I sure I seen video of people doing over 600MPH with like 16 peoplez online
Yes, online, bot offline. That is my point.
You confused me when you said 16 people and you meant offline bwahahaha, I didn't know 16 peoplez could race in x2011 offline?
Probably because the offline engine is a bit more realistic. It is possible that that engine couldn't handle 16 X2011s racing at 300 MPH at the same time.
What reasons could there be for having different physics offline and online?
So for Online Seasonals, they use online physics?
no, the Seasonal Events use offline physics. Makes sense, since you're only be racing against a field of AI-controlled cars.
boshuterThere is no difference in physics for offline/online. It makes no sense for PD to code completely different sets of physics for on or offline. The differences in how the cars drive, feel, and perform is only related to how good the connection is online.
Contradicting yourself a bit?
If there's no difference online to offline; explain car doing wheelies offline VS online, why there are different tunes for cars - so they work offline and online, etc.
Connection usually affects lag and other players around you. You may be skipping about sometimes, but that's nothing to do with GT5, it's to do with your connection (though you probably already are aware of that).