TDU2 driving physics?

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Hey all!

Some folks I know speak pretty highly of this game, but I was curious what the driving physics are like. I'm not opposed to arcade racers, but I was curious about what to expect, should I purchase this game.

Racing titles I've purchased and enjoyed:

Gran Turismo 1, 2, 3, 4, and now 5
GRID
Midnight Club 3, Midnight Club Los Angeles
NFS Underground, Underground 2, Carbon
Burnout 3, Burnout Paradise
 
If you play with a DS3, the cars will be very twitchy. With the wheel it will feel better (only after you adjust the settings).
IMO, the handling is above NFS titles and below GRID, don't expect GT4's physics or you'll be disappointed.
 
Good fun game when it works, but there are a massive list of bugs and issues, a lot of the time you can't log into the game, a lot of the time the casino doesnt work, sometimes when it does work it cheats you out of money you should win, etc etc. The game is a bit of a mess but its fun when it works.


Ok Physics - These are not exactly great, infact they are quite bad, if you're expecting GT5 then they are really really bad, but if you liked mario kart then its like mario kart with a few primitive sim physics aspects thrown in.

If you jump into this game expecting crap physics, and intending to enjoy the game for being a game, then its cool. The physics are quite bad, but its a fun game.
 
Just avoid the golf gti.

i no!! oh my word i brought this car from the used car dealership for the A something race, and this car got me soooo annonyed to quite close to returing the game! and its not just the Golf GTI, most of the car handle extremlely poorply in this, not even anywhere close to the physics to the GT games
 
For anyone who's having trouble with car handling in the game look here:

http://forums.testdriveunlimited2.com/showthread.php?t=40572

It's a short guide on what the controller configuration sliders do and how they should be set, I use a DS3 and found this guide a massive help. While it won't make handling GT-like, it will make the car handling a lot easier, especially for DS3 users who find using the analogue stick makes cars extremely twitchy.
 
coming from GT5, i have to say the driving physics are total garbage. If any car starts to oversteer, there is basically no way to correct it, and it makes racing very frustrating... That being said, its still a very fun game, i just which it had the arcade physics of the first TDU, or legit driving physics like GT5... Oh well...
 
N99GT
i no!! oh my word i brought this car from the used car dealership for the A something race, and this car got me soooo annonyed to quite close to returing the game! and its not just the Golf GTI, most of the car handle extremlely poorply in this, not even anywhere close to the physics to the GT games

Wait, so the golf gti itself doesn't turn? K. I'm sellin it for a Shiny dodge viper now :) now I'm kinda calm after I just felt like ranting about the physics :D
 
I was really excited about TDU2. I pre-ordered it, excitedly waited for delivery, installed, played and... well, I don't know if "disappointed" is strong enough a word. I honestly couldn't care less about the social stuff or that it looks like The Sims with a driving mini-game, but the actual driving experience seems (or seemed, I got rid of it shortly after receiving it on launch day) to have regressed since the first.

There seems to be two handling models: pillow on butter tires for cars, tank on sticky treads for SUVs. I can say with all honesty that it was the most frustrating and least entertaining driving game I've ever played. It looks like all their development time went to making clothes and accessories for your character, then they went "Oh crap! That's right, it's a racing game too."

Having said that, I'd love to give it another shot if the physics and feel of the vehicles have been overhauled in a patch since release.
 
The driving physics are arcade so you have to go into the game knowing that and not expecting sim physics. The physics seem better if using the inside view or if using the hood cam. I guess overall the physics can be compared to PGR3. Or maybe Grid but with more arcade handling.
 
I was really excited about TDU2. I pre-ordered it, excitedly waited for delivery, installed, played and... well, I don't know if "disappointed" is strong enough a word. I honestly couldn't care less about the social stuff or that it looks like The Sims with a driving mini-game, but the actual driving experience seems (or seemed, I got rid of it shortly after receiving it on launch day) to have regressed since the first.

Agreed. After playing sim games for months (GT5, Forza 3, rFactor), I was looking forward to a bit of old-fashioned arcade goodness. So I got TDU2, installed it, and was instantly disappointed. The "plot" adds nothing, the races are unbelievably easy, and above all, the physics are horrendous. Needless to say, I did exactly what you did and returned it within 6 hours.

As a sidenote, I can't believe we don't have a section for the PGR series.
 
All I recommend is to put the steering at the lowest sensitivity, managed to get into the 'TDU2 way of driving' after about an hour
 
Nope. Glitch patch? Nope. Hack patch? Nope. Server connection patch or the DLC said to be "almost out the door" by Atari a week and a half ago? Nope and nope. It amazes me.
 
Theyre... odd. The golf, to me, seemed okay really. :-S it is, however, impossible to get Any car to get Any sort of good start of the line in Any race EVER! Unless you put manual transmission on, and sit in first like the wheelspinning in nfs Carbon. Imo the physics are worse than underground one and two, since they feel much less sorted. Aspects go very linear, while exiting ANY junction from 25mph in an Imprezza results in an unstoppable 40mph weave. Or a spin. Its that sort of physics oddness that annoy me. But once you get used to it (it takes no longer than going from gt3 to gt5, yes, three but maybe two would be better) the game is a BRILLIANT amount of fun! Just driving about is a wonderful way to relax...
 
What I was hoping for is a game that feels like driving. Put the physics aside for second, does it feel like driving a car at normal speeds? Do you get a small 'buzz' from overtaking the traffic? From finding a beautiful stretch of road and just driving it?

If so I might pick this up. I really enjoyed the first Tdu, even with a pad, despite this not being realistic.
 
Mike0105
What I was hoping for is a game that feels like driving.

well with a title like test drive you would be forgiven for thinking that.

I don't own the game but from what I've read. If I ever got to a showroom and a car drives like what has been described I would be on the plane and outta there.
 
What I was hoping for is a game that feels like driving. Put the physics aside for second, does it feel like driving a car at normal speeds? Do you get a small 'buzz' from overtaking the traffic? From finding a beautiful stretch of road and just driving it?

If so I might pick this up. I really enjoyed the first Tdu, even with a pad, despite this not being realistic.

The physics are not great, but yes, you still get that thrill from dropping it into 3rd to blast past a truck, or blipping the throttle in a tunnel with the windows/roof down.

It's really great fun if you just go cruising around with some friends - find a fun road, pick some cool cars, and just drive.
Before PSN went down I was driving with a few friends on Ibiza when we came to the 'desert' area... nice long straight road ahead and couldn't resist - I booted it and flew right past my friends, who had the same idea and followed.
A few miles later we had a game of leapfrog, while arguing who was due to be leader!
Eventually we arrived at our destination - the 'race track'. Two guys sat on the finish line and timed while the rest took 5 laps each to set a quick lap - quickest won the coveted prize of....



wait for it....



*drumroll*






*trumpets* A PINT OF BEER! *trumpets*
 
That sounds perfect! Exactly what I want from a game.

I read on the TDU forums that they might look into wheel support improvements which may help it along some more.

I am beginning to think I should rent the game and see for myself!
 
I'm not going to lie, i have the PS3 version of TDU2 and i believe it lacks the same feel that TDU delivered. I just recently set up my ps3 controller to work for my PC and went back to TDU (before this i was using the keyboard and it caused control issues of course but still have a good feel) to prove my feeling that TDU2 on the ps3 just doesn't feel like you're "flying" when you're only doing 80 mph or that you can power over in a slide and actually hold wheel spin without just flopping all over the road. I don't know if i just have the graphics, screen shake, radial blur etc. set up perfect on my TDU for PC but I believe the original seems to give a better driving feel. I'm thinking about getting TDU2 for PC and see if that helps give the same feel. I know the graphics will be better than the console version (especially since you can't adjust these things like graphics, screen shake, radial blur etc. on console) but i want to see if this really helps the feel for the driving physics or if it seems a bit "watered down" as well. I race in local SCCA autocross races on the weekends in my area and my conclusion so far that throwing cars into corners, correcting over-steer, and feathering the throttle in a drift around the corner just FEELS better in TDU PC compared to my TDU 2 PS3. I will get back to the thread after i've done so to let you know how it goes. Until then (and as long as the damn PSN is down) i think im going to have the Nismo tuned 350 Z in the Mountains of TDU, drifting all the way up and down cause the feel so far with my PS3 controller linked to my PC is intoxicating. Almost beats the real thing. Anyone who agrees or disagrees let me know, none of my friends are big racing game fans, they all are strictly sports and COD so i don't get much feedback ever.
 
I am posting this because there is misunderstanding here about TDU2 physics. Yes it is very twitchy when you start the game. Yes there are settings for this to adjust. I have this on PC and with a Logitech Rumblepad 2 and Profiler, I made it work good. It is nice to have such a game after the first months and patches. Having a wheel (DFP) leads me to try TDU2 with it sometime soon. I feel it is not much arcade-like. But graphics are not good enough though...
 
Having played well over 100 racing games I can only say : the driving physics work just fine, it's no GT but as soon as you get used to it everything is very predictable - all those people who complain about the handling in TDU / TDU 2 should probably just work on their driving skills and find a setting they like.
 
Having played the original TDU, I understand that the physics/handling for TDU2 is still arcade. I might be able to live with that just for some virtual cruising and open road racing (why, oh why, don't they make such a game with somewhat realistic physics!).

However, it's a different aspect of physics, or rather geometry, that broke TDU for me, and that was the roads. They were made of big pieces of flat road polys, and at the most extreme small hills would get a triangular shape on the top and steep inclines were distinctly square'ish. This affected the driving very badly, with your car often micro-jumping and leaving the ground on those square'ish changes in road height.

So my question is, have this changed in TDU2 - i.e. are height changes in the road surface reasonably rounded?

DJ
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Its an arcade title not a simulation but for what it is - its ok - diferent cars handle diferently, theres sence of speed, the cars are well modeled, the scenery can be very beautifull - the engines sounds are better than in GT5 - they actually sound like cars and not domestic appliances. I use DFGT and the FFB is not great but it is OK.

So if your expecting some sort of simulation forget about it if you just want to cruise at low and fast speeds and have some fun completing the career races and exploring the maps then it does the Job

I would give it a 7/10 and the physics are simple and far from perfect but do the job.
 
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