DumbAI
Changelog:

New functionalities:
- qualifying session: AI waits for a random amount of time before going out on track, then run 3-4 laps (depending of pit location against the finish line) and go back to pit to wait 60 seconds before going out for another run

- alternate pitstop strategy: if Mixed Compound selected, alternate pitstop strategy reverse the strategy for the last quarter qualified -> those AI start with the harder compound and pit at 2/3rd of the race

Small things:
  • new UI to include new functionalities and show the detailed settings only on demand
  • code cleaning
  • small bug corrected for sessions where AI is not present
  • Like
Reactions: fto_10
Dumb AI 0.1

new UI:
  • DumbAI parametrization can be done on the setup menu before the race
  • main Window while racing or replay serves only to look at different track & variables to check for model logic ; it is deactivated by default
  • DumbAI logs are shown in the lua debugger

new functionalities and bug corrections:
  • sliders are now correctly connected to model variables
  • all AI cars put selected tyres at the start
  • enhancement of Blue Flag behavior with a more complex check just after having been outlapped before returning the normal AI line
  • pit strategy available: strategy "Normal" = going to pit when tyres wear over 90% ; strategy "One Stop, Mixed Compounds" = cut lap numbers in three and make the AI pit and change its tyre compound at 1/3 of the race
  • refined decision model of blue flag behavior
  • added a Bot class to simulate driver strategy later
  • fixed a bug in the spline lateral offset
  • fixed a bug in distance computation (thanks to Tetri)
  • added an UI thanks to Tetri
  • changed blue flag behavior

Attachments

  • icon.webp
    icon.webp
    21.1 KB · Views: 4
- allowed the lapped car to retrieve normal max throttle and normal AI spline once they are lapped
added Blue Flag Behavior and made some clearance in the Rain pit part
Back