First Gran Turismo®5 test-drives featuring the new SLS AMG to take place across deale

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Why? Codemasters will put it in F1 2010.

Because they have the exclusive licence for this years F1 cars, so any F1 car in GT5 will have to be an older model like the F2007 in Prologue, so 2009 models could be a possibility.
 
I never heard they have a exclusive license for all the cars, just for the Formula 1 series itself.
 
I never heard they have a exclusive license for all the cars, just for the Formula 1 series itself.

You may have a point, although I'm quite sure their exclusive F1 licence also extends to the 2010 F1 cars because otherwise PD ( or any other developer ) could theoretically include all current F1 cars in GT5 ( or any game ) and therefore make their game possibly obsolete when most people who would buy GT5 as well as their F1 game might just only buy GT5.
 
Anyway, to be honest, I haven't the faintest idea how this whole licensing thing actually works and I assumed an exclusive licence for a series extended to the cars as well in the way Tourist Trophy didn't have MotoGP bikes apart from some older bikes perhaps.
Hopefully some F1 cars will be included, be it the current, older or really old ones:D and I may be ( hopefully ) wrong in my assumption ( did check it but couldn't actually find anything ) that this seasons F1 cars are impossible due to an exclusive licence by Codemasters.:)
 
This kind of news always impresses me and brings a smile to my face.

Things like this reinforce just how good Gran Turismo is.
 
So potential AMG customers get this privileged experience whilst the hardcore fans don't yet to see it on PSN? Sounds like another fine example of 'Kaz PR logic' in effect yet again. Oh the joy of being a GT fan...
 
So potential AMG customers get this privileged experience whilst the hardcore fans don't yet to see it on PSN? Sounds like another fine example of 'Kaz PR logic' in effect yet again. Oh the joy of being a GT fan...

Feels like a sony/pd PR move. I know it's going to be tough for you to comprehend this, but PD and MB/AMG have developed a very nice "partnership". SLS on the cover, demos of SLS at the ring. I'm guessing that one of the stipulations on the contract was demo booths at select dealers. So, exactly what about that is "logically" wrong?
 
So potential AMG customers get this privileged experience whilst the hardcore fans don't yet to see it on PSN? Sounds like another fine example of 'Kaz PR logic' in effect yet again. Oh the joy of being a GT fan...

Its not that different to the GT4 BMW 1-series demo that was in BMW dealerships prior to GT4's launch, that time they gave away the demo discs as well as having demo units. So fingers crossed that may be the same this time around.

Oh and before going gung-ho on the 'Kaz PR logic' side of things, you may want to read the OP again. Its a deal between SCEE and Merc, in other words the PR logic comes from Sony in Europe, not Kaz himself.

If it has the same effect as the BMW one did they will be more than happy, as it will drive showroom traffic up, and they are all potential customers. Even if a tiny percentage end up buying any Merc product then its worked (the AMG SLS is after all a halo model designed and sold in part to help drive up sales of the rest of the MB range).


Scaff
 
Maybe I should head to a dealer, smash one up really good, then ask to test drive a real one, somewhere were I can really see what it'll do.
 
I was planning on getting out this weekend to have a go, but am full of cold so wimped out and stayed home! Maybe next week sometime, but the more I see and read about it, the less I'm bothered to be honest - I just want the full game whenever it's ready.
 
Its not that different to the GT4 BMW 1-series demo that was in BMW dealerships prior to GT4's launch, that time they gave away the demo discs as well as having demo units. So fingers crossed that may be the same this time around.

Let's see if I can score 6 copies of such a demo too! I procured a handful of copies of the BMW demo simply by visiting their showroom and asking for them... amazingly, the staff didn't even know what they were. The only problem is, I could actually pass as a potential BMW 1-series customer, but I think they are going to know that I'm unlikely to be in the market for a Merc, let alone an SLS AMG.
 
Sadly I imagine the demo will be installed on the HDD like that the Mercedes-Benz Museum.
 
Ah nuts. Are you telling me I bought a suit and cut my hair for nothing?
If you now look at hot as the guy in your avatar, then the world has become a better place (lose those shades though) :dopey:

Today I had a second session at my local Mercedes dealer (the first one I described in the general news thread) and came well prepared this time (racing shoes iso leather-soled dress shoes). I changed the FFB to 7 (iso 5), steering to simulation and only raced in cockpit view, with all aids off, in pro-mode and without racing line.
The difference from last Friday was amazing! For the first time in a GT game I felt that I was really driving that car. The physics seem to be spot on (seem, because for some mysterious reason I haven't driven a real SLS yet) and the graphics are at par with what we have seen from Tokyo.

Braking, down shifting and lifting off from the brake pedal now really play a role. Do this too late and the car does not shift its weight and under-steers.

The AI is timid when it must be and will not force its way passed you when there is not enough room. At one point a train of cars had formed behind me, not unlike what we will see this weekend at Monaco's GP. But once they decide to pass you, they go for it, and things get really tricky. Don't flank them, because you will spin, not them. So don't play that cop in a police chase trying to bring the fugitive into a spin by hitting the his car on the rear flank (seems to me to be a replacement for the penalty system in Prologue).

And on a final note: It looks like the damage model is enabled in this demo (not visual though). After I had a number of hits with both cars and barriers, the car became very hard to control. In Prologue this happens when you enter and leave the track (grass, gravel), but after a while grip comes back. This does not happen in this SLS demo (a fellow Dutchman - WhiteAnimal166 - describes the same experience). I will check this behavior on a next session....



 
Braking, down shifting and lifting off from the brake pedal now really play a role. Do this too late and the car does not shift its weight and under-steers.

And on a final note: It looks like the damage model is enabled in this demo (not visual though). After I had a number of hits with both cars and barriers, the car became very hard to control. In Prologue this happens when you enter and leave the track (grass, gravel), but after a while grip comes back. This does not happen in this SLS demo (a fellow Dutchman - WhiteAnimal166 - describes the same experience). I will check this behavior on a next session....

Very nice Denur, 👍 One of the questions which came into my mind was: How accurate is the tire modeling? In the TT you could never touch the grass under the risk of immediate spinning out, the Ring contains more grass than asphalt, and also it has bumps and high curbing, how the car reacted to the different grip surfaces? ( i.e. grass, asphalt and curbs )
 
Very nice Denur, 👍 One of the questions which came into my mind was: How accurate is the tire modeling? In the TT you could never touch the grass under the risk of immediate spinning out, the Ring contains more grass than asphalt, and also it has bumps and high curbing, how the car reacted to the different grip surfaces? ( i.e. grass, asphalt and curbs )
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.
I don't know (yet) about the tire modeling. So far I have only tried R2 and R3 (R2 is the default setting). I am not a very good racer and those racing tires are just fine for me. But the SLS is a road car, so sports tires should be the choice. Maybe they were lazy with the general car setup (i.e. suspension) for this demo. :ouch:

Edit> I didn't see any image tearing last Friday, nor today. If only I could play this demo on my own system at home and confirm that they have tackled this problem, and that the image tearing not limited to setups like my own.
 
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Very nice Denur, 👍 One of the questions which came into my mind was: How accurate is the tire modeling? In the TT you could never touch the grass under the risk of immediate spinning out, the Ring contains more grass than asphalt, and also it has bumps and high curbing, how the car reacted to the different grip surfaces? ( i.e. grass, asphalt and curbs )

Wasn't that purposefully done to prevent people from cutting corners?
 
Wasn't that purposefully done to prevent people from cutting corners?

Yep, that's what I meant dude, It wasn't accurate to real life. ;)

Denur stated that now you must stop accelerating and gently drive the car back to the track, sounds more spot on to reality.
 
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.
I don't know (yet) about the tire modeling. So far I have only tried R2 and R3 (R2 is the default setting). I am not a very good racer and those racing tires are just fine for me. But the SLS is a road car, so sports tires should be the choice. Maybe they were lazy with the general car setup (i.e. suspension) for this demo. :ouch:

Edit> I didn't see any image tearing last Friday, nor today. If only I could play this demo on my own system at home and confirm that they have tackled this problem, and that the image tearing not limited to setups like my own.

Could you try it with S1, S2 or S3 tires? Also since they are using DFGT's I would advise putting the FFB to 10. I find 10 gives a lot feedback. Thanks.
 
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.
I don't know (yet) about the tire modeling. So far I have only tried R2 and R3 (R2 is the default setting). I am not a very good racer and those racing tires are just fine for me. But the SLS is a road car, so sports tires should be the choice. Maybe they were lazy with the general car setup (i.e. suspension) for this demo. :ouch:

Edit> I didn't see any image tearing last Friday, nor today. If only I could play this demo on my own system at home and confirm that they have tackled this problem, and that the image tearing not limited to setups like my own.

hey did you just go there and ask to play gt5? I'm thinking of going to my local dealer but afraid they're gonna diss a 16 yo kid lol
 
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