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- The Netherlands
Why? Codemasters will put it in F1 2010.
Because they have the exclusive licence for this years F1 cars, so any F1 car in GT5 will have to be an older model like the F2007 in Prologue, so 2009 models could be a possibility.
Why? Codemasters will put it in F1 2010.
I never heard they have a exclusive license for all the cars, just for the Formula 1 series itself.
So potential AMG customers get this privileged experience whilst the hardcore fans don't yet to see it on PSN? Sounds like another fine example of 'Kaz PR logic' in effect yet again. Oh the joy of being a GT fan...
So potential AMG customers get this privileged experience whilst the hardcore fans don't yet to see it on PSN? Sounds like another fine example of 'Kaz PR logic' in effect yet again. Oh the joy of being a GT fan...
Its not that different to the GT4 BMW 1-series demo that was in BMW dealerships prior to GT4's launch, that time they gave away the demo discs as well as having demo units. So fingers crossed that may be the same this time around.
If you now look at hot as the guy in your avatar, then the world has become a better place (lose those shades though)Ah nuts. Are you telling me I bought a suit and cut my hair for nothing?
Braking, down shifting and lifting off from the brake pedal now really play a role. Do this too late and the car does not shift its weight and under-steers.
And on a final note: It looks like the damage model is enabled in this demo (not visual though). After I had a number of hits with both cars and barriers, the car became very hard to control. In Prologue this happens when you enter and leave the track (grass, gravel), but after a while grip comes back. This does not happen in this SLS demo (a fellow Dutchman - WhiteAnimal166 - describes the same experience). I will check this behavior on a next session....
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.Very nice Denur, 👍 One of the questions which came into my mind was: How accurate is the tire modeling? In the TT you could never touch the grass under the risk of immediate spinning out, the Ring contains more grass than asphalt, and also it has bumps and high curbing, how the car reacted to the different grip surfaces? ( i.e. grass, asphalt and curbs )
Very nice Denur, 👍 One of the questions which came into my mind was: How accurate is the tire modeling? In the TT you could never touch the grass under the risk of immediate spinning out, the Ring contains more grass than asphalt, and also it has bumps and high curbing, how the car reacted to the different grip surfaces? ( i.e. grass, asphalt and curbs )
Wasn't that purposefully done to prevent people from cutting corners?
That was the general consensus, but never confirmed by the organizers.Wasn't that purposefully done to prevent people from cutting corners?
That was the general consensus, but never confirmed by the organizers.
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.
I don't know (yet) about the tire modeling. So far I have only tried R2 and R3 (R2 is the default setting). I am not a very good racer and those racing tires are just fine for me. But the SLS is a road car, so sports tires should be the choice. Maybe they were lazy with the general car setup (i.e. suspension) for this demo.
Edit> I didn't see any image tearing last Friday, nor today. If only I could play this demo on my own system at home and confirm that they have tackled this problem, and that the image tearing not limited to setups like my own.
Stay off the grass! Once you hit the grass, lift off immediately and slowly steer back to the track. But it is not as bad as the yellow tarmac in the GT Academy TT. The SLS negotiates the bumps quite well, but you must be careful: don't go too fast and enter a bump in a straight line (which makes sense in real life driving too). I find the high curbs (like in T1) much more unforgiving than in GT4.
I don't know (yet) about the tire modeling. So far I have only tried R2 and R3 (R2 is the default setting). I am not a very good racer and those racing tires are just fine for me. But the SLS is a road car, so sports tires should be the choice. Maybe they were lazy with the general car setup (i.e. suspension) for this demo.
Edit> I didn't see any image tearing last Friday, nor today. If only I could play this demo on my own system at home and confirm that they have tackled this problem, and that the image tearing not limited to setups like my own.