- 181
- DanDiplo
One of the most persistent criticisms of GT5 has been that it has been created in a vacuum and has ignored the features and ideas that have become standard in other racing games. With that in mind, what features from other games would you like to see in the GT series?
To get the ball rolling, here's an example: I picked up Codemaster's Dirt II for PC (very cheap in Steam sale). Whilst the handling is very arcadey and not a patch on GT, I was impressed with the slick interface and the general presentation. All the menus and options are part of the game's 3D world, which helps with the immersion. If you've not seen the menus and interface, check out this YouTube video.
The other feature in Dirt 2 I liked was the fact that you could easily fast-forward and rewind replays. Surely this is something that would be easy to implement in GT5? But I'm not sure whether the ability to do this in races, where you can rewind after a mistake and try-again would be good or not? But there are times when it sure would have been useful!
What else?
To get the ball rolling, here's an example: I picked up Codemaster's Dirt II for PC (very cheap in Steam sale). Whilst the handling is very arcadey and not a patch on GT, I was impressed with the slick interface and the general presentation. All the menus and options are part of the game's 3D world, which helps with the immersion. If you've not seen the menus and interface, check out this YouTube video.
The other feature in Dirt 2 I liked was the fact that you could easily fast-forward and rewind replays. Surely this is something that would be easy to implement in GT5? But I'm not sure whether the ability to do this in races, where you can rewind after a mistake and try-again would be good or not? But there are times when it sure would have been useful!
What else?