Sounds i wish were coming soon, add yours!!!

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Sound of wheels on road...
Sound of wind
Different sound when you make car lighter, should sound lot more from engine, wind, wheel when no soundisolation is left.
Inside sound of things that rattle when you hump around on bumps
Crash/hit another car sound should sound like things breaking not just a THUMP
Grind sound
Jump sound, when hitting on ground weels or underbody hit with different sound!

This will make the game great!!!
 
Yes, GT5 is very "sterile": sound sources besides engine, exhaust and tire noise are pretty much ignored. Other examples in addition to yours:

- Keyring hitting the dashboard on sudden maneuvers or heavy G (actually there could be customization possible here)
- Pedal noises. Pedals do make noises when used hard
- ABS/brake pump noise
- Gear shift noise (shift lever and gearbox noises)
- Wipers (they make no noise in GT5)
- Tire and underside noise on gravel/dirt patches
- More prominent intake noise
- Fans/electrics noises from the engine (fans are expected to turn on often on road cars on sporty driving)
- Brake noises (hiss, rattling noise especially during abs activation, etc)
- Handbrake noise (often very audible outside the car)
- Reverse gear whine (99% of road cars have a noisy reverse gear)
 
Yes, GT5 is very "sterile": sound sources besides engine, exhaust and tire noise are pretty much ignored. Other examples in addition to yours:

- Keyring hitting the dashboard on sudden maneuvers or heavy G (actually there could be customization possible here)
- Pedal noises. Pedals do make noises when used hard
- ABS/brake pump noise
- Gear shift noise (shift lever and gearbox noises)
- Wipers (they make no noise in GT5)
- Tire and underside noise on gravel/dirt patches
- More prominent intake noise
- Fans/electrics noises from the engine (fans are expected to turn on often on road cars on sporty driving)
- Brake noises (hiss, rattling noise especially during abs activation, etc)
- Handbrake noise (often very audible outside the car)
- Reverse gear whine (99% of road cars have a noisy reverse gear)
:indiff:
So many sounds can be annoying if produced at the same time...but in the future with super mega hyper technology...why not?:lol:
 
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I think it's getting a little pedantic now. There's only so much a game to do. It'd take so much time to add all those sound effects in because to truly satisfy those that want them, it would have to be modelled per car.

There'd be all manner of complaints if the wiper's sounds on a VW Beetle were the same as those on a Mercedes SLS. No developer is going to put this amount of time into a game to add details that really won't add to the experience in any major way. You still won't feel like you're in a real car.

As far as sounds go - engine noises could be added too (most likely won't), car interior noises - not going to happen.

It's just not worth it.
 
I think it's getting a little pedantic now. There's only so much a game to do. It'd take so much time to add all those sound effects in because to truly satisfy those that want them, it would have to be modelled per car.

There'd be all manner of complaints if the wiper's sounds on a VW Beetle were the same as those on a Mercedes SLS. No developer is going to put this amount of time into a game to add details that really won't add to the experience in any major way. You still won't feel like you're in a real car.

It's just not worth it.
And I have to agree with you even more:tup:
Sounds?:indiff:
 
I think it's getting a little pedantic now. There's only so much a game to do. It'd take so much time to add all those sound effects in because to truly satisfy those that want them, it would have to be modelled per car.
No, they wouldn't have to be modeled per car in my opinion, except in cases where a certain noise is "signature" of that specific car/unique and immediately recognizable.

There'd be all manner of complaints if the wiper's sounds on a VW Beetle were the same as those on a Mercedes SLS. No developer is going to put this amount of time into a game to add details that really won't add to the experience in any major way. You still won't feel like you're in a real car.
PD could make a few generic different noises types, exactly as they currently do for transmission whine (there are three different types when you install a racing transmission) and turbo spooling sound (there's a whistle-like sound and a whoosh-like one), or the countless minor, less popular cars that have some kind of "generic" engine sound especially when a custom exhaust is fitted, for example.
And I have to agree with you even more
Sounds?
Sounds are much more important than graphics in a racing game, for driving immersion.
 
Sounds are much more important than graphics in a racing game, for driving immersion.

Okay then, SNES graphics but painstakingly detailed 7.1 DTS-HD sounds. Feel immersed then? When movie special effects are underwhelming from a visual perspective - but sound good -it's not immersive. You need both. I still maintain that the level of detail you are after in audio for a game is unnecessary.
 
I know that sounds are important, but c'mon it even looks like there are not more important things to worry about.
To me is just good as it is:)
 
Okay then, SNES graphics but painstakingly detailed 7.1 DTS-HD sounds. Feel immersed then?
That's a false dichotomy fallacy.
When movie special effects are underwhelming from a visual perspective - but sound good -it's not immersive. You need both.
GT5 unfortunately features neither particularly great graphics* or sounds in general, except for 3D detail on Premium cars that you can't see while racing.

(*to clarify: Premium cars do look really good, however environments lack the visual impact and graphics effects found in other games. The 1080p requirement must have played much into this)
I still maintain that the level of detail you are after in audio for a game is unnecessary.
I feel the same about the car detail you only get to see in Photo mode, when you're not driving or racing, if that's what GT5 is about. Sounds, on the other hand, in those situations are omnipresent.

GTShadowKing
I know that sounds are important, but c'mon it even looks like there are not more important things to worry about.
To me is just good as it is:)
So are sounds "good enough" for you?
Unfortunately (or in the GT franchise in general) they are almost universally acknowledged to be one of the game's weakest points.
The difference here, though, is that more than accuracy (the most common complaint) the disappointment is about sound detail.
 
Yes, GT5 is very "sterile": sound sources besides engine, exhaust and tire noise are pretty much ignored. Other examples in addition to yours:

- Keyring hitting the dashboard on sudden maneuvers or heavy G (actually there could be customization possible here)
- Pedal noises. Pedals do make noises when used hard
- ABS/brake pump noise
- Gear shift noise (shift lever and gearbox noises)
- Wipers (they make no noise in GT5)
- Tire and underside noise on gravel/dirt patches
- More prominent intake noise
- Fans/electrics noises from the engine (fans are expected to turn on often on road cars on sporty driving)
- Brake noises (hiss, rattling noise especially during abs activation, etc)
- Handbrake noise (often very audible outside the car)
- Reverse gear whine (99% of road cars have a noisy reverse gear)

you already have some of those sounds when playing with a steering wheel :sly:
 
you already have some of those sounds when playing with a steering wheel :sly:
Good point, although people using joypads and/or headphones/powerful hifi systems will generally miss them. It could also be argued that cheap steering wheel controllers don't sound very "authentic".
 
Good point, although people using joypads and/or headphones/powerful hifi systems will generally miss them. It could also be argued that cheap steering wheel controllers don't sound very "authentic".

I get the feeling you're pursueing a perfection that will never exist. Even F1 simulators (and I'm talking about the ones F1 drivers actually train in, not F1 2010 or whatever) aren't as realistic as you want GT5 to be.

No, the graphics aren't perfect. No the sounds aren't perfect. Is it realistically achievable to pursue this pefection? No. Is it worth pursuing this perfection? No. It's a game.

It's played for fun, by teenagers in their bedrooms, and by men and woman when they some time to spare. It's a way to pass a couple of hours here and there. It is not a simulator, there is no need for it to be as realistically modelled as you want it to be.

So are sounds "good enough" for you?
Unfortunately (or in the GT franchise in general) they are almost universally acknowledged to be one of the game's weakest points.
The difference here, though, is that more than accuracy (the most common complaint) the disappointment is about sound detail.


Engine sounds could be improved yes, graphics could be improved (though obviously restricted by the current generation of consoles) - but at what cost and to what level? GT5 graphics and sounds in the most part are a step up from GT4 - but this is evidently not sufficient. Despite this, people in their millions buy this game because ultimately they want to race some cars around a track. They don't care that they can't hear the keys rattle against the dashboard as you drive along, they don't care that the wipers don't make a noise.

If you want perfection, drive a real car. That's as close to perfection (in terms of realism) as you're going to get.
 
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I get the feeling you're pursueing a perfection that will never exist. Even F1 simulators (and I'm talking about the ones F1 drivers actually train in, not F1 2010 or whatever) aren't as realistic as you want GT5 to be.

No, the graphics aren't perfect. No the sounds aren't perfect. Is it realistically achievable to pursue this pefection? No. Is it worth pursuing this perfection? No. It's a game.

It's played for fun, by teenagers in their bedrooms, and by men and woman when they some time to spare. It's a way to pass a couple of hours here and there. It is not a simulator, there is no need for it to be as realistically modelled as you want it to be.




Engine sounds could be improved yes, graphics could be improved (though obviously restricted by the current generation of consoles) - but at what cost and to what level? GT5 graphics and sounds in the most part are a step up from GT4 - but this is evidently not sufficient. Despite this, people in their millions buy this game because ultimately they want to race some cars around a track. They don't care that they can't hear the keys rattle against the dashboard as you drive along, they don't care that the wipers don't make a noise.

If you want perfection, drive a real car. That's as close to perfection (in terms of realism) as you're going to get.

Yeah, drive a real car? Don't know but i can't afford a super sportscar. And for sound, play a shooter and just have gunsounds nothing else, yeah really good game that would be. Sound is extremly important so you get sence of speed, if the engine is working properly, if you are loosing grip, if your hight is to low and so on. Id really love to have more sound so its not so sterile. Even teamchat instead of a timer...they should speak out your time. Why not more feeleing of shaking in car too? They could make more tunnelvision and shaking so you feel the speed. Now its like you drive 200kmh or 30 its no differance. NFS2 gonna make this different, even NFS1 did it a lot better, speed felt. Battlefield 2, driving a tank has more accurate sound than cars in GT5. I mean in GT5 a tank firing would be just a BOOM...in BF2 its more depth to the sound and you feel shockwaves too...how about that too?
GT5 may be perfect in simulating cargrip but the rest is not good.
 
What I want to know is when they're going to remove the awful generic screeching tyre sound on the F10 and I assume F2007? Have PD ever watched F1? When have they ever heard tyre screeching like that? It really spoils the realism when you hear that sound when you turn hard or break traction.
 
I would be happy if PD did add those sounds!

but what can I say.. Its just too much.. there is just soo much to do and ask in simulation game..
 
Sound of wind

Was featured in GT4.

Since I didn't like much the music in GT4, I mute it. Nothing but the engine, the wind, the tires and the rumble strip noise. It added a unique feel of speed.

I miss the wind :(
 
I'd love to hear the sounds of the tires when they are rolling fast and also a louder wind noise.

And of course I really despise the GENERIC engine noises, recently I watch a video of GT2 with the suzuki Escudo and it has much better turbo sounds than in GT5. WTH PD? : (
 
To be honest, I think we should be really grateful for the overall sound of GT5. That huge list of real sounds is all well and good, but lets be fair about the memory available- hardly any. The cost of sound effects is far from free, memory-wise.

Once thing that could sure be improved with no excuses is the engine samples, which are painfully inconsistent. Compare the V8 in the Lexus IS-F DTM to that of the Corvette RM - upsetting! :confused::yuck:

Sound from the undercarriage hitting curbs, track gravel etc. and little stones clattering about under there occasionally. That would be my one request for an actual new sound.
 
Something as simple as adding the transmission whine from vehicles equipped with a race transmission wouldn't be too difficult. Listen inside any race vehicle with straight cut gears and it's an awesome sound matched with an un-muffled exhaust note. Toss in the sound of rocks being picked up by hot tires coming into the pits and it'll add another level of realism.
 
Derrict
Something as simple as adding the transmission whine from vehicles equipped with a race transmission wouldn't be too difficult. Listen inside any race vehicle with straight cut gears and it's an awesome sound matched with an un-muffled exhaust note. Toss in the sound of rocks being picked up by hot tires coming into the pits and it'll add another level of realism.

agree...just do it, make à 1.65 audiopatch only. no need to wait PD!
 
Sound of wheels on road...
Sound of wind
Different sound when you make car lighter, should sound lot more from engine, wind, wheel when no soundisolation is left.
Inside sound of things that rattle when you hump around on bumps
Crash/hit another car sound should sound like things breaking not just a THUMP
Grind sound
Jump sound, when hitting on ground weels or underbody hit with different sound!

This will make the game great!!!

No WIND SOUND!!! we had to in prologue and all you could hear was the wind and it drowned out the exhaust and engine noise!
 
No WIND SOUND!!! we had to in prologue and all you could hear was the wind and it drowned out the exhaust and engine noise!

Yeah, but they dont need to overdo it, it should be realistic. Some cars with bigger engines should have more enginenoise but play with a older 100hp car and strip it down you should hear more wind/wheel noise than engine.
 
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