dancardesigner
(Banned)
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- dancardesigner
Many people on this forum seem to be of the assumption Polyphony Digital don't outsource any assets, that including the lighting engine. Well here is proof they do. Also i remember hearing in a video interview that Kazunori plans to improve the lighting system for GT5. I really hope they sort those jagged shadows out and the overall HDR.
Anyways one is hoping that since the development of the lighting engine is ongoing, do you think we will see a better updated lighting engine in GT5, or perhaps a completly new engine?
I feel this deserves a thread of its own as it will clear up any misconception that a lot of people seem to have.
Illuminate Labs products, known as Turtle and Beast, are offline rendering and baking solutions. In other words, they render a model or a scene and then store the complex lighting information in classic color/ambient/ light/normal maps. They can also calculate the spherical harmonics values required with dynamic precomputed radiance transfer (PRT).
The Illuminate Labs products are much appreciated in the field, with companies such as Polyphony Digital (makers of Gran Turismo), Bioware (Baldurs Gate, Star Wars KotOR, Mass Effect), Square Enix (Final Fantasy, Kingdom Hearts), to name a few, all customers and users of Turtle and Beast. Even offline CGI houses like Weta and Engine Room Visual Effects use these tools. In the case of offline rendering, baking permits the overall reduction of rendering time of a scene by not calculating occlusion and radiance transfers on a surface for every frame.
Click on the link and check the clients
http://www.illuminatelabs.com/
http://www.illuminatelabs.com/gallery/gran-tursimo
Anyways one is hoping that since the development of the lighting engine is ongoing, do you think we will see a better updated lighting engine in GT5, or perhaps a completly new engine?
I feel this deserves a thread of its own as it will clear up any misconception that a lot of people seem to have.
Illuminate Labs products, known as Turtle and Beast, are offline rendering and baking solutions. In other words, they render a model or a scene and then store the complex lighting information in classic color/ambient/ light/normal maps. They can also calculate the spherical harmonics values required with dynamic precomputed radiance transfer (PRT).
The Illuminate Labs products are much appreciated in the field, with companies such as Polyphony Digital (makers of Gran Turismo), Bioware (Baldurs Gate, Star Wars KotOR, Mass Effect), Square Enix (Final Fantasy, Kingdom Hearts), to name a few, all customers and users of Turtle and Beast. Even offline CGI houses like Weta and Engine Room Visual Effects use these tools. In the case of offline rendering, baking permits the overall reduction of rendering time of a scene by not calculating occlusion and radiance transfers on a surface for every frame.
Click on the link and check the clients
http://www.illuminatelabs.com/
http://www.illuminatelabs.com/gallery/gran-tursimo