The Xbox One Thread - One X & One SXBOne 

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Well yes i did. Stupid you might think but i saw this game play where at the end of it there was big green inscription Coming to Xbox One, there was no other game console mentioned.

Anyway I'm happy now. And just for in case it was all true then i had this mastermind plan, to praise Xbox One over PS4 to my friends. So one of them actually buy this piece of, and then i just could borrow Xbox One with MGS5. Not going to happen now, uffff, such a release.

Fair enough but it never did say "Only on Xbox One" :p
 
Actually from an objective point Microsofts idea wasn't that bad, but they never were confident to do it right, to do the needed next step.
They say they lose money because of used games, etc, but no consumer in the world understands such thing if they, the consumers, get or at least see no major advantage along with the disadvantages.

If they had said something like: "Hey we may have more restrictions, but because of this all games are going to be 10$ less than on PS4", many people would've been on Microsofts side. They simply weren't consequent enough.

Nobody really cares what "could've been" in terms of lower prices in unknown future. They messed it up, that was their mistake.
 
I think expecting the Xbox online store to end up like Steam is a bit of a stretch, but it's what people were hoping for. The thing about Steam is that if they start mistreating customers, people will go to GOG, Origin, and other places that currently sell Steam codes will go the GOG route. Or people will just torrent the games. This market pressure keeps Steam in a benevolent dictator role of sorts.

Piracy sucks for legit consumers, but on the other hand, how widespread it is keeps Steam honest and the prices are very fair. I don't really expect Microsoft or Sony to do something like this in a closed market system with tons of pressure from Walmart to keep game prices higher to cover retail costs.
 
Ok, fair warning: this will be long, and it will be ranty.

This sort of thing :censored:ing disgusts me. This kind of blind fanboyism is one of the many heads of the hydra that's killing the game industry.

I really don't understand the attitude of hoping the other console is a huge failure. That would be a lose-lose; it would kill any drive for innovation of features or hardware, and it would kill any market competition, allowing developers to become even more lax in the kind of 🤬 they shovel out and call a game. The best possible scenario is for both consoles to be successful, and to drive each other forward as they develop new features or games that offer experiences the other console doesn't. That's what will drive the generation forward; having one console win in a landslide would be bad for everyone. But I guess that reaching that conclusion requires some ability to reason logically, which most fanboys don't possess.

When did things get like this? When did gaming turn into such a hateful us-vs-them, in-group vs out-group hatefest? Beyond that, who actually benefits from that behaviour? Because I'll tell you who is directly hurt by it, and that's every gamer, especially the ones who perpetuate such behaviour. Anyone who blindly dismisses things based on who made them is the worst kind of idiot. All you'll get with that attitude is a lot of great games you'll never play.

Allow me to elaborate: blindly choosing a console based on who's name is on the box is not only willfully ignorant, but it directly hurts innovation in the hardware. Where is the push to move forward as much as possible, when they can churn out a nominally powerful, obsolete-before-it-launches, feature-barren pile of crap, slap SONY or NINTENDO or XBOX on the package, and sell millions of them? How does encouraging that behaviour by buying your 'preferred' brand regardless of if it offers features that you actually want help anyone?

Beyond that, this ideology expands to games too. Whether it's defending every change in your favorite series, even if it's a change that adds nothing positive and lowers the skill gap, or buying the newest installment in a series that's churned out a game every year with basically zero changes from the one before it, it's encouraging developers to be lazy. By doing those things, you're saying that you're ok with poorly designed games, badly implemented features, or reheated content just because it has Halo or Call of Duty or Gran Turismo on the cover, with a number after it that's higher than the number on the box you already have. Who benefits from that? Who's gaming experience is made better by a lack of innovation, or a dumbing down of features to appeal to the masses?

For some reason, there's become an attitude entrenched in gaming that newer=better, or that better graphics=better game. It's total 🤬; if a game offers nothing new or only nominal changes over its predecessor, while at the same time removing things that were seen as 'too difficult to grasp' or 'too challenging' why should it be seen as better just because its newer? How does the mere fact that it was published in 2013 make it better than a game that was published in 2011, or hell, 1998? What divine right does a sequel have to be better than the original? But you see that ideology everywhere, from gamers who refuse to play older games in a series when newer installments are available, to companies projecting higher sales for sequels to niche games just because they're sequels, like Dark Souls II.

Ill expand on this more: why does every game that is moderately successful need a sequel? Why does there need to be a new game every few years? Especially in the era of easy DLC, why churn out a sequel? Why not just keep updating and perfecting the game you have? Sure, if there's sweeping enough changes, release a new game so you can update the engine (although even that can be done with a patch...) but if you're just going to throw some prettier graphics on the same game and release it a year later, what's the :censored:ing point? More importantly, why the 🤬 do people line up to buy that 🤬?

I think it's safe to say that all of us in this group have a vested interest in the gaming industry continuing to provide quality entertainment. If that's to be the case, these attitudes need to change. It's well past time to abandon the 'console war' because it serves no purpose other than to drive the flagrantly anticonsumerist policies that consoles champion (which I can write another whole rant on if anyone wants me too), and to continue to allow laziness from developers.

It's time for gamers to stop accepting sub-par or half-finished products just because of the name on the box. It's time to demand better from the industry.
 
Ok, fair warning: this will be long, and it will be ranty.

This sort of thing :censored:ing disgusts me. This kind of blind fanboyism is one of the many heads of the hydra that's killing the game industry.

I really don't understand the attitude of hoping the other console is a huge failure. That would be a lose-lose; it would kill any drive for innovation of features or hardware, and it would kill any market competition, allowing developers to become even more lax in the kind of 🤬 they shovel out and call a game. The best possible scenario is for both consoles to be successful, and to drive each other forward as they develop new features or games that offer experiences the other console doesn't. That's what will drive the generation forward; having one console win in a landslide would be bad for everyone. But I guess that reaching that conclusion requires some ability to reason logically, which most fanboys don't possess.

When did things get like this? When did gaming turn into such a hateful us-vs-them, in-group vs out-group hatefest? Beyond that, who actually benefits from that behaviour? Because I'll tell you who is directly hurt by it, and that's every gamer, especially the ones who perpetuate such behaviour. Anyone who blindly dismisses things based on who made them is the worst kind of idiot. All you'll get with that attitude is a lot of great games you'll never play.

Allow me to elaborate: blindly choosing a console based on who's name is on the box is not only willfully ignorant, but it directly hurts innovation in the hardware. Where is the push to move forward as much as possible, when they can churn out a nominally powerful, obsolete-before-it-launches, feature-barren pile of crap, slap SONY or NINTENDO or XBOX on the package, and sell millions of them? How does encouraging that behaviour by buying your 'preferred' brand regardless of if it offers features that you actually want help anyone?

Beyond that, this ideology expands to games too. Whether it's defending every change in your favorite series, even if it's a change that adds nothing positive and lowers the skill gap, or buying the newest installment in a series that's churned out a game every year with basically zero changes from the one before it, it's encouraging developers to be lazy. By doing those things, you're saying that you're ok with poorly designed games, badly implemented features, or reheated content just because it has Halo or Call of Duty or Gran Turismo on the cover, with a number after it that's higher than the number on the box you already have. Who benefits from that? Who's gaming experience is made better by a lack of innovation, or a dumbing down of features to appeal to the masses?

For some reason, there's become an attitude entrenched in gaming that newer=better, or that better graphics=better game. It's total 🤬; if a game offers nothing new or only nominal changes over its predecessor, while at the same time removing things that were seen as 'too difficult to grasp' or 'too challenging' why should it be seen as better just because its newer? How does the mere fact that it was published in 2013 make it better than a game that was published in 2011, or hell, 1998? What divine right does a sequel have to be better than the original? But you see that ideology everywhere, from gamers who refuse to play older games in a series when newer installments are available, to companies projecting higher sales for sequels to niche games just because they're sequels, like Dark Souls II.

Ill expand on this more: why does every game that is moderately successful need a sequel? Why does there need to be a new game every few years? Especially in the era of easy DLC, why churn out a sequel? Why not just keep updating and perfecting the game you have? Sure, if there's sweeping enough changes, release a new game so you can update the engine (although even that can be done with a patch...) but if you're just going to throw some prettier graphics on the same game and release it a year later, what's the :censored:ing point? More importantly, why the 🤬 do people line up to buy that 🤬?

I think it's safe to say that all of us in this group have a vested interest in the gaming industry continuing to provide quality entertainment. If that's to be the case, these attitudes need to change. It's well past time to abandon the 'console war' because it serves no purpose other than to drive the flagrantly anticonsumerist policies that consoles champion (which I can write another whole rant on if anyone wants me too), and to continue to allow laziness from developers.

It's time for gamers to stop accepting sub-par or half-finished products just because of the name on the box. It's time to demand better from the industry.

Agreed, +1. I remember the Sega vs. Nintendo rivalry, that was great. This rivalry is too crazy.

I haven't played any games that feel par or over-par that have DLC. Usually games without DLC feel like a better experience.

I usually choose Nintendo because the games are more suited to me, Sony has some great ones too but Nintendo usually comes with more games that suit me, Microsoft isn't bad, it has some games I would be willing to play but I never got a 360 (I just play it at friends places), Xbox One looks to have some fantastic games (Forza 5 etc.) I wouldn't use the TV feature and I would likely put sticky tape on the kinect if I had one and in my opinion, Xbox One has more appealing games then PS4 at the moment. If they do put back on the DRM I wouldn't even bother with the Xbox One. Wii U to me is the best of the bunch after E3, so much games that are my style, I will admit I am a bit biased when it comes to certain things but even other games that aren't in my biased system look great to play but after all that I reckon a handheld is the best of the 8th-gen; the 3DS, not for it's 3D but I reckon it has the best games out of the 5 and my gaming wish list for this year are all 3DS games except for GT6. Microsoft has rose in the 6th gen it had some great work for its first 2 consoles and looking at the Xbox One games and the DRM U-Turn, I think it is overlooked (though still not sure I want it), I'm sure PS4 will have a fighting chance later on for me to make me buy it because I usually don't like launch games and I'll wait for better games on the PS4 ;).
 
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I'm unaffected as little things done by little people are just entertainment. People can do what they want on the internet as long as it isn't hurting anyone. In short, who cares really?
 
I have a feeling Sony is trolling and is behind this petition.

Is Sony really in any sort of desperate position to make sure Microsoft does nothing to catch up when they pretty much still are looking to be the ones far ahead thanks to the mismanagement and miscommunication of Microsoft?
You really don't think "Fanboys" could be doing this on their own?
 
Is Sony really in any sort of desperate position to make sure Microsoft does nothing to catch up when they pretty much still are looking to be the ones far ahead thanks to the mismanagement and miscommunication of Microsoft?
You really don't think "Fanboys" could be doing this on their own?

Well the biggest fanboys for Sony can be argued to be Mark Cerny, Jack Tretton and Kaz Hirai. :p
 
Microsoft to announce Indie self-publishing, new certification process

Game Informer
Another unpopular Microsoft policy appears to be heading for the history books. Sources tell Game Informer that the company is reversing course on its publishing requirements. This will allow independent studios to access digital distribution without a publishing partner.

Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.

We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we've received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.
 
Very. Very. Very. Good news. More Indie stuff for XB1 gamers. The fact that the console can be turned into a dev-kit is absolutely awesome too.
 
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