What would you prefer...

  • Thread starter Thread starter dethringr
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As everyone is aware, the PS3 has limited amount of RAM. So, it begs the question, are you willing to give up video replay for more cars on a track? And i'll go a little further and say are you willing to reduce the graphics a little on the car just so you have either more cars or better AI while racing?

I for one never watch any of the replay. And while racing, i dont really have the luxury to notice the every little details of the premium cars. I'd trade all those in a heartbeat for more cars or better AI while racing.
 
No, I wouldn't trade in any of the scenarios you mention. I'm happy with the balance as it is. I'd point out too, that better AI shouldn't cost anything in terms of graphical detail.
 
peter_vod69
No, I wouldn't trade in any of the scenarios you mention. I'm happy with the balance as it is. I'd point out too, that better AI shouldn't cost anything in terms of graphical detail.

It shouldn't, but having a 40+ car grid at Le Mans or Nurburgring 24 Hour would be awesome. Also, i think i saw a similar thread to this one.
 
To be honest, I would sacrifice half the framerate for more Premiums and customizable content, thinking that framerate scrifices memory and limits some content, I'm not sure. If you look at replays, I think they run at 30 or 35 frames. They game wouldn't look at all bad with that.

There are a lot of games that run at a solid 35fps and they don't look bad at all. But of course, PD should make sure that the framerate doesn't drop a bit to make it worth.
 
As everyone is aware, the PS3 has limited amount of RAM. So, it begs the question, are you willing to give up video replay for more cars on a track? And i'll go a little further and say are you willing to reduce the graphics a little on the car just so you have either more cars or better AI while racing?

I for one never watch any of the replay. And while racing, i dont really have the luxury to notice the every little details of the premium cars. I'd trade all those in a heartbeat for more cars or better AI while racing.

Replays are very small, usually few kb and they can be saved continuously on to the HDD, so no.

Reduction in quality of the premium models is already in place, the technique is called LOD (level of detail), where cars far from your view are simplified models, there can be some 3 in-game models for one car and one highest quality model for photo mode, result of this is reduced load on hardware and game can perform better.

However, I would sacrifice some eye candy to have rock solid 60 fps without any drops.
 
Replays are very small, usually few kb and they can be saved continuously on to the HDD, so no..

Yes but where do you think the data for the replay is stored whilst you're actually driving it? In the RAM.
 
I'm probably the only one who enjoys watching my replay's I drive all my cars from inside the car so reply's let me see the car outside so keep relpay's
 
Replays are very small, usually few kb and they can be saved continuously on to the HDD, so no.

Reduction in quality of the premium models is already in place, the technique is called LOD (level of detail), where cars far from your view are simplified models, there can be some 3 in-game models for one car and one highest quality model for photo mode, result of this is reduced load on hardware and game can perform better.

However, I would sacrifice some eye candy to have rock solid 60 fps without any drops.
I never noticed any LOD in the cars in GT5, I have seen it in all the previous games. And photo mode does not seem to raise the quality that much, photomode in replays is my proof of this.
 
I'd be most willing to give up replays in order to have more cars on tracks; in Endurance races, I have no interest of shorting through 3+ hours of replays to see one incident.
 
I never noticed any LOD in the cars in GT5, I have seen it in all the previous games. And photo mode does not seem to raise the quality that much, photomode in replays is my proof of this.

Oh, there is a major difference. I'll post two pictures of the same car, but one in photomode and the other in replay photo mode. wait a bit...

EDIT: Nevermind. I lost the pics. But I've seen a lower level of detail in-game in comparison with photomode. a few months ago I took a pic of a R34 GTR and with photomode the tail lights looked almost perfectly round. In replay photomode, it looked it had straight edges around the tail lights and also the trunk.
 
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I never noticed any LOD in the cars in GT5, I have seen it in all the previous games. And photo mode does not seem to raise the quality that much, photomode in replays is my proof of this.

LOD and draw distance come hand in hand Gt5 has IMO the best draw distance, cars stay in there LOD far off and when the LOD drops you cant tell , now games like motorstorm apocalypse have bad draw distance because the cars detail drops down significantly from 5-7 feet in front of you, =) play GT5p and it has decent draw distance, cars will pop into detail just like in motorstorm Apocalypse!
 
No, I wouldn't trade in any of the scenarios you mention. I'm happy with the balance as it is. I'd point out too, that better AI shouldn't cost anything in terms of graphical detail.

This should be a poll.
 
To be honest, I would sacrifice half the framerate for more Premiums and customizable content, thinking that framerate scrifices memory and limits some content, I'm not sure. If you look at replays, I think they run at 30 or 35 frames. They game wouldn't look at all bad with that.

There are a lot of games that run at a solid 35fps and they don't look bad at all. But of course, PD should make sure that the framerate doesn't drop a bit to make it worth.

No way! GT would feel and look totally different, the sharp response would be gone, just no,no,no!

Btw it's 30fps not 35fps!
 
Replays are very small, usually few kb and they can be saved continuously on to the HDD, so no.

Yes but where do you think the data for the replay is stored whilst you're actually driving it? In the RAM.

Key word is continuously, they probably have some small amount of the RAM reserved as some sort of cache for data coming from the pad/wheel, but I'll bet they are saving replay data lap after lap on to the HDD.
Is there any limit for replay size? I don't think so and I don't think they have reserved infinite RAM space for replay data of unknown size.

Anyway, we don't need more cars on the screen, because not just amount of the RAM in the PS3 is limited but also computing power is limited.
 
I would sacrifice premium to standard fidelity to have a full grid.

I still don't know exactly why Arcade mode gets up to 16 racers and other races get up to 12.
 
The amount of cars on tracks is most likely limited by the ability of the CPU to run physics calculations. If that is the case, stripping replays and lowering Premium detail wouldn't free up anywhere near enough resources to increase the car count past the current limit. The only thing it might do (and only the latter, really) is make the framerate stay closer to 60 FPS more often.
 
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