CarPaint_Metallic]
CarPaintMaterial = bmw_m3_gtr_paint
FresnelMax = 1.5
FresnelC = 0.1
BrightnessAdjustment = 0.8 ; compensates for ambient specular
ColoredSpecular = 0.5
AmbientSpecular = 0.5
AmbientSpecularEXP = 0.8
ClearCoatThickness = 0.06